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The Brain is the Screen

The Brain is the Screen
Author: Gregory Flaxman
Publisher: U of Minnesota Press
Total Pages: 410
Release: 2000
Genre: Performing Arts
ISBN: 9780816634477

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The first broad-ranging collection on Deleuze’s essential works on cinema. In the nearly twenty years since their publication, Gilles Deleuze’s books about cinema have proven as daunting as they are enticing—a new aesthetics of film, one equally at home with Henri Bergson and Wim Wenders, Friedrich Nietzsche and Orson Welles, that also takes its place in the philosopher’s immense and difficult oeuvre. With this collection, the first to focus solely and extensively on Deleuze’s cinematic work, the nature and reach of that work finally become clear. Composed of a substantial introduction, twelve original essays produced for this volume, and a new English translation of a personal, intriguing, and little-known interview with Deleuze on his cinema books, The Brain Is the Screen is a sustained engagement with Deleuze’s cinematic philosophy that leads to a new view of the larger confrontation of philosophy with cinematic images.Contributors: Éric Alliez, U of Vienna; Dudley Andrew, U of Iowa; Peter Canning; Tom Conley, Harvard U; András Bálint Kovács, ELTE U, Budapest; Gregg Lambert, Syracuse U; Laura U. Marks, Carleton U; Jean-Clet Martin, Collége International de Philosophie, Paris; Angelo Restivo; Martin Schwab, U of Michigan; François Zourabichvili, Collége International de Philosophie.Gregory Flaxman is a doctoral student in the Program of Comparative Literature and Literary Theory at the University of Pennsylvania.


The Brain is the Screen

The Brain is the Screen
Author: Gregory Flaxman
Publisher: U of Minnesota Press
Total Pages: 430
Release: 2000
Genre: Performing Arts
ISBN: 9780816634460

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In the nearly twenty years since their publication, Gilles Deleuze's books about cinema have proven as daunting as they are enticing -- a new aesthetics of film, one equally at home with Henri Bergson and Wim Wenders, Friedrich Nietzsche and Orson Welles, that also takes its place in the philosopher's immense and difficult oeuvre. With this collection, the first to focus solely and extensively on Deleuze's cinematic work, the nature and reach of that work finally become clear. Composed of a substantial introduction, twelve original essays produced for this volume, and a new English translation of a personal, intriguing, and little-known interview with Deleuze on his cinema books, The Brain Is the Screen is a sustained engagement with Deleuze's cinematic philosophy that leads to a new view of the larger confrontation of philosophy with cinematic images.


Flicker

Flicker
Author: Jeffrey M. Zacks
Publisher: Oxford University Press, USA
Total Pages: 361
Release: 2015
Genre: Performing Arts
ISBN: 0199982872

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How is it that a patch of flickering light on a wall can produce experiences that engage our imaginations and can feel totally real? From the vertigo of a skydive to the emotional charge of an unexpected victory or defeat, movies give us some of our most vivid experiences and most lasting memories. They reshape our emotions and worldviews--but why? In Flicker, Jeff Zacks delves into the history of cinema and the latest research to explain what happens between your ears when you sit down in the theatre and the lights go out. Some of the questions Flicker answers: Why do we flinch when Rocky takes a punch in Sylvester Stallone's movies, duck when the jet careens towards the tower in Airplane, and tap our toes to the dance numbers in Chicago or Moulin Rouge? Why do so many of us cry at the movies? What's the difference between remembering what happened in a movie and what happened in real life--and can we always tell the difference? To answer these questions and more, Flicker gives us an engaging, fast-paced look at what happens in your head when you watch a movie.


Reset Your Child's Brain

Reset Your Child's Brain
Author: Victoria L. Dunckley, MD
Publisher: New World Library
Total Pages: 384
Release: 2015-06-23
Genre: Family & Relationships
ISBN: 1608682854

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Increasing numbers of parents grapple with children who are acting out without obvious reason. Revved up and irritable, many of these children are diagnosed with ADHD, bipolar illness, autism, or other disorders but don’t respond well to treatment. They are then medicated, often with poor results and unwanted side effects. Based on emerging scientific research and extensive clinical experience, integrative child psychiatrist Dr. Victoria Dunckley has pioneered a four-week program to treat the frequent underlying cause, Electronic Screen Syndrome (ESS). Dr. Dunckley has found that everyday use of interactive screen devices — such as computers, video games, smartphones, and tablets — can easily overstimulate a child’s nervous system, triggering a variety of stubborn symptoms. In contrast, she’s discovered that a strict, extended electronic fast single-handedly improves mood, focus, sleep, and behavior, regardless of the child’s diagnosis. It also reduces the need for medication and renders other treatments more effective. Offered now in this book, this simple intervention can produce a life-changing shift in brain function and help your child get back on track — all without cost or medication. While no one in today’s connected world can completely shun electronic stimuli, Dr. Dunckley provides hope for parents who feel that their child has been misdiagnosed or inappropriately medicated, by presenting an alternative explanation for their child’s difficulties and a concrete plan for treating them.


A Biography of the Pixel

A Biography of the Pixel
Author: Alvy Ray Smith
Publisher: MIT Press
Total Pages: 560
Release: 2021-08-03
Genre: Computers
ISBN: 0262542455

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The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.


Ghosts of Theatre and Cinema in the Brain

Ghosts of Theatre and Cinema in the Brain
Author: M. Pizzato
Publisher: Springer
Total Pages: 323
Release: 2006-03-15
Genre: Performing Arts
ISBN: 1403983291

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Pizzato focuses on the staging of Self and Other as phantom characters inside the brain (in the 'mind's eye', as Hamlet says). He explores the brain's anatomical evolution from animal drives to human consciousness to divine aspirations, through distinctive cultural expressions in stage and screen technologies.


Life on the Screen

Life on the Screen
Author: Sherry Turkle
Publisher: Simon and Schuster
Total Pages: 358
Release: 2011-04-26
Genre: Science
ISBN: 1439127115

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Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.


Screen-Free Playtime Activity Book

Screen-Free Playtime Activity Book
Author: Glenda Horne
Publisher: Castle Point Books
Total Pages: 128
Release: 2020-06-23
Genre: Juvenile Nonfiction
ISBN: 9781250274717

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Say goodbye to screens and hello to fun! There’s no better way for kids to put down their devices and fire up their creativity than with this engaging workbook of colorful, kid-friendly activities. The Screen-Free Playtime Activity Book from Glenda Horne is bursting with puzzles and games guaranteed to chase the boredom away. Inside you’ll find dozens of on-the-page adventures including dot-to-dots, wordfinds, crosswords, coloring pages, drawing pages, find-the-differences, mazes, and more! • More than 100 different activities to fill their day with creativity and learning • Enriching puzzles and games for brain-building, screen-free breaks • A convenient way to entertain kids at home and on the go


The Engine of Reason, the Seat of the Soul

The Engine of Reason, the Seat of the Soul
Author: Paul M. Churchland
Publisher: MIT Press
Total Pages: 352
Release: 1995
Genre: Medical
ISBN: 9780262531429

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This work summarizes results from neuroscience and recent work with artificial neural networks that together suggest a unified set of answers to questions about how the brain actually works; how it sustains a thinking, feeling, dreaming self; and how it sustains a self-conscious person.


The Neuro-Image

The Neuro-Image
Author: Patricia Pisters
Publisher: Stanford University Press
Total Pages: 388
Release: 2012-07-11
Genre: Performing Arts
ISBN: 0804782849

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Arguing that today's viewers move through a character's brain instead of looking through his or her eyes or mental landscape, this book approaches twenty-first-century globalized cinema through the concept of the "neuro-image." Pisters explains why this concept has emerged now, and she elaborates its threefold nature through research from three domains—Deleuzian (schizoanalytic) philosophy, digital networked screen culture, and neuroscientific research. These domains return in the book's tripartite structure. Part One, on the brain as "neuroscreen," suggests rich connections between film theory, mental illness, and cognitive neuroscience. Part Two explores neuro-images from a philosophical perspective, paying close attention to their ontological, epistemological, and aesthetic dimensions. Political and ethical aspects of the neuro-image are discussed in Part Three. Topics covered along the way include the omnipresence of surveillance, the blurring of the false and the real and the affective powers of the neo-baroque, and the use of neuro-images in politics, historical memory, and war.