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The A in STEAM

The A in STEAM
Author: Jerilou J Moore
Publisher: Routledge
Total Pages: 229
Release: 2021-11-15
Genre: Education
ISBN: 1000385027

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Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.


Step Into STEAM, Grades K-5

Step Into STEAM, Grades K-5
Author: Sarah B. Bush
Publisher: Corwin Press
Total Pages: 233
Release: 2019-03-14
Genre: Education
ISBN: 1544337213

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Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.


An Educator's Guide to STEAM

An Educator's Guide to STEAM
Author: Cassie F. Quigley
Publisher: Teachers College Press
Total Pages: 169
Release: 2019-03-29
Genre: Education
ISBN: 0807761389

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This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative


STEAM Education

STEAM Education
Author: Myint Swe Khine
Publisher: Springer
Total Pages: 192
Release: 2019-01-30
Genre: Education
ISBN: 3030040038

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This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.


Stem, Steam, Make, Dream

Stem, Steam, Make, Dream
Author: Christopher Emdin, PH D
Publisher: International Center for Leadership in Education
Total Pages: 192
Release: 2022-01-07
Genre:
ISBN: 9781328034281

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STEM, STEAM, Make, Dream explores the ways that science, technology, engineering, and mathematics can transform all young people's lives through learning. This includes reimagining our collective relationship to STEM by presenting it as more accepting and accessible than previously acknowledged. Beginning with the ways that STEM has been used to marginalize many children, the book examines the need for the arts - including culture - to serve as an anchor for instruction. It also describes the need for "making" (hands-on creation and tinkering) in establishing relevance in learning. Then, through an experiential approach, the book articulates the value of dreaming of a future that is inclusive of all young people, especially those furthest from opportunity. To help all children claim their STEM identity, the book provides educators, policy makers, and community leaders with tangible ways to honor culture, increase equity, and encourage curiosity. The book demystifies STEM and shows a clear pathway to empowering children with the skills needed to succeed in a science and tech-based world. In addition, it offers educators a roadmap to developing future creators, innovators, scientists, and entrepreneurs. This includes providing the tools and knowledge necessary to advocate for sustainable change and address inequity, apathy, and the many other real problems in education. To do so, the book combines real-world stories, observations, and research in a visually-rich package that includes activities, inspiring quotes, and key takeaways. To help ground research and theory, readers will hear from - and be inspired by - practitioners, activists, and artists ranging from renowned astrophysicist Neil deGrasse Tyson to founding Wu-Tang Clan member GZA to acclaimed educator Gholdy Muhammad. In profiling these innovators, the book reveals how readers can nurture creativity, spark joy, and promote perseverance in all children.


From STEM to STEAM

From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
Total Pages: 265
Release: 2018-01-31
Genre: Education
ISBN: 1506336760

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This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.


STEAM Power

STEAM Power
Author: Tim Needles
Publisher: International Society for Technology in Education
Total Pages: 177
Release: 2022-08-18
Genre: Education
ISBN: 1564848191

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Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.


Grace and Box

Grace and Box
Author: Kim Howard
Publisher: Feiwel & Friends
Total Pages: 32
Release: 2021-01-26
Genre: Juvenile Fiction
ISBN: 1250821924

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A little girl and a refrigerator box go on many adventures as they imagine all the things they can be in this debut picture book from Kim Howard and Megan Lotter, Grace and Box... Grace and Box have become fast friends. Box delivered a refrigerator earlier in the week and by the end of it, Grace and Box had already been to space, gone camping, and explored the depths of the sea together. But on Sunday, Grace notices something’s wrong with her buddy. Box has some rips and crumples that Band-Aids, ice packs, and rest on the couch can’t seem to heal. Grace certainly doesn't want these adventures to end, so she is determined to fix Box so that they can continue their play together! A universal friendship (child and box) has come alive in this imaginative and humorous picture book. The depths of friendships run deep with children, even if they're just boxes to us!


Sir Cumference and the Dragon of Pi

Sir Cumference and the Dragon of Pi
Author: Cindy Neuschwander
Publisher: Charlesbridge
Total Pages: 32
Release: 2013-01-07
Genre: Juvenile Nonfiction
ISBN: 1607345560

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For fans of the Sir Cumference series with Pi on their mind, here is the second installment in this fun look at math and language. This time the math adventure is centered around a potion that changes Sir Cumference into a fire-breathing dragon. Can Radius change him back? Join Radius on his quest through the castle to solve a riddle that will reveal the cure. It lies in discovering the magic number that is the same for all circles. Perfect for parent and teachers who are looking to make math fun and accessible for everyone.


From STEM to STEAM

From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
Total Pages: 281
Release: 2013-03-14
Genre: Education
ISBN: 1452258333

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Research shows that activities associated with the arts can enhance creativity, problem-solving, memory systems, motor coordination, and analytical skills. Best-selling author David A. Sousa and veteran arts educator Thomas J. Pilecki demonstrate how arts education is integral to the development of the brain and to students′ overall academic achievement. This book provides: " Classroom-tested strategies and techniques for both integrating the arts in STEM instruction " Data from schools that have already integrated the arts into STEM subjects, plus anecdotes and student success stories " How-to′s for organizing curriculum and instructional strategies to allow for the integration of STEM subjects and the arts " Strategies for getting the entire staff and community involved in STEAM initiatives