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The Actor's Menu

The Actor's Menu
Author: Bill Howey
Publisher: Compass Publishing
Total Pages: 206
Release: 2005-09
Genre: Juvenile Nonfiction
ISBN: 0975310224

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Whether new to the business or a seasoned professional, this handbook provides actors with a personal, active approach to discovering and developing their talent. Beginning with appetizers and ending with desserts, actors learn how to prepare a character in the same way that a master chef chooses the most complementary dishes for a feast. From typecasting to reinventing a character's story, actors discover the key ingredients that will enable them to use their own unique qualities and emotions to develop strong, believable characters that people are interested in watching. How to identify and resolve problems such as hidden agendas that can disable an actor's work; distinguish between perception, feeling, and emotions; and find lasting sources of inspiration are among the issues explored. The importance of imagination, words, and story as well as the difference between intellectual and visceral choices (and the impact of each) are also discussed.


The Actor's Checklist

The Actor's Checklist
Author: Rosary O'Neill
Publisher: Cengage Learning
Total Pages: 0
Release: 2014
Genre: Acting
ISBN: 9781133308652

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Based on the Constantin Stanislavki method of acting, THE ACTOR'S CHECKLIST examines Stanislavki's eight principles in an easily understood checklist format. This exciting acting guide also includes insights from other famous acting teachers, including Uta Hagen, Sanford Meisner, Lee Strasberg, Michael Chekov, and Stella Adler. Providing techniques for use in both classroom and production situations, this edition features new chapters on time, place, and history, as well as a new appendix that covers movement and vocal warmups.


The Actor's Business Plan

The Actor's Business Plan
Author: Jane Drake Brody
Publisher: Bloomsbury Publishing
Total Pages: 273
Release: 2015-10-22
Genre: Performing Arts
ISBN: 1472573706

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The Actor's Business Plan is a self-directed practical guide for actors graduating from formal training programs, as well as for those already in the business whose careers need to move ahead more successfully. Using the familiar language of acting training, the book offers a method for the achievement of dreams through a five-year life and career plan giving positive steps to develop a happy life as an actor and as a person. It assists performers to flourish using the same kind of business/career planning that is a necessary part of life for entrepreneurs and business people. This introduction to the acting industry provides essential knowledge not only for how the business actually works, but also describes what casting directors, agents, and managers do, demystifies the role of unions, discusses how much things cost, and offers advice on branding and marketing strategies. It differs from other such handbooks in that it addresses the everyday issues of life, money, and jobs that so frequently destroy an actor's career before it is even begun. While addressing NYC and LA, the guide also gives a regional breakdown for those actors who may wish to begin careers or to settle in other cities. It is loaded with personal stories, and interviews with actors, casting directors, and agents from throughout the US. The Actor's Business Plan is the answer to the common complaint by students that they were not taught how to negotiate the show business world while at school. It is the perfect antidote for this problem and can easily fit into a ten or a thirteen-week class syllabus. Offering support as a personal career coach, empowering the actor to take concrete steps towards their life and career dreams, The Actor's Business Plan: A Career Guide for the Acting Life is a must-have book for actors who are determined to be a part of the professional world .


Let's Learn UEFN - Verse for Beginners : Learn Unreal Editor for Fortnite (UEFN) and Verse with conversational style explanations

Let's Learn UEFN - Verse for Beginners : Learn Unreal Editor for Fortnite (UEFN) and Verse with conversational style explanations
Author: beisaku
Publisher: Colory Games
Total Pages: 310
Release: 2024-03-11
Genre: Computers
ISBN:

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About This Book This book is for beginners of Verse in Unreal Editor for Fortnite (UEFN). This book introduces the basics of the Verse language. UEFN is a tool developed by Epic Games to create games (islands) in Fortnite. To get the most out of UEFN, you need to understand Verse, the programming language developed by Epic Games. Since the UEFN was recently released, information about Verse is scarce. We hope that this book will be your first step in using UEFN and Verse. Target Readers - People who want to use Verse in UEFN. - People who want to understand Verse deeply. - Unreal Engine users interested in UEFN. Goals - Understand the features and the syntax of Verse. - Can create Verse programs by yourself. - Can solve problems about Verse by yourself. Features - Conversational style explanations. - Many diagrams and snapshots. - Explanations from the basics about UEFN and programming. - Many samples and examples. UEFN Version The contents and snapshots of this book are intended for v28.20. Newer versions might have different specifications. Since UEFN is in beta testing at the time of writing this book, specifications will be changed and features will be added. Sample Programs The sample programs are available at https://github.com/colory-games/LetsLearnUEFN-VerseForBeginners-Samples.


Visual Modeling with Rational Rose 2000 and UML

Visual Modeling with Rational Rose 2000 and UML
Author: Terry Quatrani
Publisher: Addison-Wesley Professional
Total Pages: 280
Release: 2000
Genre: Computers
ISBN: 9780201699616

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The first UML book to cover Rational Rose 2000, this brand-new edition reviews the three key interrelated components of state-of-the-art software system design: the Rational Unified process, the Unified Modeling Language, and Rational Rose 2000. Then, through a simplified case study, it walks developers through a real-world business system. Includes screen shots demonstrating UML at work in the Rational Rose 2000 modeling tool.


Drama Menu

Drama Menu
Author: Glyn Trefor-Jones
Publisher:
Total Pages: 0
Release: 2015
Genre: Drama
ISBN: 9781848422858

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Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.


Game Programming in C++

Game Programming in C++
Author: Sanjay Madhav
Publisher: Addison-Wesley Professional
Total Pages: 1268
Release: 2018-03-06
Genre: Computers
ISBN: 0134597311

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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.


CREATIVE ARTS THERAPIES APPROACHES IN ADOPTION AND FOSTER CARE:

CREATIVE ARTS THERAPIES APPROACHES IN ADOPTION AND FOSTER CARE:
Author: Donna J. Betts
Publisher: Charles C Thomas Publisher
Total Pages: 343
Release: 2003-01-01
Genre: Medical
ISBN: 0398084157

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This volume presents perspectives of creative arts therapies approaches in adoption and foster care. Creative arts therapists will find this collection to be of particular relevance, but the intention is to also introduce this subject to a wide range of clinicians, including those in the associated professions of social work, counseling, psychology, psychiatry, nursing, teaching, and related fields. The chapters refer specifically to the development and contemporary application of creative arts therapies approaches in adoption and foster care. The chapters reflect the ways in which creative arts therapies can be applied in different settings, and represent the spectrum of ideas in current practice. The first seven chapters focus on adoption and present theoretical perspectives on adoption adjustment that include psychodynamic, attachment, social role, family systems, stress and coping, object relations, trauma, cognitive-behavioral, and biological perspectives. A variety of psychological constructs are explored, such as trust attachment, abandonment, rejection, self-esteem, identity integration, grief, and loss. These chapters also reflect types of work with specific adoption populations, including international and transracial. Individual, group, and family therapy formats are outlined. Approaches to treatment including art, drama, music, play, and sand tray therapy are presented predominantly in case study format. In some cases, diagnosis and assessment are discussed. In Part Two, the five chapters that focus on foster care explore the creative arts therapist’s role in the social system; attachment and foster care research; issues such as self-esteem, boundaries, guilt, shame, loss, ambivalence, aggression, splitting, rejection, trauma; themes of abuse and neglect, resilience. and behavioral and emotional disturbances. Five chapters exploring transcultural and transracial issues are the focus of Part Three. This book will help meet a demand for ideas and practical information about this topic on the part of an audience reaching beyond the creative arts therapies.


The City and Its Sciences

The City and Its Sciences
Author: Cristoforo S. Bertuglia
Publisher: Springer Science & Business Media
Total Pages: 915
Release: 2012-12-06
Genre: Business & Economics
ISBN: 3642959296

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Recent developments in the field of urban analysis and management are investigated in this book. It is a wide-ranging collection of essays on the subject drawn from a long-term project and seminar, held in Italy, to review the state of the art and speculate on the future influence on the "sciences of the city" of the complexity concept. Of particular interest is the variety of points of view, often contrasting, and the attempt to go beyond the conventional approaches to the analysis, and the planning of the city. While focussing mainly on the European (and in particular Italian) context, the discussion is of general relevance and valuable to anyone concerned with the prospects for the city in the new millenium.


Advances in Depth Images Analysis and Applications

Advances in Depth Images Analysis and Applications
Author: Xiaoyi Jiang
Publisher: Springer
Total Pages: 214
Release: 2013-08-15
Genre: Computers
ISBN: 3642403034

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This book constitutes the refereed proceedings of the International Workshop on Depth Image Analysis, held in conjunction with ICPR 2012 in Japan in November 2012. The 16 revised full papers presented at the workshop were carefully reviewed and selected from 27 submissions and are complemented with 3 invited papers that were also peer-reviewed. The papers are organized in topical sections on acquisition and modeling of depth data, processing and analysis of depth data, applications, and ICPR contest.