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TechTV's Guide to the Golf Revolution

TechTV's Guide to the Golf Revolution
Author: Andy Brumer
Publisher: Peachpit Press
Total Pages: 184
Release: 2004
Genre: Games & Activities
ISBN: 9780735714069

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You've lifted weights to improve your strength. You've taken ballet classes to improve your grace. You've enrolled in putting clinics and driving seminars. You've even gone on golfing vacations. (How you suffer!) You've done everything you can think of to improve yourself in pursuit of a better golf game; why not see how technology can help? In these pages, noted golf author (and darn good golfer himself)Andy Brumerprovides fascinating insight into how technology is changing the game of golf and how you can improve your game because of it. You'll find a four-color, highly illustrated assessment of the latest technology being employed in clubs, balls, and every other golf-related item you can think of as well as an examination of how that technology is affecting the game. Peppered throughout are interviews with golf-world greats like Arnold Palmer, Gary Player, Phil Mickelson, Barney Adams (inventor of the Tight Lies fairway woods), Justin Leonard, Amy Alcott, a top ladies professional, and more.


Idea Man

Idea Man
Author: Paul Allen
Publisher: Penguin UK
Total Pages: 392
Release: 2012
Genre: Biography & Autobiography
ISBN: 0241953715

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What's it like to start a revolution? How do you build the biggest tech company in the world? And why do you walk away from it all? Paul Allen co-founded Microsoft. Together he and Bill Gates turned an idea - writing software - into a company and then an entire industry. This is the story of how it came about: two young mavericks who turned technology on its head, the bitter battles as each tried to stamp his vision on the future and the ruthless brilliance and fierce commitment.


Ethics for the Information Age

Ethics for the Information Age
Author: Michael Jay Quinn
Publisher: Addison Wesley Publishing Company
Total Pages: 516
Release: 2006
Genre: Computers
ISBN:

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Widely praised for its balanced treatment of computer ethics, Ethics for the Information Age offers a modern presentation of the moral controversies surrounding information technology. Topics such as privacy and intellectual property are explored through multiple ethical theories, encouraging readers to think critically about these issues and to make their own ethical decisions.


Technocreep

Technocreep
Author: Thomas P. Keenan
Publisher: Greystone Books Ltd
Total Pages: 264
Release: 2014
Genre: Technology & Engineering
ISBN: 1771641223

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"Technology is rapidly moving into our bodies," writes cyber expert Keenan, "and this book gives a chilling look ahead into where that road may lead us - on a one way trip to the total surrender of privacy and the commoditization of intimacy." Here is the definitive dissection of privacy-eroding and life-invading technologies, coming at you from governments, corporations, and the person next door. Take, for example, "Girls Around Me": a Russian-made iPhone App that allowed anyone to scan the immediate vicinity for girls and women who checked in on Foursquare and had poorly secured Facebook profiles. It combined this information in a way never intended by the original poster. Going to a Disney theme park? Your creepy new "MagicBand" will alert Minnie Mouse that you're on the way and she'll know your kid's name when you approach her. Thinking about sending your DNA off to Ancestry.com for some "genetic genealogy"? Perhaps you should think again: your genetic information could be used against you. "This masterful weaving of the negatives and positives of technology makes for a book that is realistic about technology's perils yet optimistic about it's great potential."--Foreword Reviews


Absolute Beginner's Guide to Building Robots

Absolute Beginner's Guide to Building Robots
Author: Gareth Branwyn
Publisher: Que Publishing
Total Pages: 620
Release: 2003-09-19
Genre: Computers
ISBN: 0789745488

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This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. A real-world business book for the explosion of eBay entrepreneurs! Absolute Beginner's Guide to Launching an eBay Business guides you step-by-step through the process of setting up an eBay business, and offers real-world advice on how to run that business on a day-to-day basis and maximize financial success. This book covers determining what kind of business to run, writing an action-oriented business plan, establishing an effective accounting system, setting up a home office, obtaining starting inventory, arranging initial funding, establishing an eBay presence, and arranging for automated post-auction management.


What Would Google Do?

What Would Google Do?
Author: Jeff Jarvis
Publisher: Harper Collins
Total Pages: 290
Release: 2011-09-20
Genre: Business & Economics
ISBN: 0061709697

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In a book that’s one part prophecy, one part thought experiment, one part manifesto, and one part survival manual, internet impresario and blogging pioneer Jeff Jarvis reverse-engineers Google, the fastest-growing company in history, to discover forty clear and straightforward rules to manage and live by. At the same time, he illuminates the new worldview of the internet generation: how it challenges and destroys—but also opens up—vast new opportunities. His findings are counterintuitive, imaginative, practical, and above all visionary, giving readers a glimpse of how everyone and everything—from corporations to governments, nations to individuals—must evolve in the Google era. What Would Google Do? is an astonishing, mind-opening book that, in the end, is not about Google. It’s about you.


Our Cultural Sovereignty

Our Cultural Sovereignty
Author: Canada. Parliament. House of Commons. Standing Committee on Canadian Heritage
Publisher:
Total Pages: 904
Release: 2003
Genre: Broadcasting
ISBN:

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My Freshman Year

My Freshman Year
Author: Rebekah Nathan
Publisher: Penguin
Total Pages: 209
Release: 2006-07-25
Genre: Social Science
ISBN: 1101042508

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After fifteen years of teaching anthropology at a large university, Rebekah Nathan had become baffled by her own students. Their strange behavior—eating meals at their desks, not completing reading assignments, remaining silent through class discussions—made her feel as if she were dealing with a completely foreign culture. So Nathan decided to do what anthropologists do when confused by a different culture: Go live with them. She enrolled as a freshman, moved into the dorm, ate in the dining hall, and took a full load of courses. And she came to understand that being a student is a pretty difficult job, too. Her discoveries about contemporary undergraduate culture are surprising and her observations are invaluable, making My Freshman Year essential reading for students, parents, faculty, and anyone interested in educational policy.


Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming
Author: Daniel Sánchez-Crespo Dalmau
Publisher: New Riders
Total Pages: 894
Release: 2004
Genre: Computers
ISBN: 9780131020092

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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.


Television

Television
Author: Jeremy G. Butler
Publisher: Routledge
Total Pages: 513
Release: 2012-02-20
Genre: Performing Arts
ISBN: 1136925821

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For nearly two decades, Television: Critical Methods and Applications has served as the foremost guide to television studies. Designed for the television studies course in communication and media studies curricula, Television explains in depth how television programs and commercials are made and how they function as producers of meaning. Author Jeremy G. Butler shows the ways in which camera style, lighting, set design, editing, and sound combine to produce meanings that viewers take away from their television experience. He supplies students with a whole toolbox of implements to disassemble television and read between the lines, teaching them to incorporate critical thinking into their own television viewing. The fourth edition builds upon the pedagogy of previous editions to best accommodate current modes of understanding and teaching television. Highlights of the fourth edition include: New chapter and part organization to reflect the current approach to teaching television—with greatly expanded methods and theories chapters. An entirely new chapter on modes of production and their impact on what you see on the screen. Discussions integrated throughout on the latest developments in television’s on-going convergence with other media, such as material on transmedia storytelling and YouTube’s impact on video distribution. Over three hundred printed illustrations, including new and better quality frame grabs of recent television shows and commercials. A companion website featuring color frame grabs, a glossary, flash cards, and editing and sound exercises for students, as well as PowerPoint presentations, sample syllabi and other materials for instructors. Links to online videos that support examples in the text are also provided. With its distinctive approach to examining television, Television is appropriate for courses in television studies, media criticism, and general critical studies.