The Calculation Of Motion Drive Signals For Piloted Flight Simulators PDF Download

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Motion Drive Signals for Piloted Flight Simulators

Motion Drive Signals for Piloted Flight Simulators
Author: Stanley F. Schmidt
Publisher:
Total Pages: 92
Release: 1970
Genre: Flight simulators
ISBN:

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This report summarizes a mathematical approach to the problem of flight simulators' inability to provide realistic motion cues and presents logic synthesized for the Ames All-Axis Motion Generator. Both the theory developed and the logic presented should be applicable to a wide variety of motion simulation problems.


Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation

Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation
Author: Diane Cleij
Publisher: Logos Verlag Berlin GmbH
Total Pages: 294
Release: 2020-01-28
Genre: Computers
ISBN: 3832550445

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Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping inherently creates mismatches between the visual and physical motion cues. Due to imperfections in the human perceptual system, not all visual/physical cueing mismatches are perceived. However, if a mismatch is perceived, it can impair the simulation realism and even cause simulator sickness. For MCA design, a good understanding of when mismatches are perceived, and ways to prevent these from occurring, are therefore essential. In this thesis a data-driven approach, using continuous subjective measures of the time-varying Perceived Motion Incongruence (PMI), is adopted. PMI in this case refers to the effect that perceived mismatches between visual and physical motion cues have on the resulting simulator realism. The main goal of this thesis was to develop an MCA-independent off-line prediction method for time-varying PMI during vehicle motion simulation, with the aim of improving motion cueing quality. To this end, a complete roadmap, describing how to measure and model PMI and how to apply such models to predict and minimize PMI in motion simulations is presented. Results from several human-in-the-loop experiments are used to demonstrate the potential of this novel approach.


Flight Simulation

Flight Simulation
Author: J. M. Rolfe
Publisher: Cambridge University Press
Total Pages: 304
Release: 1988-05-12
Genre: Technology & Engineering
ISBN: 9780521357517

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Although the complexity and capability of flight simulators have matched the growth of aerospace technology, there has until now been no textbook dealing specifically with the design and construction of flight simulators. This is a primary purpose of Flight Simulation. Written in collaboration with a number of internationally known specialists, the book considers the subject in three sections. Firstly it introduces the concept of simulation in order to identify the essential elements which make up the modern flight simulator. The development of these elements is also traced through the historical evolution of flight simulation. The main section of the book commences with an exposition of the mathematical models into dynamic physical devices capable of representing the response of a specific aircraft and its systems. The simulation of the flight environment is also covered in relation to cockpit motion systems and methods of representing the external visual scene. Another important aspect of simulation, the design of instructor and operating stations, is given separate attention. The final section considers the application of flight simulation to research and training and concludes with an appraisal of future prospects and developments.


Motion in Flight Simulation: An Annotated Bibliography

Motion in Flight Simulation: An Annotated Bibliography
Author: Joseph A. Puig
Publisher:
Total Pages: 749
Release: 1978
Genre:
ISBN:

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In support of Project 7744 - Motion Drive Signals for Flight Simulators, a review of the literature concerning motion simulation was conducted. Abstracts were included for 682 references. A primary objective of this review was to compare data from the various studies to identify general trends on the effects of motion on performance and training. The publications were listed alphabetically by author, chronologically, and also grouped into eight major categories as follows: reviews and bibliographies; equipment descriptions; requirements; algorithms and drive techniques; effects of motion; evaluation; vertical motion, and cost effectiveness. (Author).