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Teach Yourself Internet Game Programming with Java in 21 Days

Teach Yourself Internet Game Programming with Java in 21 Days
Author: Michael Morrison
Publisher: Sams
Total Pages: 416
Release: 1996
Genre: Computers
ISBN: 9781575211480

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Intended for programmers producing games for the Internet, this manual details the development of four full Internet games. Assuming some working knowledge of Java, the text focuses on the advanced features of game development and includes a CD-Rom that offers sample applications and demo software.


Teach Yourself Java for Macintosh in 21 Days

Teach Yourself Java for Macintosh in 21 Days
Author: Laura Lemay
Publisher: Hayden
Total Pages: 567
Release: 1996-01-01
Genre: Computers
ISBN: 9781568302805

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Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).


Learning Java with Games

Learning Java with Games
Author: Chong-wei Xu
Publisher: Springer
Total Pages: 563
Release: 2018-11-16
Genre: Computers
ISBN: 3319728865

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This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.


Sams Teach Yourself Wireless Java with J2ME in 21 Days

Sams Teach Yourself Wireless Java with J2ME in 21 Days
Author: Michael Morrison
Publisher: Sams Publishing
Total Pages: 580
Release: 2001
Genre: Computers
ISBN:

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Sams Teach Yourself Wireless Java with J2ME in 21 Days captures the growing beginner and hobbyist market interested in building wireless applications.


Sams Teach Yourself Game Programming with DirectX in 21 Days

Sams Teach Yourself Game Programming with DirectX in 21 Days
Author: Clayton Walnum
Publisher: Sams Publishing
Total Pages: 722
Release: 2003
Genre: Computers
ISBN: 9780672324192

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The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.


Sams Teach Yourself Java in 24 Hours

Sams Teach Yourself Java in 24 Hours
Author: Rogers Cadenhead
Publisher: Pearson Education
Total Pages: 594
Release: 2009-10-25
Genre: Computers
ISBN: 0768689201

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In just 24 lessons of one hour or less, you can learn how to create Java applications with the free NetBeans visual editing tools. ¿ Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even a browser game in Java. Each lesson builds on what you’ve already learned, giving you a solid understanding of the basic concepts and terminology. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to... Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Build a browser-based game from start to finish Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Integrate graphics into your applications


Computer Games

Computer Games
Author: Blair Carter
Publisher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Developing Games in Java

Developing Games in Java
Author: David Brackeen
Publisher: New Riders
Total Pages: 1012
Release: 2004
Genre: Computers
ISBN: 9781592730056

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Companion web site available.


Sams Teach Yourself XML in 24 Hours

Sams Teach Yourself XML in 24 Hours
Author: Michael Morrison
Publisher: Sams Publishing
Total Pages: 508
Release: 2002
Genre: Computers
ISBN: 9780672322136

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This manual shows what can be done with XML, while also teaching where the technology is headed. It includes topics like displaying XML files in HTML files, performing queries in XSL and building an online store.


Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours
Author: Rogers Cadenhead
Publisher: Sams Publishing
Total Pages: 554
Release: 2002
Genre: Computers
ISBN: 9780672324604

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Cadenhead presents a step-by-step tutorial that teaches someone with no previous programming experience how to create simple Java programs and applets. It starts out at a lower level than "Sams Teach Yourself Java in 21 Days, " and takes things at a slower pace, focusing on key programming concepts and essential Java basics.