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The Art of Software Innovation

The Art of Software Innovation
Author: Minna Pikkarainen
Publisher: Springer Science & Business Media
Total Pages: 222
Release: 2011-08-25
Genre: Computers
ISBN: 364221049X

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Imagine that you are the CEO of a software company. You know you compete in an environment that does not permit you to treat innovation as a secondary issue. But how should you manage your software innovation to get the most out of it? This book will provide you with the answer. Software innovation is multifaceted and the approaches used by companies can be very different. The team of authors that wrote this book took the assumption that there is no such thing as a universal software engineering process or innovation process. Some things work well for a certain company, others do not. The book is organized around what the authors call eight fundamental practice areas for innovation with software. Each practice area contains a number of activities that can help companies to master that practice area. It also contains industrial experience reports that illustrate the applicability of these practice areas in software companies and is structured in such a way that you can select and read only those practice areas that are relevant to your company. The book is written with an industrial target audience in mind. Its most important goal is to challenge companies by offering them a framework to become more innovation-driven, rather than engineering-driven. Intrigued? Here you will find details of what you and your company can do to understand, implement, and sustain continuous innovation.


Art of Software Innovation

Art of Software Innovation
Author:
Publisher:
Total Pages:
Release: 2011
Genre: Computer software
ISBN:

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Imagine that you are the CEO of a software company. You know you compete in an environment that does not permit you to treat innovation as a secondary issue. But how should you manage your software innovation to get the most out of it? This book will provide you with the answer. Software innovation is multifaceted and the approaches used by companies can be very different. The team of authors that wrote this book took the assumption that there is no such thing as a universal software engineering process or innovation process. Some things work well for a certain company, others do not. The book.


The Art Of Innovation

The Art Of Innovation
Author: Tom Kelley
Publisher: Profile Books
Total Pages: 365
Release: 2016-06-16
Genre: Business & Economics
ISBN: 1847656781

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There isn't a business that doesn't want to be more creative in its thinking, products and processes. In The Art of Innovation, Tom Kelley, partner at the Silicon Valley-based firm IDEO, developer of hundreds of innovative products from the first commercial mouse to virtual reality headsets and the Palm hand-held, takes readers behind the scenes of this wildly imaginative company to reveal the strategies and secrets it uses to turn out hit after hit. Kelley shows how teams: -Research and immerse themselves in every possible aspect of a new product or service -Examine each product from the perspective of clients, consumers and other critical audiences -Brainstorm best when they are focussed, being physical and having fun The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge top-rated stars of their industries.


Software Technology

Software Technology
Author: Mike Hinchey
Publisher: John Wiley & Sons
Total Pages: 338
Release: 2018-07-09
Genre: Computers
ISBN: 1119174236

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A comprehensive collection of influential articles from one of IEEE Computer magazine’s most popular columns This book is a compendium of extended and revised publications that have appeared in the “Software Technologies” column of IEEE Computer magazine, which covers key topics in software engineering such as software development, software correctness and related techniques, cloud computing, self-managing software and self-aware systems. Emerging properties of software technology are also discussed in this book, which will help refine the developing framework for creating the next generation of software technologies and help readers predict future developments and challenges in the field. Software Technology provides guidance on the challenges of developing software today and points readers to where the best advances are being made. Filled with one insightful article after another, the book serves to inform the conversation about the next wave of software technology advances and applications. In addition, the book: Introduces the software landscape and challenges associated with emerging technologies Covers the life cycle of software products, including concepts, requirements, development, testing, verification, evolution, and security Contains rewritten and updated articles by leaders in the software industry Covers both theoretical and practical topics Informative and thought-provoking throughout, Software Technology is a valuable book for everyone in the software engineering community that will inspire as much as it will teach all who flip through its pages.


Radical Innovations of Software and Systems Engineering in the Future

Radical Innovations of Software and Systems Engineering in the Future
Author: Martin Wirsing
Publisher: Springer
Total Pages: 368
Release: 2004-03-03
Genre: Computers
ISBN: 3540246266

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This volume contains the papers from the workshop “Radical Innovations of Software and Systems Engineering in the Future.” This workshop was the ninth in the series of Monterey Software Engineering workshops for formulating and advancing software engineering models and techniques, with the fundamental theme of increasing the practical impact of formal methods. During the last decade object orientation was the driving factor for new system solutions in many areas ranging from e-commerce to embedded systems. New modeling languages such as UML and new programming languages such as Java and CASE tools have considerably in?uenced the system development techniques of today and will remain key techniques for the near future. However, actual practice shows many de?ciencies of these new approaches: – there is no proof and no evidence that software productivity has increased with the new methods; – UML has no clean scienti?c foundations, which inhibits the construction of powerful analysis and development tools; – support for mobile distributed system development is missing; – formanyapplications,object-orienteddesignisnotsuitedtoproducingclean well-structured code, as many applications show.


The Myths of Innovation

The Myths of Innovation
Author: Scott Berkun
Publisher: "O'Reilly Media, Inc."
Total Pages: 250
Release: 2010-08-13
Genre: Business & Economics
ISBN: 1449399614

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In this new paperback edition of the classic bestseller, you'll be taken on a hilarious, fast-paced ride through the history of ideas. Author Scott Berkun will show you how to transcend the false stories that many business experts, scientists, and much of pop culture foolishly use to guide their thinking about how ideas change the world. With four new chapters on putting the ideas in the book to work, updated references and over 50 corrections and improvements, now is the time to get past the myths, and change the world. You'll have fun while you learn: Where ideas come from The true history of history Why most people don't like ideas How great managers make ideas thrive The importance of problem finding The simple plan (new for paperback) Since its initial publication, this classic bestseller has been discussed on NPR, MSNBC, CNBC, and at Yale University, MIT, Carnegie Mellon University, Microsoft, Apple, Intel, Google, Amazon.com, and other major media, corporations, and universities around the world. It has changed the way thousands of leaders and creators understand the world. Now in an updated and expanded paperback edition, it's a fantastic time to explore or rediscover this powerful view of the world of ideas. "Sets us free to try and change the world."--Guy Kawasaki, Author of Art of The Start "Small, simple, powerful: an innovative book about innovation."--Don Norman, author of Design of Everyday Things "Insightful, inspiring, evocative, and just plain fun to read. It's totally great."--John Seely Brown, Former Director, Xerox Palo Alto Research Center (PARC) "Methodically and entertainingly dismantling the cliches that surround the process of innovation."--Scott Rosenberg, author of Dreaming in Code; cofounder of Salon.com "Will inspire you to come up with breakthrough ideas of your own."--Alan Cooper, Father of Visual Basic and author of The Inmates are Running the Asylum "Brimming with insights and historical examples, Berkun's book not only debunks widely held myths about innovation, it also points the ways toward making your new ideas stick."--Tom Kelley, GM, IDEO; author of The Ten Faces of Innovation


Scenario-focused Engineering

Scenario-focused Engineering
Author: Austina De Bonte
Publisher: Pearson Education
Total Pages: 574
Release: 2014
Genre: Computers
ISBN: 0735679339

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Annotation Great technology alone is rarely sufficient today to ensure a products success. At Microsoft, scenario-focused engineering is a customer-centric, iterative approach used to design and deliver the deeper experiences and emotional engagement customers demand in new products. In this book, youll discover the proven practices and lessons learned from real-world implementations of this approach, including:Why design matters: Understand a competitive landscape where customers are no longer satisfied by products that are merely useful, but respond instead to products they crave using. What it means to be customer focused: Recognize that you are not the customer, understand customers can have difficulty articulating what they want, and apply techniques that uncover their unspoken needs. How to iterate effectively: Implement a development system that is flexible enough to respond to early and continuous feedback, and enables experimentation with multiple ideas and feedback loops simultaneously. How to bridge the culture gap: In an engineering environment traditionally rooted in strong analytics, the ideas and practices for scenario-focused engineering may not be intuitive. Learn how to change team mindset from deciding what a product, service, or device will do, to discovering what customers actually want and what will work for them in real-life scenarios. Connections with Lean and Agile approaches: See the connections, gaps, and overlaps among the Lean, Agile, and Scenario-Focused Engineering methodologies, and achieve a more holistic view of software development.


Change by Design

Change by Design
Author: Tim Brown
Publisher: Harper Collins
Total Pages: 278
Release: 2009-09-29
Genre: Business & Economics
ISBN: 0061937746

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In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.


Moving Innovation

Moving Innovation
Author: Tom Sito
Publisher: MIT Press
Total Pages: 373
Release: 2013-04-19
Genre: Computers
ISBN: 0262314312

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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.


Industrial Light & Magic

Industrial Light & Magic
Author: Pamela Glintenkamp
Publisher: Harry N. Abrams
Total Pages: 360
Release: 2011-11-01
Genre: Performing Arts
ISBN: 9780810998025

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"Industrial Light & Magic tells the story, through the words of filmmakers, artists, and technicians, of the visual effects house, Industrial Light & Magic, which was founded by George Lucas in 1975"--