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Technomagic

Technomagic
Author: Ragabash Halcon
Publisher: Createspace Independent Publishing Platform
Total Pages: 64
Release: 2017-04-15
Genre:
ISBN: 9781545410547

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Technomagic = technology based magic With technology finding its way into almost every aspect of our lives, some are using it in their magical practice. This book is an introduction to what technomagic is. You'll also learn ways to start integrating technology into your own personal craft. Exercises and a mini-workbook are also included in this book.


Packson and the Technomagical backpack

Packson and the Technomagical backpack
Author:
Publisher: Tony Rein
Total Pages: 23
Release: 2023-02-07
Genre: Art
ISBN:

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A story about a young inventor who creates a magical backpack that can allows the user to take on adventures and travel to different dimensions. In each dimension, the young inventor meets creatures and solve problems using wits and creativity. The backpack continues to evolve, and the young inventor learns valuable lessons about perseverance, friendship, and the power of imagination.


A Worldbuilder's Guide to Magic

A Worldbuilder's Guide to Magic
Author: Brent A. Stypczynski
Publisher: McFarland
Total Pages: 207
Release: 2021-10-12
Genre: Games & Activities
ISBN: 1476644888

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Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories--from Nordic myths to modern novels--are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.


The Wanderers 2.0: The Strike on the Satellite

The Wanderers 2.0: The Strike on the Satellite
Author: Sarthak Rathi
Publisher: Notion Press
Total Pages: 179
Release: 2021-01-22
Genre: Fiction
ISBN: 1637146272

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SO WE GOT TO GREENLAND. GERTRUDE BARRETT TURNED OUT TO BE GOOD. WE WERE ATTACKED ON A PLANE. IT’S A REALLY LONG STORY. We have to stop Soundleek Hanginton from deafening everyone and controlling the world, but we discover she has another heinous plan called the Strike on the Satellite. It takes us to many places, and ultimately back to India and Hungertown. We discovered a lot of unpleasant things along the way though. This was a RIDE.


Believing in Bits

Believing in Bits
Author: Simone Natale
Publisher: Oxford University Press
Total Pages: 304
Release: 2019-09-02
Genre: Religion
ISBN: 0190050012

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Believing in Bits advances the idea that religious beliefs and practices have become inextricably linked to the functioning of digital media. How did we come to associate things such as mindreading and spirit communications with the functioning of digital technologies? How does the internetâs capacity to facilitate the proliferation of beliefs blur the boundaries between what is considered fiction and fact? Addressing these and similar questions, the volume challenges and redefines established understandings of digital media and culture by employing the notions of belief, religion, and the supernatural.


The Wanderers

The Wanderers
Author: Sarthak Rathi
Publisher: Notion Press
Total Pages: 144
Release: 2019-10-09
Genre: Fiction
ISBN: 1646786009

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OKAY, THEN. HAVE YOU EVER BEEN IN A SITUATION WHERE YOU THOUGHT THAT YOU HAD TO SAVE THE WORLD, AND SAVING THE WORLD SEEMED IMPOSSIBLE? IF YOU HAVE, WELCOME TO MY WORLD. I’m Sarthak Rathi. I have a sister who annoys me. We get stuck in a sewer/passageway with our friends. A plan to destroy the world. An odious person wants to make people deaf. And I am stuck in this freakily bad mess. BA-BOOM. Life was good.


Regents' Proceedings

Regents' Proceedings
Author: University of Michigan. Board of Regents
Publisher:
Total Pages: 488
Release: 1999
Genre:
ISBN:

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TechGnosis

TechGnosis
Author: Erik Davis
Publisher: North Atlantic Books
Total Pages: 457
Release: 2015-03-17
Genre: Computers
ISBN: 1583949305

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TechGnosis is a cult classic of media studies that straddles the line between academic discourse and popular culture; it appeals to both those secular and spiritual, to fans of cyberpunk and hacker literature and culture as much as new-thought adherents and spiritual seekers How does our fascination with technology intersect with the religious imagination? In TechGnosis—a cult classic now updated and reissued with a new afterword—Erik Davis argues that while the realms of the digital and the spiritual may seem worlds apart, esoteric and religious impulses have in fact always permeated (and sometimes inspired) technological communication. Davis uncovers startling connections between such seemingly disparate topics as electricity and alchemy; online roleplaying games and religious and occult practices; virtual reality and gnostic mythology; programming languages and Kabbalah. The final chapters address the apocalyptic dreams that haunt technology, providing vital historical context as well as new ways to think about a future defined by the mutant intermingling of mind and machine, nightmare and fantasy.


APOCalypse 2500 GMÕs Campaign Guide & Bestiary

APOCalypse 2500 GMÕs Campaign Guide & Bestiary
Author: J L Arnold
Publisher: Lulu.com
Total Pages: 152
Release: 2017-03-31
Genre: Games & Activities
ISBN: 1329463633

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This GM's Campaign Guide & Bestiary contains essential tools for the game master, from reference tables to monsters. The game master's tools provide game mechanics quick reference, optional rules applications, and random generation of game elements such as weather, moon phase, and storm affects for adventures on paper or on the fly. The various NPC's, locations, and monsters are fully specked out in easy to read table format for instant game use. Many new possibilities for player characters, both species and vocation, are added and fully annotated in the bestiary section for easy use in character creation.


APOCalypse 2500 Main Rule Book

APOCalypse 2500 Main Rule Book
Author: J L Arnold
Publisher: Lulu.com
Total Pages: 214
Release: 2015-04-13
Genre:
ISBN: 1329061233

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APOCalypse 2500(TM) is a tabletop role-playing game, set in a post-apocalyptic future world of sci-fi technology and ancient magic. 400 years after the vortex humankind's great nations are gone, the planet has changed, and ancient magic and magical creatures have returned to a modern high tech earth. In 22nd century scientists blunder: The Vortex forms: Magical species appear: Accelerated continental drift happens: Neo-Pangaea forms: War happens: Nations fail, feudalism arises: Time passes: It is now the year 2500 and your adventure begins... This game is designed for 2 or more persons and requires dice.