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The Art and Science of Interface and Interaction Design

The Art and Science of Interface and Interaction Design
Author: Christa Sommerer
Publisher: Springer Science & Business Media
Total Pages: 200
Release: 2008-08-19
Genre: Mathematics
ISBN: 3540798692

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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


The Art and Science of Interface and Interaction Design (Vol. 1)

The Art and Science of Interface and Interaction Design (Vol. 1)
Author: Christa Sommerer
Publisher: Springer
Total Pages: 200
Release: 2008-09-08
Genre: Technology & Engineering
ISBN: 3540798706

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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Interaction Design

Interaction Design
Author: Helen Sharp
Publisher: John Wiley & Sons
Total Pages: 656
Release: 2019-04-03
Genre: Computers
ISBN: 1119547350

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A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.


Metaheuristics for Scheduling in Distributed Computing Environments

Metaheuristics for Scheduling in Distributed Computing Environments
Author: Fatos Xhafa
Publisher: Springer Science & Business Media
Total Pages: 373
Release: 2008-08-19
Genre: Computers
ISBN: 3540692606

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This volume presents meta-heuristics approaches for Grid scheduling problems. It brings new ideas, analysis, implementations and evaluation of meta-heuristic techniques for Grid scheduling, which make this volume novel in several aspects.


Software Engineering Research, Management and Applications

Software Engineering Research, Management and Applications
Author: Roger Lee
Publisher: Springer
Total Pages: 251
Release: 2009-01-29
Genre: Technology & Engineering
ISBN: 3540705619

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The 6th ACIS International Conference on Software Engineering, Research, Management and Applications (SERA 2008) was held in Prague in the Czech Republic on August 20 – 22. SERA ’08 featured excellent theoretical and practical contributions in the areas of formal methods and tools, requirements engineering, software process models, communication systems and networks, software quality and evaluation, software engineering, networks and mobile computing, parallel/distributed computing, software testing, reuse and metrics, database retrieval, computer security, software architectures and modeling. Our conference officers selected the best 17 papers from those papers accepted for presentation at the conference in order to publish them in this volume. The papers were chosen based on review scores submitted by members or the program committee, and underwent further rounds of rigorous review.


Rough – Granular Computing in Knowledge Discovery and Data Mining

Rough – Granular Computing in Knowledge Discovery and Data Mining
Author: J. Stepaniuk
Publisher: Springer
Total Pages: 162
Release: 2009-01-29
Genre: Computers
ISBN: 3540708014

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This book covers methods based on a combination of granular computing, rough sets, and knowledge discovery in data mining (KDD). The discussion of KDD foundations based on the rough set approach and granular computing feature illustrative applications.


Digital Transformation of Enterprise Architecture

Digital Transformation of Enterprise Architecture
Author: Vivek Kale
Publisher: CRC Press
Total Pages: 510
Release: 2019-07-08
Genre: Mathematics
ISBN: 1351029126

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"In this book, Vivek Kale makes an important contribution to the theory and practice of enterprise architecture ... this book captures the breadth and depth of information that a modern enterprise architecture must address to effectively support an agile enterprise. This book should have a place in every practicing architect's library." —John D. McDowall, Author of Complex Enterprise Architecture Digital Transformation of Enterprise Architecture is the first book to propose Enterprise Architecture (EA) as the most important element (after Business Models) for digital transformation of enterprises. This book makes digital transformation more tangible by showing the rationale and typical technologies associated with it, and these technologies in turn reveal the essence of digital transformation. This book would be useful for analysts, designers and developers of future-ready agile application systems. This book proposes that it is the perennial quest for interoperability & portability, scalability, availability, etc., that has directed and driven the evolution of the IT/IS industry in the past 50 years. It is this very quest that has led to the emergence of technologies like service-oriented, cloud, and big data computing. In addition to the conventional attributes of EA like interoperability, scalability and availability, this book identifies additional attributes of mobility, ubiquity, security, analyticity, and usability. This pragmatic book: Identifies three parts effort for any digital transformation: Business Models, Enterprise Architectures and Enterprise Processes. Describes eight attributes of EA: interoperability, scalability, availability, mobility, ubiquity, security, analyticity, and usability. Explains the corresponding technologies of service-oriented, cloud, big data, context-aware, Internet of Things (IoT), blockchain, soft, and interactive computing. Briefs on auxiliary technologies like integration, virtualization, replication, spatio-temporal databases, embedded systems, cryptography, data mining, and interactive interfaces that are essential for digital transformation of enterprise architecture. Introduces interactive interfaces like voice, gaze, gesture and 3D interfaces. Provides an overview of blockchain computing, soft computing, and customer interaction systems. Digital Transformation of Enterprise Architecture proposes that to withstand the disruptive digital storms of the future, enterprises must bring about digital transformation, i.e. a transformation that affects an exponential change (amplification or attenuation) in any aspect of the constituent attributes of EA. It proposes that each of these technologies (service-oriented, cloud, big data, context-aware, IoT, blockchain, soft, and interactive computing) bring about digital transformation of the corresponding EA attribute viz. interoperability, scalability, availability, mobility, ubiquity, security, analyticity, and usability.


Make It So

Make It So
Author: Nathan Shedroff
Publisher: Rosenfeld Media
Total Pages: 369
Release: 2012-09-17
Genre: Computers
ISBN: 1933820764

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Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.


Culture as Capital

Culture as Capital
Author: Slavko Kacunko
Publisher: Logos Verlag Berlin GmbH
Total Pages: 383
Release: 2015-03-02
Genre: Architecture
ISBN: 3832538992

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By following and reproducing the cultural turn, the rhetoric of cultural mix and hybridism is disseminated today primarily in its crossing of trade barriers. Cultures reduced to their exchange value function as capital - an accumulative, speculative and, ultimately, financial affair. In some of its media and site-(un)specific manifestations, process art - which aims to encompass both old and new media art - seems to resist this pressure, despite, nonetheless, not being protected from regulations and incorporations. In the present collection of his recent essays, Slavko Kacunko discusses the process art by crossing the disciplines of art history and comparative media-, visual- and -cultural studies. As a first approximation, several historiographical remarks on closed-circuit video installations underline their importance as a core category of process art. In the second part, the problems of process art, seen as a threshold of art history, are further examined in another retroanalytical step, in which concepts and objects related to `mirror', `frame' and `immediacy' are analyzed as the triple delimitation of visual culture studies. In the third part, previously outlined manifestations of what is termed the `post-visual condition' are summarized and projected to the `coreless core' of the emerging art and research related to the coreless beings par excellence, the bacteria.