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The Computer Utility

The Computer Utility
Author: Symposium on the Computer Utility- Implications for Higher Education,1969
Publisher:
Total Pages: 294
Release: 1970
Genre:
ISBN:

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Report to the Sub-Committee on Computer Services of the Committee of Presidents of the Universities of Ontario on Symposium on the Computer Utility - Implications for Higher Education Held at Manchester, New Hampshire, May, 1969

Report to the Sub-Committee on Computer Services of the Committee of Presidents of the Universities of Ontario on Symposium on the Computer Utility - Implications for Higher Education Held at Manchester, New Hampshire, May, 1969
Author:
Publisher:
Total Pages: 7
Release: 1969
Genre: Symposium on Computer Utility
ISBN:

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Computers and Society in the Past Half Century

Computers and Society in the Past Half Century
Author: Abbe Mowshowitz
Publisher: Ethics International Press
Total Pages: 415
Release: 2024-04-17
Genre: Technology & Engineering
ISBN: 180441543X

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Almost fifty years ago, the author wrote the first comprehensive critical study of social issues in computing, The Conquest of Will (1976). This new book revisits this seminal study, featuring an overview of technological advances over the past half century, and provides a unique comparison between what was believed and expected of computers back in 1976, and actual outcomes up to the present time. Despite the extraordinary changes in technology, much of what has emerged in contemporary society was anticipated fifty years ago, and we are still grappling with some of the same basic challenges. For example, the computer’s threat to privacy has been a constant issue ever since the late 1950s, but the regulatory framework designed in the 1960s has been upended by the Internet. Artificial Intelligence too has been a contentious issue since the late 1950s, but until recently discussion was largely confined to academia, and there was little urgency to regulate its further development and application. The comparisons offered in this book will highlight what we got right and wrong in the past, and point to the sources of good and bad predictions. While there have been many studies of social issues in computing published since The Conquest of Will appeared in 1976, this is an unusual and valuable longitudinal comparison of the current situation with what prevailed and was predicted half a century ago.


Computers in Higher Education

Computers in Higher Education
Author: John Wesley Hamblen
Publisher:
Total Pages: 348
Release: 1967
Genre: Computers
ISBN:

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1945-1978

1945-1978
Author: Maria Witt
Publisher: Walter de Gruyter
Total Pages: 420
Release: 2013-02-07
Genre: Reference
ISBN: 3110975076

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The Friendly Orange Glow

The Friendly Orange Glow
Author: Brian Dear
Publisher: Vintage
Total Pages: 642
Release: 2018-10-02
Genre: Technology & Engineering
ISBN: 1101973633

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At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.