Tetris Puzzle Book
Author | : Gareth Moore |
Publisher | : |
Total Pages | : 144 |
Release | : 2019-05-02 |
Genre | : |
ISBN | : 9781787392366 |
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Author | : Gareth Moore |
Publisher | : |
Total Pages | : 144 |
Release | : 2019-05-02 |
Genre | : |
ISBN | : 9781787392366 |
Author | : Box Brown |
Publisher | : Macmillan |
Total Pages | : 258 |
Release | : 2016-10-11 |
Genre | : Comics & Graphic Novels |
ISBN | : 162672315X |
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
Author | : Gareth Moore |
Publisher | : Portable Press |
Total Pages | : 0 |
Release | : 2019-11-12 |
Genre | : Games & Activities |
ISBN | : 9781645170518 |
Revisit your love for the iconic video game Tetris with 100 challenging visual puzzles. Since its creation in the 1980s, the now-iconic video game Tetris has sold more than 100 million copies around the world. In Tetris Puzzles, the seven Tetrimino shapes form the basis of each puzzle. You’ll fit them into grids, add them to larger shapes, and reassemble them from fragments. The puzzles—all of which were specially created for this book—increase in difficulty as you progress, providing you with a fun and challenging brain workout.
Author | : Jason Scotts |
Publisher | : Speedy Publishing LLC |
Total Pages | : 24 |
Release | : 2013-09-10 |
Genre | : Self-Help |
ISBN | : 1628844949 |
You've probably heard the saying that as you get older, you starting becoming more forgetful and your brain just doesn't function as well as it used to in your prime. Well, that eventuality can be slowed down in a fun way that most people enjoy which is figuring out or solving puzzles. "Brain and Memory Games: 70 Fun Puzzles to Boost Your Brain Juice Today" will help you improve your concentration and focus your mind. The mental exercises in this book will juice up your brain and not only are they exciting to do, but the mental stimulation can make you feel energized and ready to remember anything. If you are able, do one puzzle every other day or at least several times per week so that there's a consistency in doing these fun mental exercises. Before you know it, your mind will become more focused and your concentration will improve. You don't need to complete them in order; just flip through the pages and find one that you're in the mood to do on a particular day.
Author | : Richard Rouse III |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 953 |
Release | : 2004-08-30 |
Genre | : Computers |
ISBN | : 0763798118 |
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Author | : Jim Thompson |
Publisher | : John Wiley & Sons |
Total Pages | : 193 |
Release | : 2007-03-09 |
Genre | : Computers |
ISBN | : 0471968943 |
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Author | : Dan Ackerman |
Publisher | : PublicAffairs |
Total Pages | : 272 |
Release | : 2016-09-06 |
Genre | : Games & Activities |
ISBN | : 161039612X |
The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game—which is to say everyone.
Author | : Hans L. Bodlaender |
Publisher | : Springer |
Total Pages | : 506 |
Release | : 2012-06-16 |
Genre | : Computers |
ISBN | : 3642308910 |
Parameterized complexity is currently a thriving field in complexity theory and algorithm design. A significant part of the success of the field can be attributed to Michael R. Fellows. This Festschrift has been published in honor of Mike Fellows on the occasion of his 60th birthday. It contains 20 papers that showcase the important scientific contributions of this remarkable man, describes the history of the field of parameterized complexity, and also reflects on other parts of Mike Fellows’s unique and broad range of interests, including his work on the popularization of discrete mathematics for young children. The volume contains several surveys that introduce the reader to the field of parameterized complexity and discuss important notions, results, and developments in this field.
Author | : Cameron Browne |
Publisher | : Lulu.com |
Total Pages | : 88 |
Release | : |
Genre | : |
ISBN | : 1326357794 |
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 35 |
Release | : 2014-09-12 |
Genre | : Computers |
ISBN | : 0133812332 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.