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The Art of Simulation Using PSPICEAnalog and Digital

The Art of Simulation Using PSPICEAnalog and Digital
Author: Bashir Al-Hashimi
Publisher: CRC Press
Total Pages: 263
Release: 2019-12-06
Genre: Technology & Engineering
ISBN: 1000714799

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This comprehensive volume covers both elementary and advanced analog and digital circuit simulation using PSpice. The text includes many worked examples, circuit diagrams, tables, and code listings. It also compares practical results with those obtained from simulation.


The Science and Art of Simulation I

The Science and Art of Simulation I
Author: Michael M. Resch
Publisher: Springer
Total Pages: 190
Release: 2017-04-07
Genre: Computers
ISBN: 3319557629

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The new book series “The Science and Art of Simulation” (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a technē). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today’s scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected – these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.


The Art of Simulation

The Art of Simulation
Author: Keith D. Tocher
Publisher:
Total Pages: 184
Release: 1973
Genre:
ISBN:

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The Art of Molecular Dynamics Simulation

The Art of Molecular Dynamics Simulation
Author: D. C. Rapaport
Publisher: Cambridge University Press
Total Pages: 568
Release: 2004-04
Genre: Science
ISBN: 9780521825689

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First time paperback of successful physics monograph. Copyright © Libri GmbH. All rights reserved.


Liliana Porter and the Art of Simulation

Liliana Porter and the Art of Simulation
Author: Florencia Bazzano-Nelson
Publisher: Routledge
Total Pages: 185
Release: 2017-07-05
Genre: Art
ISBN: 1351560115

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Visually appealing, conceptually startling, and intellectually engaging-these phrases aptly describe the art of Liliana Porter. Florencia Bazzano-Nelson's study focuses on the principal theme in the Argentine-born artist's work since the 1970s: her playful but subversive dismantling of the limits that separate everyday reality from the world of illusion and simulacra. Over the years, Porter's own evolving interest in perception lead the author to explore a series of interconnected and timely issues in her artistic production, such as the representative function of art, the structural links between art and language, and the witty re-signification of the art-historical images and mass-produced kitsch figurines she has so often featured in her art. Strongly founded in critical theory, Bazzano-Nelson's approach considers Porter's art as the site of conceptually exciting dialogues with Jorge Luis Borges, Ren?agritte, Michel Foucault, and Jean Baudrillard. Her carefully crafted interdisciplinary analysis not only combines art-historical, literary, and theoretical perspectives but also addresses the artist's work in different media, such as printmaking, conceptual art, photography, and film.


Simulating Social Phenomena

Simulating Social Phenomena
Author: Rosaria Conte
Publisher:
Total Pages: 550
Release: 2014-01-15
Genre:
ISBN: 9783662033678

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The Art and Techniques of Simulation

The Art and Techniques of Simulation
Author: Mrudulla Gnanadesikan
Publisher:
Total Pages: 0
Release: 1987
Genre: Mathematical models
ISBN: 9780866513364

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Funded by the National Science Foundation and written by members of the American Statistical Association and the National Council of Teachers of Mathematics, this series introduces and teaches important topics in a secondary math curriculum.


Systems Simulation

Systems Simulation
Author: Robert E. Shannon
Publisher: Prentice Hall
Total Pages: 412
Release: 1975
Genre: Technology & Engineering
ISBN:

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Fundamentals of modeling. Systems investigation.


Endgame

Endgame
Author: Yve-Alain Bois
Publisher: MIT Press (MA)
Total Pages: 122
Release: 1986
Genre: Architecture
ISBN:

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Endgame provides the first comprehensive discussion of two interrelated groups of artists who have recently emerged amidst brisk critical debate and who all, in various ways, represent a critique of the commodity, or the commodification of art objects.


Building Software for Simulation

Building Software for Simulation
Author: James J. Nutaro
Publisher: John Wiley & Sons
Total Pages: 372
Release: 2011-03-23
Genre: Computers
ISBN: 1118099451

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Building Software for Simulation A unique guide to the design and implementation of simulation software This book offers a concise introduction to the art of building simulation software, collecting the most important concepts and algorithms in one place. Written for both individuals new to the field of modeling and simulation as well as experienced practitioners, this guide explains the design and implementation of simulation software used in the engineering of large systems while presenting the relevant mathematical elements, concept discussions, and code development. The book approaches the topic from the perspective of Zeigler’s theory of modeling and simulation, introducing the theory’s fundamental concepts and showing how to apply them to engineering problems. Readers will learn five necessary skills for building simulations of complicated systems: Working with fundamental abstractions for simulating dynamic systems Developing basic simulation algorithms for continuous and discrete event models Combining continuous and discrete event simulations into a coherent whole Applying strategies for testing a simulation Understanding the theoretical foundations of the modeling constructs and simulation algorithms The central chapters of the book introduce, explain, and demonstrate the elements of the theory that are most important for building simulation tools. They are bracketed by applications to robotics, control and communications, and electric power systems; these comprehensive examples clearly illustrate how the concepts and algorithms are put to use. Readers will explore the design of object-oriented simulation programs, simulation using multi-core processors, and the integration of simulators into larger software systems. The focus on software makes this book particularly useful for computer science and computer engineering courses in simulation that focus on building simulators. It is indispensable reading for undergraduate and graduate students studying modeling and simulation, as well as for practicing scientists and engineers involved in the development of simulation tools.