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The Black Game

The Black Game
Author: Ellic Howe
Publisher: Michael Joseph
Total Pages: 328
Release: 1982
Genre: History
ISBN:

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Om briternes psykologiske krigsførelse, specielt den sorte propaganda, som bevidst forsøgte at vildlede fjenden og nedbryde hans moral. F.eks. falske officielle dokumenter og breve, vejledninger i at simulere sygdomme, radioudsendelser, rygter og meget andet.


More Than Just a Game

More Than Just a Game
Author: Madison Moore
Publisher:
Total Pages: 32
Release: 2021
Genre: Juvenile Nonfiction
ISBN: 9780807552711

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A look at how Black players came to shine on the basketball court.


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
Total Pages: 432
Release:
Genre: Computers
ISBN:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


Black Game Studies

Black Game Studies
Author: Lindsay Grace
Publisher:
Total Pages: 210
Release: 2021-11-30
Genre:
ISBN: 9781794779143

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Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works.It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works tomake more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the need todiversify the game-making communityby not only highlighting the work of Black people, but in creatingan enduring archiveof such work.


The Black Art of Video Game Console Design

The Black Art of Video Game Console Design
Author: André LaMothe
Publisher: Sams Publishing
Total Pages: 0
Release: 2006
Genre: Computer games
ISBN: 9780672328206

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Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.


Black Chalk

Black Chalk
Author: Christopher J. Yates
Publisher: Picador
Total Pages: 353
Release: 2015-08-04
Genre: Fiction
ISBN: 1250075564

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"This is the smart summer thriller you've been waiting for."--NPR's All Things Considered NAMED A MUST READ BY THE BOSTON GLOBE, BBC.COM, AND NEW YORK POST NAMED A BEST BOOK OF THE YEAR BY NPR A compulsively readable psychological thriller set in New York and at Oxford University in which a group of six students play an elaborate game of dares and consequences with tragic result It was only ever meant to be a game played by six best friends in their first year at Oxford University; a game of consequences, silly forfeits, and childish dares. But then the game changed: The stakes grew higher and the dares more personal and more humiliating, finally evolving into a vicious struggle with unpredictable and tragic results. Now, fourteen years later, the remaining players must meet again for the final round. Who knows better than your best friends what would break you? A gripping psychological thriller partly inspired by the author's own time at Oxford University, Black Chalk is perfect for fans of the high tension and expert pacing of The Secret History and The Bellwether Revivals. Christopher J. Yates' background in puzzle writing and setting can clearly be seen in the plotting of this clever, tricky book that will keep you guessing to the very end.


Elevating the Game

Elevating the Game
Author: Nelson George
Publisher: U of Nebraska Press
Total Pages: 310
Release: 1999-01-01
Genre: Sports & Recreation
ISBN: 9780803270855

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Links the history of race relations to the history of basketball by reviewing the era of the first Black teams, the first integration of teams, and the innovations that Black players have brought to the game


Black Art of 3D Game Programming

Black Art of 3D Game Programming
Author: André LaMothe
Publisher:
Total Pages: 0
Release: 1995
Genre: Computer games
ISBN: 9781571690043

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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.


The Sketch

The Sketch
Author:
Publisher:
Total Pages: 974
Release: 1912
Genre:
ISBN:

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Game Protection in 1906

Game Protection in 1906
Author: Theodore Sherman Palmer
Publisher:
Total Pages:
Release: 1906
Genre:
ISBN:

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