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Teaching STEAM Through Hands-On Crafts

Teaching STEAM Through Hands-On Crafts
Author: Christine G. Schnittka
Publisher: Taylor & Francis
Total Pages: 266
Release: 2024-10-01
Genre: Education
ISBN: 1040126014

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Help your students connect historic technologies with today’s STEAM concepts through the lens of crafting! This book, written by a science education professor and a middle school STEM teacher, provides guidance for turning classic crafts into transdisciplinary STEAM lessons for grades 3–8. Ready-to-use lessons outline the history, science, mathematics, and engineering embedded within ten hands-on crafts from around the world. Each chapter outlines the history of a craft, its social impact, and the mathematics, engineering, and scientific concepts and skills embedded in the craft. Content standards from art, history, English language arts, technology, mathematics, and science are embedded within each unit. Lessons are supplemented with ready-to-photocopy handouts, guiding questions, and logistical support such as shopping lists and safety procedures. Activities have all been classroom-tested to ensure appropriate leveling and applicability across STEAM disciplines. Ideal for any STEM or STEAM classroom across upper elementary and middle schools, this book helps make STEM concepts meaningful and tangible for your students. Rather than just reading about science, technology, mathematics, or engineering, students will become makers and engage in STEAM directly, just as original crafters have done for centuries. Additional instructional materials are available at: https://steamcrafts.weebly.com/


STEAM Kids

STEAM Kids
Author: Anne Carey
Publisher:
Total Pages: 140
Release: 2016-09-09
Genre: Juvenile literature
ISBN: 9781537372044

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A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids!Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician - and, most importantly - play like a kid!Inside you'll find entertaining and educational projects like:- Rainbow Reactions- PVC Pipe Slingshot- Grafitti Art & Science- Color Changing Play Dough- Diaper Science- Circuit Bugs- Candy Mazes & so much more!Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children.Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.So gather up your curious kids and get your STEAM on!


100 Easy STEAM Activities

100 Easy STEAM Activities
Author: Andrea Scalzo Yi
Publisher: Page Street Kids
Total Pages: 372
Release: 2019-12-10
Genre: Juvenile Nonfiction
ISBN: 162414893X

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Exciting Activities for Young Artists, Scientists and Engineers Spark your curiosity with these fun games and creative projects to learn early concepts in Science, Technology, Engineering, Art and Math. These incredible activities from Andrea Scalzo Yi, creator of Raising Dragons, make learning such a blast, you’ll forget you’re doing it! Feeling bored on a rainy day? Now you can pick a project, gather your supplies and let the magic happen. Try far-out science experiments like making Shaving Cream Rain Clouds or Lava Lamps. Make math-time snack-time with delicious Cream-Filled Cookie Fractions. Unlock boundless creativity with art projects like Marbled Paper or Monster Bugs. With seasonal activities like the Pool Noodle Obstacle Course and Erupting Pumpkins, there are games to love year-round. Have fun learning early ideas in chemistry, physics, computing, color-mixing and so much more, all while problem-solving and working together with friends. With projects that use common household items and require little adult supervision, 100 Easy STEAM Activities is the ultimate resource for an amazing, creative day of learning.


Pairing STEAM with Stories

Pairing STEAM with Stories
Author: Elizabeth M. McChesney
Publisher: ALA Editions
Total Pages: 144
Release: 2020-06-15
Genre: Language Arts & Disciplines
ISBN: 9780838947494

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The activities in this book will make STEAM learning fun while planting the seeds for lifelong learning.


STEAM AHEAD! DIY for KIDS

STEAM AHEAD! DIY for KIDS
Author: Sumita Mukherjee
Publisher:
Total Pages: 0
Release: 2016-12-13
Genre: Science
ISBN: 9781539865971

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STEAM AHEAD! DIY FOR KIDS is an easy-to-follow, step-by-step instruction book for parents and children. It introduces kids between the ages of four and ten to the magic of electronics, game and toy designing, printing, understanding basic scientific principles and most importantly, they'll have a blast making them. Inside this book you will find projects on LED cards, dance pads, handmade soaps, bubble blowers, Play-Doh circuits, cloud lanterns, scribbling bots and more! Created by NASA STEM certified leader, Sumita Mukherjee, this book is jam packed with projects that will engage any bored child. The hands-on projects are broken into areas of practical implementation: Party, Build, Toys and Art. They have also been sorted according to levels of difficultly and STEAM relevance. Adding one or two experiments per week can get your child excited about science, inventions, science fair projects and overall classroom performance. There is also a BONUS: Material list for STEAM DIY FOR KIDS, to make it easier for parents to plan and prepare in advance.


Challenges and Opportunities for Transforming From STEM to STEAM Education

Challenges and Opportunities for Transforming From STEM to STEAM Education
Author: Thomas, Kelli
Publisher: IGI Global
Total Pages: 326
Release: 2020-01-10
Genre: Education
ISBN: 1799825191

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The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.


STEAM Kids in the Kitchen

STEAM Kids in the Kitchen
Author: Anne Carey
Publisher:
Total Pages: 138
Release: 2018-05-14
Genre:
ISBN: 9781986069649

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A kitchen full of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids! Packed with a whopping 70+ activities and recipes, this book will get the kids having fun and learning in the kitchen. Ever wonder what makes bread rise, what molecular gastronomy means, or how a solar oven works? You'll find out in this book that teaches and excites with fun hands-on science, technology, engineering, art, and math projects. It's STEM & STEAM made fun! STEAM Kids in the Kitchen is the creative, new sequel to the #1 best-selling book STEAM Kids. Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician and, most importantly play like a kid! And now, cook like a chef, too!! Inside you'll find entertaining and educational projects like: -- Pizza Bubbles -- Color Changing Lemonade -- DIY Solar Oven -- Strawberry DNA Extraction -- Green Eggs and Ham -- Kitchen Mini Makerspace -- And so many more!!! Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus sections will help kids learn about the amazing science behind the food they eat, the innovators who have changed our world through the kitchen, and fun stuff like kitchen careers and more. So gather up your curious kids and fire up the kitchen with STEAM!


Innovative Technologies and Learning

Innovative Technologies and Learning
Author: Yueh-Min Huang
Publisher: Springer Nature
Total Pages: 533
Release: 2022-08-25
Genre: Education
ISBN: 3031152735

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This book constitutes the refereed proceedings of the 5th International Conference on Innovative Technologies and Learning, ICITL 2022, held in Porto, Portugal, in August 2022. The 53 full papers presented together with 3 short papers were carefully reviewed and selected from 123 submissions. ICITL focuses on artificial intelligence in education, VR/AR/MR/XR in education, design and framework of learning systems, pedagogies to innovative technologies and learning, application and design of innovative learning.


Science, Technology, Engineering, Arts, and Mathematics (STEAM) Education in the Early Years

Science, Technology, Engineering, Arts, and Mathematics (STEAM) Education in the Early Years
Author: Weipeng Yang
Publisher: Taylor & Francis
Total Pages: 291
Release: 2023-12-05
Genre: Education
ISBN: 1003824404

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This book provides a fresh perspective on recent debates around integrating STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in early childhood. The book offers inspiration and practical advice for educators and researchers. It suggests concrete ways to engage young children in STEAM learning activities and promote their development. With contributions from international experts, the book discusses how to develop age-appropriate STEAM learning activities for young children. Divided into four parts, the book covers a wide range of topics, including the perceptions and practices of STEAM education among early childhood teachers in different countries, the use of new pedagogies and technologies to promote equitable and accessible STEAM education, the role of teacher education and policy in reducing inequality in STEAM education, and how early STEAM education can promote social change and achieve sustainable development goals. The book highlights the importance of STEAM education in providing young children with the necessary skills to create a more sustainable and equitable world. Overall, this book provides an important contribution to help critique and improve how early childhood educators view and practice STEAM education across cultures. It proposes ideas for achieving sustainable development goals through high-quality early STEAM education. The book appeals to early childhood educators and researchers, as it draws on cross-cultural viewpoints to critically examine how teachers understand and implement STEAM education across different cultures along with exploring how cultural values and goals shape early STEAM education.


Handbook of Research on Integrating ICTs in STEAM Education

Handbook of Research on Integrating ICTs in STEAM Education
Author: Xefteris, Stefanos
Publisher: IGI Global
Total Pages: 465
Release: 2022-05-27
Genre: Education
ISBN: 1668438631

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Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.