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The Complete Book of Wargames

The Complete Book of Wargames
Author: Jon Freeman
Publisher: Simon & Schuster
Total Pages: 285
Release: 1980
Genre: Games
ISBN: 9780671253745

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Describes and evaluates in terms of presentation, rules, playability, realism, and complexity, wargames located in various ages and in real and imaginary lands


War Games

War Games
Author: David Bischoff
Publisher: Puffin
Total Pages: 224
Release: 1983-08-01
Genre: Computers
ISBN: 9780140317015

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Deep in the control room the nation's chiefs watch with alarm as their computers show imminent missile attack. Could this be it? Or is the truth funnier, though almost as alarming.Romanen er baseret på den succesrige film "WarGames" om, hvordan en und computer hacker sætter nationens forsvar i alarmberedskab.


War Games

War Games
Author: Philipp Von Hilgers
Publisher: MIT Press
Total Pages: 235
Release: 2012-03-16
Genre: Technology & Engineering
ISBN: 0262300370

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The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.


Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom
Author: Mark L. Herman
Publisher: McGraw Hill Professional
Total Pages: 289
Release: 2008-12-01
Genre: Business & Economics
ISBN: 0071596895

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If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.


Featherstone's Complete Wargaming

Featherstone's Complete Wargaming
Author: Donald F. Featherstone
Publisher: David & Charles Uk
Total Pages: 208
Release: 1988-01-01
Genre: Games
ISBN: 9780715392621

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Tabletop battles imitating real or imaginary battles, with soldiers, armament, and terrain, is explained for the hobbyist


Wargames

Wargames
Author: Martin van Creveld
Publisher: Cambridge University Press
Total Pages: 343
Release: 2013-04-04
Genre: Political Science
ISBN: 110735563X

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Where did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature.


Business Wargames

Business Wargames
Author: Barrie G. James
Publisher: Taylor & Francis
Total Pages: 256
Release: 1985
Genre: Business & Economics
ISBN: 9780856264412

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First Published in 1985. Routledge is an imprint of Taylor & Francis, an informa company.


The Complete Wargames Handbook

The Complete Wargames Handbook
Author: James F. Dunnigan
Publisher: William Morrow
Total Pages: 342
Release: 1992
Genre: Games & Activities
ISBN:

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With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.


War Games

War Games
Author: Thomas B. Allen
Publisher: Berkley
Total Pages: 420
Release: 1989
Genre: Fiction
ISBN: 9780425116470

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Startling and disturbing, this is an up-to-date look at today's high-tech rehearsals for war. Political scenarios, military strategies and frightening, true-to-life maneuvers--all the games played by today's leaders are here, based on information gained through the Freedom of Information Act.


War Games

War Games
Author: Jenny Thompson
Publisher: Smithsonian Institution
Total Pages: 473
Release: 2014-05-27
Genre: Social Science
ISBN: 1588344312

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D-Day with beach umbrellas in the distance? Troops ordering ice cream? American and German forces celebrating Christmas together in the barracks? This could only be the curious world of 20th-century war reenactors. A relatively recent and rapidly expanding phenomenon, reenactments in the United States of World War I, World War II, the Korean War, and the Vietnam War now draw more than 8,000 participants a year. Mostly men, these reenactors celebrate, remember, and re-create the tiniest details of the Battle of the Bulge in the Maryland Woods, D-Day on a beach in Virginia, and WWI trench warfare in Pennsylvania. Jenny Thompson draws on seven years of fieldwork, personal interviews, and surveys to look into this growing subculture. She looks at how the reenactors' near obsession with owning “authentic” military clothing, guns, paraphernalia, and vehicles often explodes into heated debates. War Games sheds light on the ways people actually make use of history in their daily lives and looks intensely into the meaning of war itself and how wars have become the heart of American history. The author's photographs provide incredible evidence of how “real” these battles can become.