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Text + Field

Text + Field
Author: Sara L. McKinnon
Publisher: Penn State Press
Total Pages: 260
Release: 2016-06-01
Genre: Language Arts & Disciplines
ISBN: 0271078103

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Rhetorical critics have long had a troubled relationship with method, viewing it as at times opening up provocative avenues of inquiry, and at other times as closing off paths toward meaningful engagement with texts. Text + Field shifts scholarly attention from this conflicted history, looking instead to the growing number of scholars who are supplementing text-based scholarship by venturing out into the field, where rhetoric is produced, enacted, and consumed. These field-based practices involve observation, ethnographic interviews, and performance. They are not intended to displace text-based approaches; rather, they expand the idea of method by helping rhetorical scholars arrive at new and complementary answers to long-standing disciplinary questions about text, context, audience, judgment, and ethics. The first volume in rhetoric and communication to directly address the relevance, processes, and implications of using field methods to augment traditional scholarship, Text + Field provides a framework for adapting these new tools to traditional rhetorical inquiry. Aside from the editors, the contributors are Roberta Chevrette, Kathleen M. de Onís, Danielle Endres, Joshua P. Ewalt, Alina Haliliuc, Aaron Hess, Jamie Landau, Michael Middleton, Tiara R. Na’puti, Jessy J. Ohl, Phaedra C. Pezzullo, Damien Smith Pfister, Samantha Senda-Cook, Lisa Silvestri, and Valerie Thatcher.


Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For Dummies
Author: Andy Harris
Publisher: John Wiley & Sons
Total Pages: 423
Release: 2011-05-09
Genre: Computers
ISBN: 1118085450

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You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen


Beginning iPhone 4 Development

Beginning iPhone 4 Development
Author: David Mark
Publisher: Apress
Total Pages: 665
Release: 2011-08-05
Genre: Computers
ISBN: 1430230258

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Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.


UIKit for Masterminds

UIKit for Masterminds
Author: J.D Gauchat
Publisher: J.D Gauchat
Total Pages: 1274
Release: 2021-11-06
Genre: Computers
ISBN:

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Learn how to create apps with all the new features introduced to the UIKit framework, and how to build asynchronous and concurrent applications to take advantage of the multiple cores available in Apple Silicon chips (M1, M1 Pro, and M1 Max) UIKit for Masterminds guides you step by step through the process of creating applications for iPhones, iPads, and Mac computers. After reading this book, you will know how to program in Swift, how to design user interfaces with UIKit and Storyboards, and how to work with the most powerful frameworks available for app development. This book is a comprehensive course on how to build applications for Apple devices. Each chapter explores basic and complex concepts; from computer programming and the Swift language to everything you need to know to develop an application from scratch. The information is supported by practical examples that gradually introduce the technologies involved and make them accessible to everyone. UIKit for Masterminds was designed to prepare you for the future and was written for the mastermind in you. This book includes: Introduction to Swift 5.5 Swift Paradigm Concurrency Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Stack Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud CloudKit AVFoundation Camera and Photo Library Map Kit Web Kit Views Gesture Recognizers Timers Operation Queues Error Handling Image and Video Mac Catalyst ...and more! Learn app development with iOS 15, Xcode 13, and Swift 5.5 today!


The Book of JavaScript, 2nd Edition

The Book of JavaScript, 2nd Edition
Author: thau!
Publisher: No Starch Press
Total Pages: 528
Release: 2007
Genre: Computers
ISBN: 1593271069

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Explains how to use the programming language to add interactivity and animation to Web sites, covering image swaps, functions, frames, cookies, alarms, frames, shopping carts, and Ajax.


ActionScript 3.0

ActionScript 3.0
Author: Derrick Ypenburg
Publisher: Peachpit Press
Total Pages: 588
Release: 2010-04-26
Genre: Computers
ISBN: 0132104334

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ActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming language and now need to learn the new version. The book walks a reader through all the fundamentals, then moves on to creating interactivity, working with data, looping and decision making, programming visualizations, and working with multimedia. It's a complete end-to-end tutorial.


Flash Programming for the Social & Behavioral Sciences

Flash Programming for the Social & Behavioral Sciences
Author: Yana Weinstein
Publisher: SAGE Publications
Total Pages: 184
Release: 2012-03-15
Genre: Social Science
ISBN: 1452289980

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Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started to take advantage of it to collect data online. Flash Programming for the Social and Behavioral Sciences: A Simple Guide to Sophisticated Online Surveys and Experiments is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques required for one aspect of programming an experiment, with students following instructions in italics and working through the code included in the text. Most chapters end with an exercise to put the newly learned techniques into practice.


Special Edition Using Filemaker 8

Special Edition Using Filemaker 8
Author: Steve Lane
Publisher: Que Publishing
Total Pages: 914
Release: 2006
Genre: Computers
ISBN: 0789735121

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If you're looking for the inside scoop on the latest version of FileMaker, you've come to the right place. Authors Scott Love and Steve Lane are FileMaker experts who were involved in the development of FileMaker 8, and they bring that knowledge to you in Special Edition Using FileMaker 8. Frequent tips, case studies, and thorough examples show you how to avoid mistakes and save time in developing databases with FileMaker 8. This is the comprehensive reference that every database developer needs on their shelf.


Dreamweaver CS4: The Missing Manual

Dreamweaver CS4: The Missing Manual
Author: David Sawyer McFarland
Publisher: "O'Reilly Media, Inc."
Total Pages: 1091
Release: 2008-11-22
Genre: Computers
ISBN: 0596554265

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When it comes to building professional websites, Dreamweaver CS4 is capable of doing more than any other web design program -- including previous versions of Dreamweaver. But the software's sophisticated features aren't simple. Dreamweaver CS4: The Missing Manual will help you master this program quickly, so you can bring stunning, interactive websites to life. Under the expert guidance of bestselling author and teacher David McFarland, you'll learn how to build professional-looking websites quickly and painlessly. McFarland has loaded the book with over 150 pages of hands-on tutorials to help you create database-enabled PHP pages, use Cascading Style Sheets (CSS) for cutting-edge design, add XML-based news feeds, include dynamic effects with JavaScript and AJAX, and more. This witty and objective book offers jargon-free language and clear descriptions that will help you: Learn how to control the appearance of your web pages with CSS, from the basics to advanced techniques Design dynamic database-driven websites, from blogs to product catalogs, and from shopping carts to newsletter signup forms Add interactivity to your website with ready-to-use JavaScript programs from Adobe's Spry Framework Effortlessly control the many helper files that power your website and manage thousands of pages Examine web-page components and Dreamweaver's capabilities with the book's "live examples" Perfect for beginners who need step-by-step guidance, and for longtime Dreamweaver designers who need a handy reference to the new version, this thoroughly updated edition of our bestselling Missing Manual is your complete guide to designing, organizing, building, and deploying websites. It's the ultimate atlas for Dreamweaver CS4.


Java in 21 Days, Sams Teach Yourself (Covering Java 8)

Java in 21 Days, Sams Teach Yourself (Covering Java 8)
Author: Rogers Cadenhead
Publisher: Sams Publishing
Total Pages: 1541
Release: 2015-12-22
Genre: Computers
ISBN: 0133755835

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In just 21 days you can acquire the knowledge and skills necessary to develop applications on your computer and apps that run on Android phones and tablets. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts. Completely updated for Java 8, this book teaches you about the Java language and how to use it to create applications for any computing environment and Android apps. By the time you have finished the book, you’ll have well-rounded knowledge of Java and the Java class libraries. Using your new skills, you will be able to develop your own programs for tasks such as web services, database connectivity, XML processing, and mobile programming. No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming. Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most. Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions. Completely revised, updated, and expanded to cover the latest features of Java 8 Learn to develop Java applications and Android apps using NetBeans and Google’s new Android Studio -- two excellent (and free!) programming platforms Covers new features of Java 8 such as closures, the most eagerly anticipated language feature in years Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming Discover how Swing can help you quickly develop programs with a graphical user interface Find out about JDBC 4.2 programming with the Derby database and XML parsing with the open source XOM class library Learn how to use streams to write programs that communicate with the Internet, including socket programming, buffers, channels, and URL handling. Contents at a Glance WEEK 1: The Java Language DAY 1 Getting Started with Java DAY 2 The ABCs of Programming DAY 3 Working with Objects DAY 4 Lists, Logic, and Loops DAY 5 Creating Classesand Methods DAY 6 Packages, Interfaces, and Other Class Features DAY 7 Exceptions and Threads WEEK 2: The Java Class Library DAY 8 Data Structures DAY 9 Working with Swing DAY 10 Building a Swing Interface DAY 11 Arranging Components on a User Interface DAY 12 Responding to User Input DAY 13 Creating Java2D Graphics DAY 14 Developing Swing Applications WEEK 3: Java Programming DAY 15 Working with Input and Output DAY 16 Using Inner Classes and Closures DAY 17 Communicating Across the Internet DAY 18 Accessing Databases with JDBC 4.2 and Derby DAY 19 Reading and Writing RSS Feeds DAY 20 XML Web Services DAY 21 Writing Android Apps for Java APPENDIX A Using the NetBeans IDE APPENDIX B This Book’s Website APPENDIX C Fixing a Problem with the Android Studio Emulator APPENDIX D Using the Java Development Kit APPENDIX E Programming with the Java Development Kit