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The Complexity of Pure Nash Equilibria in Max-congestion Games

The Complexity of Pure Nash Equilibria in Max-congestion Games
Author: Guillem Francès
Publisher:
Total Pages:
Release: 2008
Genre:
ISBN:

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We study Network Max-Congestion Games (NMC games, for short), a class of network games where each player tries to minimize the most congested edge along the path he uses as strategy. We focus our study on the complexity of computing a pure Nash equilibria in this kind of games. We show that, for single-commodity games with non-decreasing delay functions, this problem is in P when either all the paths from the source to the target node are disjoint or all the delay functions are equal. For the general case, we prove that the computation of a PNE belongs to the complexity class PLS through a new technique based on generalized ordinal potential functions and a slightly modified definition of the usual local search neighborhood. We further apply this technique to a different class of games (which we call Pareto-efficient) with restricted cost functions. Finally, we also prove some PLS-hardness results, showing that computing a PNE for Pareto-efficient NMC games is indeed a PLS-complete problem.


Approximate Pure Nash Equilibria in Congestion, Opinion Formation and Facility Location Games

Approximate Pure Nash Equilibria in Congestion, Opinion Formation and Facility Location Games
Author: Matthias Feldotto
Publisher:
Total Pages: 0
Release: 2019
Genre:
ISBN:

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This thesis investigates approximate pure Nash equilibria in different game-theoretic models. In such an outcome, no player can improve her objective by more than a given factor through a deviation to another strategy. In the first part, we investigate two variants of Congestion Games in which the existence of pure Nash equilibria is guaranteed through a potential function argument. However, the computation of such equilibria might be hard. We construct and analyze approximation algorithms that enable the computation of states with low approximation factors in polynomial time. To show their guarantees we use sub games among players, bound the potential function values of arbitrary states and exploit a connection between Shapley and proportional cost shares. Furthermore, we apply and analyze sampling techniques for the computation of approximate Shapley values in different settings. In the second part, we concentrate on the existence of approximate pure Nash equilibria in games in which no pure Nash equilibria exist in general. In the model of Coevolving Opinion Formation Games, we bound the approximation guarantees for natural states nearly independent of the specific definition of the players' neighborhoods by applying a concept of virtual costs. For the special case of only one influential neighbor, we even show lower approximation factors for a natural strategy. Then, we investigate a two-sided Facility Location Game among facilities and clients on a line with an objective function consisting of distance and load. We show tight bounds on the approximation factor for settings with three facilities and infinitely many clients. For the general scenario with an arbitrary number of facilities, we bound the approximation factor for two promising candidates, namely facilities that are uniformly distributed and which are paired. ; eng


Approximation and Online Algorithms

Approximation and Online Algorithms
Author: Evripidis Bampis
Publisher: Springer Science & Business Media
Total Pages: 302
Release: 2009-02-02
Genre: Computers
ISBN: 3540939792

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The 6th Workshop on Approximation and Online Algorithms (WAOA 2008) focused on the design and analysis of algorithms for online and computati- ally hard problems. Both kinds of problems have a large number of appli- tions from a variety of ?elds. WAOA 2008 took place in Karlsruhe, Germany, during September 18–19, 2008. The workshop was part of the ALGO 2008 event that also hosted ESA 2008, WABI 2008, and ATMOS 2008. The pre- ous WAOA workshops were held in Budapest (2003), Rome (2004), Palma de Mallorca (2005), Zurich (2006), and Eilat (2007). The proceedings of these p- viousWAOA workshopsappearedasLNCS volumes2909,3351,3879,4368,and 4927, respectively. Topics of interest for WAOA 2008 were: algorithmic game theory, appro- mation classes, coloring and partitioning, competitive analysis, computational ?nance, cuts and connectivity, geometric problems, inapproximability results, mechanism design, network design, packing and covering, paradigms for design and analysis of approximationand online algorithms, randomizationtechniques, real-world applications, and scheduling problems. In response to the call for - pers,wereceived56submissions.Eachsubmissionwasreviewedbyatleastthree referees, and the vast majority by at least four referees. The submissions were mainly judged on originality, technical quality, and relevance to the topics of the conference. Based on the reviews, the Program Committee selected 22 papers. We are grateful to Andrei Voronkov for providing the EasyChair conference system,whichwasusedtomanagetheelectronicsubmissions,thereviewprocess, and the electronic PC meeting. It made our task much easier. We would also like to thank all the authors who submitted papers to WAOA 2008 as well as the local organizers of ALGO 2008.


Algorithms - ESA 2006

Algorithms - ESA 2006
Author: Yossi Azar
Publisher: Springer Science & Business Media
Total Pages: 859
Release: 2006-08-31
Genre: Computers
ISBN: 3540388753

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This book constitutes the refereed proceedings of the 14th Annual European Symposium on Algorithms, ESA 2006, held in Zurich, Switzerland, in September 2006, in the context of the combined conference ALGO 2006. The 70 revised full papers presented together with abstracts of 3 invited lectures were carefully reviewed and selected from 287 submissions. The papers address all current subjects in algorithmics, reaching from design and analysis issues of algorithms over to real-world applications and engineering of algorithms in various fields.


Twenty Lectures on Algorithmic Game Theory

Twenty Lectures on Algorithmic Game Theory
Author: Tim Roughgarden
Publisher: Cambridge University Press
Total Pages: 356
Release: 2016-08-30
Genre: Computers
ISBN: 1316781178

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Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.


Algorithmic Game Theory

Algorithmic Game Theory
Author: Tobias Harks
Publisher: Springer Nature
Total Pages: 346
Release: 2020-09-08
Genre: Computers
ISBN: 3030579808

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This book constitutes the refereed proceedings of the 13th International Symposium on Algorithmic Game Theory, SAGT 2020, held in Augsburg, Germany, in September 2020.* The 21 full papers presented together with 3 abstract papers were carefully reviewed and selected from 53 submissions. The papers are organized in topical sections named: auctions and mechanism design, congestion games and flows over time, markets and matchings, scheduling and games on graphs, and social choice and cooperative games. * The conference was held virtually due to the COVID-19 pandemic.


Operations Research Proceedings 2014

Operations Research Proceedings 2014
Author: Marco Lübbecke
Publisher: Springer
Total Pages: 620
Release: 2016-02-20
Genre: Business & Economics
ISBN: 3319286978

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This book contains a selection of refereed papers presented at the "International Conference on Operations Research (OR 2014)", which took place at RWTH Aachen University, Germany, September 2-5, 2014. More than 800 scientists and students from 47 countries attended OR 2014 and presented more than 500 papers in parallel topical streams, as well as special award sessions. The theme of the conference and its proceedings is "Business Analytics and Optimization".


Web and Internet Economics

Web and Internet Economics
Author: Nikhil R. Devanur
Publisher: Springer
Total Pages: 408
Release: 2017-11-26
Genre: Computers
ISBN: 9783319719238

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This book constitutes the thoroughly refereed proceedings of the 13th International Conference on Web and Internet Economics, WINE 2017, held in Bangalore, India, in December 2017. The 28 full and 6 short papers presented were carefully reviewed and selected from 89 submissions. The papers reflect the work of researchers in theoretical computer science, artificial intelligence, and microeconomics who have joined forces to tackle problems at the intersection of computation, game theory and economics.