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The Crafting of the 10,000 Things

The Crafting of the 10,000 Things
Author: Dagmar Schäfer
Publisher: University of Chicago Press
Total Pages: 353
Release: 2011-05-15
Genre: History
ISBN: 0226735842

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The chapters in this book cover 'Asian Studies: East Asia' 'Biography and Letters', 'History: Asian History', 'History European History', 'History of Science', 'Literature and Literary Criticism: Asian Languages', and much more.


Early Modern Things

Early Modern Things
Author: Paula Findlen
Publisher: Routledge
Total Pages: 508
Release: 2021-03-01
Genre: History
ISBN: 1351055720

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Early Modern Things supplies fresh and provocative insights into how objects – ordinary and extraordinary, secular and sacred, natural and man-made – came to define some of the key developments of the early modern world. Now in its second edition, this book taps a rich vein of recent scholarship to explore a variety of approaches to the material culture of the early modern world (c. 1500–1800). Divided into seven parts, the book explores the ambiguity of things, representing things, making things, encountering things, empires of things, consuming things, and the power of things. This edition includes a new preface and three new essays on ‘encountering things’ to enrich the volume. These look at cabinets of curiosities, American pearls, and the material culture of West Central Africa. Spanning across the early modern world from Ming dynasty China and Tokugawa Japan to Siberia and Georgian England, from the Kingdom of the Kongo and the Ottoman Empire to the Caribbean and the Spanish Americas, the authors provide a generous set of examples in how to study the circulation, use, consumption, and, most fundamentally, the nature of things themselves. Drawing on a broad range of disciplinary perspectives and lavishly illustrated, this updated edition of Early Modern Things is essential reading for all those interested in the early modern world and the history of material culture.


A Catalog of Benevolent Items

A Catalog of Benevolent Items
Author: Shizhen Li
Publisher: Univ of California Press
Total Pages: 410
Release: 2024
Genre: Health & Fitness
ISBN: 0520404246

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"The Ben cao gang mu was the world's most comprehensive encyclopedia of natural history and medicine when it was published in China in 1593. In fifty-two chapters, the physician Li Shizhen evaluated the wisdom of two millennia about plants, animals, minerals, and artificial substances used in medicine and collected it with countless verbatim quotations and his own supplementary comments. A Catalog of Benevolent Items provides the first single-volume introduction to this vast record of the classical Chinese world. Edited and translated by Paul U. Unschuld, a leading expert on historical Chinese medical texts, this anthology offers little-known details of China's historical knowledge of nature; traditional Chinese medicine and its theoretical foundations; social and cultural facets of ancient Chinese civilization not documented elsewhere; and the information management of a sixteenth-century Chinese scholar. Thoughtfully curated and organized by theme, A Catalog of Benevolent Items provides an accessible gateway to this foundational work"--


An Object of Seduction

An Object of Seduction
Author: Xiaolin Duan
Publisher: Rowman & Littlefield
Total Pages: 230
Release: 2022-02-07
Genre: History
ISBN: 1793614911

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The first book-length English-language study focusing on the early modern export of Chinese silk to New Spain from the sixteenth to the seventeenth century, An Object of Seduction compares and contrasts the two regions from perspectives of the sericulture development, the widespread circulation of silk fashion, and the government attempts at regulating the use of silk. Xiaolin Duan argues that the increasing demand for silk on the worldwide market on the one hand contributed to the parallel development of silk fashion and sericulture in China and New Spain, and on the other hand created conflicts on imperial regulations about foreign trade and hierarchical systems. Incorporating evidence from local gazetteers, correspondence, manual books, illustrated treatises, and miscellanies, this book explores how the growing desire for and production of raw silk and silk textiles empowered individuals and societies to claim and redefine their positions in changing time and space, thus breaking away from the traditional state control.


Ten Thousand Things

Ten Thousand Things
Author: Lothar Ledderose
Publisher: Princeton University Press
Total Pages: 280
Release: 2023-10-17
Genre: Art
ISBN: 0691252882

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An incomparable look at how Chinese artists have used mass production to assemble exquisite objects from standardized parts Chinese workers in the third century BC created seven thousand life-sized terracotta soldiers to guard the tomb of the First Emperor. In the eleventh century AD, Chinese builders constructed a pagoda from as many as thirty thousand separately carved wooden pieces. As these examples show, throughout history, Chinese artisans have produced works of art in astonishing quantities, and have done so without sacrificing quality, affordability, or speed of manufacture. In this book, Lothar Ledderose takes us on a remarkable tour of Chinese art and culture to explain how artists used complex systems of mass production to assemble extraordinary objects from standardized parts or modules. He reveals how these systems have deep roots in Chinese thought and reflect characteristically Chinese modes of social organization. Combining invaluable aesthetic and cultural insights with a rich variety of illustrations, Ten Thousand Things make a profound statement about Chinese art and society.


Gems in the Early Modern World

Gems in the Early Modern World
Author: Michael Bycroft
Publisher: Springer
Total Pages: 369
Release: 2018-11-27
Genre: History
ISBN: 3319963791

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This edited collection is an interdisciplinary study of gems in the early modern world. It examines the relations between the art, science, and technology of gems, and it does so against the backdrop of an expanding global trade in gems. The eleven chapters are organised into three parts. The first part sets the scene by describing how gems moved around the early modern world, how they were set in motion, and how they were pulled together in the course of their travels. The second part is about value. It asks why people valued gems, how they determined the value of a given gem, and how the value of a gem was connected to its perceived place of origin. The third part deals with the skills involved in cutting, polishing, and mounting gems, and how these skills were transmitted and articulated by artisans. The common themes of all these chapters are materials, knowledge and global trade. The contributors to this volume focus on the material properties of gems such as their weight and hardness, on the knowledge involved in exchanging them and valuing them, and on the cultural consequences of the expanding trade in gems in Eurasia and the Americas.


Encountering Things

Encountering Things
Author: Leslie Atzmon
Publisher: Bloomsbury Publishing
Total Pages: 288
Release: 2017-10-19
Genre: Design
ISBN: 0857856545

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Encountering Things brings together leading design scholars to explore the relationship between thing theory and design, exploring production processes and offering an engaging, theoretical perspective about the social and cultural lives of objects. Focusing on the themes of process and product, the contributors investigate the productive interplay between the activity of design and the objects that design uses and produces. Chapters span the design disciplines and essays examine the processes by which objects, things, and artifacts are made; the lives of design objects; and things in their cultural contexts. Theoretical discussion is encouraged by in-depth case studies of things themselves. Each chapter includes an informational sidebar per essay and a useful glossary of key terms.


Nominal Things

Nominal Things
Author: Jeffrey Moser
Publisher: University of Chicago Press
Total Pages: 300
Release: 2023-03-31
Genre: Art
ISBN: 022682246X

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Introduction -- Part I. The lexical picture. Names as implements; Picturing names -- Part II. The empirical impression. The style of antiquity; Agents of change; Nominal empiricism -- Part III. The schematic thing. Substance into schema; Nominal casting -- Conclusion.


Craft Culture in Early Modern Japan

Craft Culture in Early Modern Japan
Author: Christine M. E. Guth
Publisher: Univ of California Press
Total Pages: 264
Release: 2021-11-09
Genre: Art
ISBN: 0520382498

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Articles crafted from lacquer, silk, cotton, paper, ceramics, and iron were central to daily life in early modern Japan. They were powerful carriers of knowledge, sociality, and identity, and their facture was a matter of serious concern among makers and consumers alike. In this innovative study, Christine M. E. Guth offers a holistic framework for appreciating the crafts produced in the city and countryside, by celebrity and unknown makers, between the late sixteenth and mid-nineteenth centuries. Her study throws into relief the confluence of often overlooked forces that contributed to Japan’s diverse, dynamic, and aesthetically sophisticated artifactual culture. By bringing into dialogue key issues such as natural resources and their management, media representations, gender and workshop organization, embodied knowledge, and innovation, she invites readers to think about Japanese crafts as emerging from cooperative yet competitive expressive environments involving both human and nonhuman forces. A focus on the material, sociological, physiological, and technical aspects of making practices adds to our understanding of early modern crafts by revealing underlying patterns of thought and action within the wider culture of the times.


8-Bit Apocalypse

8-Bit Apocalypse
Author: Alex Rubens
Publisher: Abrams
Total Pages: 256
Release: 2019-09-10
Genre: Social Science
ISBN: 1468316451

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Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.