The Double Game PDF Download
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Author | : Dan Fesperman |
Publisher | : Atlantic Books Ltd |
Total Pages | : 447 |
Release | : 2012-10-15 |
Genre | : Fiction |
ISBN | : 0857893394 |
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A few years before the fall of the Berlin Wall, spook-turned-novelist Edwin Lemaster reveals to young journalist Bill Cage that he'd once considered spying for the enemy. For Cage, a fan who grew up as a Foreign Service brat in the very cities where Lemaster set his plots, the story creates a brief but embarrassing sensation. More than two decades later, Cage, by then a lonely, disillusioned PR man, receives an anonymous note hinting that he should have dug deeper. Spiked with cryptic references to some of his and his father's favorite old spy novels, the note is the first of many literary bread crumbs that soon lead him back to Vienna, Prague, and Budapest in search of the truth, even as the events of Lemaster's past eerily--and dangerously--begin intersecting with those of his own. Why is beautiful Litzi Strauss back in his life after 30 years? How much of his father's job involved the CIA? Did Bill, as a child, become a pawn? As the suspense steadily increases, a long stalemate of secrecy may finally be broken.
Author | : Daniella Burr |
Publisher | : |
Total Pages | : 84 |
Release | : 1988 |
Genre | : Games |
ISBN | : 9780938753407 |
Download The Double Dare Game Book Book in PDF, ePub and Kindle
Contains questions and activities based on the television show.
Author | : James Cameron |
Publisher | : Oxford University Press |
Total Pages | : 249 |
Release | : 2017-11-13 |
Genre | : History |
ISBN | : 0190459921 |
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How did the United States move from position of nuclear superiority over the Soviet Union at the beginning of the 1960s to a period of arms control based on nuclear parity the doctrine of mutual assured destruction in 1972? Drawing on declassified records of conversations between three presidents and their most trusted advisors, this book provides a new and fascinating answer to this question. John F. Kennedy, Lyndon Johnson, and Richard Nixon struggled to reconcile their own personal convictions on the nuclear arms race with the very different views of the public and Congress. In doing so they engaged in a double game, hiding their true beliefs behind a facade of strategic language while grappling in private with the complex realities of the nuclear age. The book shows how Kennedy and Johnson consistently worried about the domestic political costs of their actions, pushing ahead with an anti-ballistic missile (ABM) system for the United States for fear of the domestic political consequences of scrapping both the system and the doctrine of strategic superiority on which it was based. By contrast, the abrupt change in U.S. public and congressional opinion in 1969 forced Nixon to give up America's first ABM and the U. S. lead in offensive ballistic missiles through agreements with the Soviet Union, despite his conviction that the U.S. needed a nuclear edge over the USSR to maintain the security of the West. By placing this dynamic at the center of the story, the book provides a completely new overarching interpretation of this pivotal period in the development of U.S. nuclear policy.
Author | : Steve Swink |
Publisher | : CRC Press |
Total Pages | : 377 |
Release | : 2008-10-13 |
Genre | : Art |
ISBN | : 1482267330 |
Download Game Feel Book in PDF, ePub and Kindle
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author | : Daniella Burr |
Publisher | : |
Total Pages | : 84 |
Release | : 1989 |
Genre | : Games |
ISBN | : 9780938753278 |
Download All-new! Double Dare Game Book Book in PDF, ePub and Kindle
Contains questions and activities based on the television show.
Author | : Sophie Calle |
Publisher | : Violette Editions |
Total Pages | : 326 |
Release | : 1999 |
Genre | : Art |
ISBN | : |
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Artwork by Sophie Calle. Text by Paul Auster.
Author | : John McPhee |
Publisher | : Farrar, Straus and Giroux |
Total Pages | : 160 |
Release | : 2011-04-01 |
Genre | : Sports & Recreation |
ISBN | : 0374708657 |
Download Levels of the Game Book in PDF, ePub and Kindle
This account of a tennis match played by Arthur Ashe against Clark Graebner at Forest Hills in 1968 begins with the ball rising into the air for the initial serve and ends with the final point. McPhee provides a brilliant, stroke-by-stroke description while examining the backgrounds and attitudes which have molded the players' games.
Author | : Tristan Donovan |
Publisher | : Macmillan |
Total Pages | : 296 |
Release | : 2017-05-30 |
Genre | : Games & Activities |
ISBN | : 1250082730 |
Download It's All a Game Book in PDF, ePub and Kindle
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.
Author | : Paul Auster |
Publisher | : Penguin |
Total Pages | : 289 |
Release | : 1993-09-01 |
Genre | : Fiction |
ISBN | : 1101562617 |
Download Leviathan Book in PDF, ePub and Kindle
A “compelling” (Los Angeles Times) tale of friendship, betrayal, estrangement, and the unpredictable intrusions of violence in the everyday – from the author of the forthcoming 4 3 2 1: A Novel "Six days ago, a man blew himself up by the side of a road in northern Wisconsin. . . ." So begins the story by Peter Aaron about his best friend, Benjamin Sachs. Sachs had a marriage Aaron envied, an intelligence he admired, a world he shared. And then suddenly, after a near-fatal fall that might or might not have been intentional, Sachs disappeared. Now Aaron must piece together the life that led to Sach's death. His sole aim is to tell the truth and preserve it, before those who are investigating the case invent an account of their own.
Author | : William Collis |
Publisher | : Rosetta Books |
Total Pages | : 199 |
Release | : 2020-08-04 |
Genre | : Games & Activities |
ISBN | : 1948122588 |
Download The Book of Esports Book in PDF, ePub and Kindle
The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.