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Teaching Unity

Teaching Unity
Author: Randie Gottlieb
Publisher: Unityworks LLC
Total Pages: 306
Release: 2013-02
Genre:
ISBN: 9780982897997

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This easy-to-use curriculum package contains a treasure trove of materials focusing on Unity, Diversity, Skin Color and Overcoming Prejudice. The package includes: * Our 300-page teacher's guide with step-by-step lesson plans * Four colorful PowerPoint programs for use with children * Printable student handouts * Craft patterns and instructions * Over 70 full-page color photos designed to accompany the lessons * Detailed plans for organizing a children's performance * Editable event fliers, registration forms and programs * A two-page article for parents and teachers on Overcoming Prejudice These items are available as free downloads with your purchase of the book. (See download instructions on the title page.) The book is filled with fun, hands-on, kid-tested learning activities. It includes warm-ups, demonstrations, readings, crafts, songs, felt lessons, role plays, discussion starters, memory quotes, puzzles, poems, worksheets, research projects, outdoor games, plans for a weeklong Unity Camp, and much more. The lessons are ideal for academic classes, after-school clubs, Saturday or Sunday schools, weekend retreats and summer camps. Teaching Unity supports the new Common Core educational standards across multiple subjects and grade levels, and incorporates Marzano's nine high-yield classroom strategies throughout the book. Its purpose is to help prepare our children to live as citizens in a global society-recognizing our interdependence, respectful of our differences, and working together towards a more prosperous and peaceful world.


Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself
Author: Ben Tristem
Publisher: Sams Publishing
Total Pages: 690
Release: 2015-11-16
Genre: Computers
ISBN: 0134272137

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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.


Teaching Democracy

Teaching Democracy
Author: Walter C. Parker
Publisher: Teachers College Press
Total Pages: 217
Release: 2003
Genre: Education
ISBN: 0807776556

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In Teaching Democracy, Walter Parker makes a unique and thoughtful contribution to the hot debate between proponents of multicultural education and those who favor a cultural literacy approach. Parker conclusively demonstrates that educating for democratic citizenship in a multicultural society includes a fundamental respect for diversity. This scholarly yet accessible work: Bridges the widening gap between multicultural education and civic education.Provides powerful teaching strategies that educators can use to draw children creatively and productively into a way of life that protects and nurtures cultural pluralism and racial equity.Explains the unity–diversity confusion that is found in popular media as well as in multicultural– and citizenship–education initiatives.Defines deliberative discussion and explores its promise as the centerpiece of democratic education in schools, both elementary and secondary. “At a moment in time when our connection to the nation seems superficial and jingoistic, Walter Parker offers us a vehicle to reach our ideal of deliberative, committed civic participation for every citizen. This book explores the hard work of citizen-making in a diverse and complex society where individual and group interests often are in conflict. Parker makes us realize that in a democracy ‘public’ is not a dirty word and schooling should not be punishment.” —Gloria Ladson–Billings, University of Wisconsin, Madison “This book deals in an engaging and thought-provoking way with both social realities and democratic possibilities—exactly what I try to do in my classroom.” —Wendy Ewbank, teacher, Seattle Girls’ School


Sams Teach Yourself Unity Game Development in 24 Hours

Sams Teach Yourself Unity Game Development in 24 Hours
Author: Mike Geig
Publisher: Pearson Education
Total Pages: 400
Release: 2014
Genre: Computers
ISBN: 0672336960

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A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.


Unity in Action

Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
Total Pages: 586
Release: 2018-03-27
Genre: Computers
ISBN: 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices


Unity

Unity
Author:
Publisher:
Total Pages: 638
Release: 1913
Genre:
ISBN:

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Unity Game Development Essentials

Unity Game Development Essentials
Author: Will Goldstone
Publisher: Packt Publishing Ltd
Total Pages: 427
Release: 2009-10-01
Genre: Computers
ISBN: 1847198198

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Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!


Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself
Author: Mike Geig
Publisher: Sams Publishing
Total Pages: 400
Release: 2013-11-07
Genre: Computers
ISBN: 013348047X

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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game


Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself
Author: Mike Geig
Publisher: Sams Publishing
Total Pages: 787
Release: 2018-05-01
Genre: Computers
ISBN: 0134998898

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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to... Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games


The Philosophy of Teaching

The Philosophy of Teaching
Author: Arnold Tompkins
Publisher:
Total Pages: 360
Release: 1893
Genre: Teaching
ISBN:

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