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The Dilemma and the Computer

The Dilemma and the Computer
Author: Morton Wagman
Publisher: Greenwood
Total Pages: 388
Release: 1984
Genre: Education
ISBN:

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The Digital Dilemma

The Digital Dilemma
Author: National Research Council
Publisher: National Academies Press
Total Pages: 365
Release: 2000-02-24
Genre: Law
ISBN: 0309064996

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Imagine sending a magazine article to 10 friends-making photocopies, putting them in envelopes, adding postage, and mailing them. Now consider how much easier it is to send that article to those 10 friends as an attachment to e-mail. Or to post the article on your own site on the World Wide Web. The ease of modifying or copying digitized material and the proliferation of computer networking have raised fundamental questions about copyright and patentâ€"intellectual property protections rooted in the U.S. Constitution. Hailed for quick and convenient access to a world of material, the Internet also poses serious economic issues for those who create and market that material. If people can so easily send music on the Internet for free, for example, who will pay for music? This book presents the multiple facets of digitized intellectual property, defining terms, identifying key issues, and exploring alternatives. It follows the complex threads of law, business, incentives to creators, the American tradition of access to information, the international context, and the nature of human behavior. Technology is explored for its ability to transfer content and its potential to protect intellectual property rights. The book proposes research and policy recommendations as well as principles for policymaking.


Developer's Dilemma

Developer's Dilemma
Author: Casey O'Donnell
Publisher: MIT Press
Total Pages: 351
Release: 2014-11-21
Genre: Technology & Engineering
ISBN: 0262028190

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An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems—technical, conceptual, and social—is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O’Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a “rant” about lessons learned and tools mastered. O’Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, “socially mandatory” overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged “actor-intra-internetwork”; and describes patent and copyright enforcement by industry and the state.


The Dilemma and the Computer

The Dilemma and the Computer
Author: Morton Wagman
Publisher: Praeger Publishers
Total Pages: 333
Release: 1984
Genre: Psychology
ISBN: 9780275912864

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A comprehensive summary of the author's work over the past 25 years on how people solve dilemmas, this volume emphasizes computer-aided problem solving and personal counseling.


The Innovator's Dilemma

The Innovator's Dilemma
Author: Clayton M. Christensen
Publisher: HarperBusiness
Total Pages: 336
Release: 2011-10-04
Genre: Business & Economics
ISBN: 9780062060242

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In this revolutionary bestseller, innovation expert Clayton M. Christensen says outstanding companies can do everything right and still lose their market leadership—or worse, disappear altogether. And not only does he prove what he says, but he tells others how to avoid a similar fate. Focusing on “disruptive technology,” Christensen shows why most companies miss out on new waves of innovation. Whether in electronics or retailing, a successful company with established products will get pushed aside unless managers know when to abandon traditional business practices. Using the lessons of successes and failures from leading companies, The Innovator’s Dilemma presents a set of rules for capitalizing on the phenomenon of disruptive innovation. Find out: When it is right not to listen to customers. When to invest in developing lower-performance products that promise lower margins. When to pursue small markets at the expense of seemingly larger and more lucrative ones. Sharp, cogent, and provocative, The Innovator’s Dilemma is one of the most talked-about books of our time—and one no savvy manager or entrepreneur should be without.


The Cybersecurity Dilemma

The Cybersecurity Dilemma
Author: Ben Buchanan
Publisher: Oxford University Press
Total Pages:
Release: 2017-02-01
Genre: Political Science
ISBN: 0190694807

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Why do nations break into one another's most important computer networks? There is an obvious answer: to steal valuable information or to attack. But this isn't the full story. This book draws on often-overlooked documents leaked by Edward Snowden, real-world case studies of cyber operations, and policymaker perspectives to show that intruding into other countries' networks has enormous defensive value as well. Two nations, neither of which seeks to harm the other but neither of which trusts the other, will often find it prudent to launch intrusions. This general problem, in which a nation's means of securing itself threatens the security of others and risks escalating tension, is a bedrock concept in international relations and is called the 'security dilemma'. This book shows not only that the security dilemma applies to cyber operations, but also that the particular characteristics of the digital domain mean that the effects are deeply pronounced. The cybersecurity dilemma is both a vital concern of modern statecraft and a means of accessibly understanding the essential components of cyber operations.


The Innovator's Dilemma

The Innovator's Dilemma
Author: Clayton M. Christensen
Publisher: Harvard Business Review Press
Total Pages: 282
Release: 2013-10-22
Genre: Business & Economics
ISBN: 1422197581

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Named one of 100 Leadership & Success Books to Read in a Lifetime by Amazon Editors An innovation classic. From Steve Jobs to Jeff Bezos, Clay Christensen’s work continues to underpin today’s most innovative leaders and organizations. The bestselling classic on disruptive innovation, by renowned author Clayton M. Christensen. His work is cited by the world’s best-known thought leaders, from Steve Jobs to Malcolm Gladwell. In this classic bestseller—one of the most influential business books of all time—innovation expert Clayton Christensen shows how even the most outstanding companies can do everything right—yet still lose market leadership. Christensen explains why most companies miss out on new waves of innovation. No matter the industry, he says, a successful company with established products will get pushed aside unless managers know how and when to abandon traditional business practices. Offering both successes and failures from leading companies as a guide, The Innovator’s Dilemma gives you a set of rules for capitalizing on the phenomenon of disruptive innovation. Sharp, cogent, and provocative—and consistently noted as one of the most valuable business ideas of all time—The Innovator’s Dilemma is the book no manager, leader, or entrepreneur should be without.


The Information Manifold

The Information Manifold
Author: Antonio Badia
Publisher: MIT Press
Total Pages: 353
Release: 2019-11-05
Genre: Social Science
ISBN: 0262355183

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An argument that information exists at different levels of analysis—syntactic, semantic, and pragmatic—and an exploration of the implications. Although this is the Information Age, there is no universal agreement about what information really is. Different disciplines view information differently; engineers, computer scientists, economists, linguists, and philosophers all take varying and apparently disconnected approaches. In this book, Antonio Badia distinguishes four levels of analysis brought to bear on information: syntactic, semantic, pragmatic, and network-based. Badia explains each of these theoretical approaches in turn, discussing, among other topics, theories of Claude Shannon and Andrey Kolomogorov, Fred Dretske's description of information flow, and ideas on receiver impact and informational interactions. Badia argues that all these theories describe the same phenomena from different perspectives, each one narrower than the previous one. The syntactic approach is the more general one, but it fails to specify when information is meaningful to an agent, which is the focus of the semantic and pragmatic approaches. The network-based approach, meanwhile, provides a framework to understand information use among agents. Badia then explores the consequences of understanding information as existing at several levels. Humans live at the semantic and pragmatic level (and at the network level as a society), computers at the syntactic level. This sheds light on some recent issues, including “fake news” (computers cannot tell whether a statement is true or not, because truth is a semantic notion) and “algorithmic bias” (a pragmatic, not syntactic concern). Humans, not computers, the book argues, have the ability to solve these issues.


The Software Dilemma

The Software Dilemma
Author: Roger Gutbrod
Publisher: Springer Science & Business Media
Total Pages: 295
Release: 2012-03-13
Genre: Business & Economics
ISBN: 3642272363

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The complexity of software is continuously growing as a result of today’s interconnected business processes. Governance of architecture and technology strategy helps to ensure coherence of software and avoid excessive complexity. At the same time software development needs room for creativity and empowerment to provide solutions to business problems of increasing complexity. The book looks at this software dilemma from the perspectives of CIOs/CTOs, software architects, and auditors. Each of these groups has different interests which need to be considered, reconciled, and balanced. CIOs/CTOs are provided with the boundary conditions they have to establish assuring the achievement of strategic objectives. Architects and auditors find proven concepts for effectively assessing software projects and architectures, as well as for effectively communicating identified issues to responsible persons. The book is based on the author’s long experience in software engineering, governance, and auditing.


Beyond Choices

Beyond Choices
Author: Miguel Sicart
Publisher: MIT Press
Total Pages: 189
Release: 2013-09-06
Genre: Games & Activities
ISBN: 0262019787

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How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.