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Talking to Artists / Talking to Programmers

Talking to Artists / Talking to Programmers
Author: Wendy Despain
Publisher: CRC Press
Total Pages: 157
Release: 2016-12-19
Genre: Computers
ISBN: 1498700748

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Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It’s set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you’ll know not just what the words in the glossary mean, you’ll know why they’re used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help


Talking to Artists / Talking to Programmers

Talking to Artists / Talking to Programmers
Author: Wendy Despain
Publisher: CRC Press
Total Pages: 132
Release: 2016-12-19
Genre: Computers
ISBN: 1315354632

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Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It’s set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you’ll know not just what the words in the glossary mean, you’ll know why they’re used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help Features Lists of common problems and strategies for solving them Specific ideas for building bridges between departments Case studies from real teams Glossary of terms causing the most confusion Explanations for common friction points Approaches for fostering goodwill Solutions for team dynamics problems Specific suggestions for providing feedback Ideas for holding successful meetings


Hackers & Painters

Hackers & Painters
Author: Paul Graham
Publisher: "O'Reilly Media, Inc."
Total Pages: 272
Release: 2004-05-18
Genre: Computers
ISBN: 0596006624

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The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.


A Philosophy of Software Design

A Philosophy of Software Design
Author: John Ousterhout
Publisher: Yaknyam Publishing
Total Pages:
Release: 2018-04-10
Genre:
ISBN: 9781732102200

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The Dark Art of C# Programming

The Dark Art of C# Programming
Author: Gaia Asher
Publisher: Trafford Publishing
Total Pages: 228
Release: 2002
Genre: Computers
ISBN: 155395050X

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The Dark Art of C# Programming By Gaia Asher C# is the new programming language at the core of the Microsoft .Net initiative. If you want to be on the .Net bandwagon, you need this language. And how can 500 letter-sized pages of official ECMA-334 Standard "C# Language Specification" fit into 200 pages of this book? Still, it's done. This book explains the complete and unabridged C# programming language. It can be used as both a blitzkrieg course for students and a convenient reference for professionals. The book has two main parts. The Part One, "Bare Necessities", describes the basic language functionality similar to what you can find in all traditional languages from Algol and Fortran to Pascal and C. That includes such topics as statements, flow control, operators, expressions, type system, local declarations, preprocessor, and more. The Part Two, "Classes and Objects", dives into object-oriented programming inherited by C# from SmallTalk, Modula-2, C++, and Java. For benefit of the readers, who already know some programming language, the book frequently compares C# constructs to their counterparts in other languages, especially C, C++, and Java. Who is this book for? Software developers and Computer Science and Information Technology students. What does this book cover? Complete C# programming language as per ECMA-334 Standard. What do you need to know? Generic understanding of programming in any language will be helpful. What to read next? ".Net Cookbook" (not yet published) for .Net extensive library of classes.


Code as Creative Medium

Code as Creative Medium
Author: Golan Levin
Publisher: MIT Press
Total Pages: 289
Release: 2021-02-02
Genre: Education
ISBN: 0262542048

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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.


Programming for Musicians and Digital Artists

Programming for Musicians and Digital Artists
Author: Spencer Salazar
Publisher: Simon and Schuster
Total Pages: 344
Release: 2014-12-23
Genre: Computers
ISBN: 1638353204

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Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more


Game Programming for Artists

Game Programming for Artists
Author: Jarryd Huntley
Publisher: CRC Press
Total Pages: 174
Release: 2017-09-29
Genre: Computers
ISBN: 1351856103

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Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!


9XM Talking

9XM Talking
Author: Randall Davidson
Publisher: Univ of Wisconsin Press
Total Pages: 423
Release: 2007-02-26
Genre: Performing Arts
ISBN: 0299218732

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Randall Davidson provides a comprehensive history of the innovative work of Wisconsin's educational radio stations. Beginning with the first broadcast by experimental station 9XM at the University of Wisconsin, followed by WHA, through the state-owned affiliate WLBL, to the network of stations that in the years following WWII formed the Wisconsin Public Radio network, Davidson describes how, with homemade equipment and ideas developed from scratch, public radio became a tangible example of the Wisconsin Idea, bringing the educational riches of the university to all the state's residents. Marking the centennial year of Wisconsin Public Radio, this paperback edition includes a new foreword by Bill Siemering, National Public Radio's founding director of programming.


Mathematical Programming The State of the Art

Mathematical Programming The State of the Art
Author: A. Bachem
Publisher: Springer Science & Business Media
Total Pages: 662
Release: 2012-12-06
Genre: Mathematics
ISBN: 3642688748

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In the late forties, Mathematical Programming became a scientific discipline in its own right. Since then it has experienced a tremendous growth. Beginning with economic and military applications, it is now among the most important fields of applied mathematics with extensive use in engineering, natural sciences, economics, and biological sciences. The lively activity in this area is demonstrated by the fact that as early as 1949 the first "Symposium on Mathe matical Programming" took place in Chicago. Since then mathematical programmers from all over the world have gath ered at the intfrnational symposia of the Mathematical Programming Society roughly every three years to present their recent research, to exchange ideas with their colleagues and to learn about the latest developments in their own and related fields. In 1982, the XI. International Symposium on Mathematical Programming was held at the University of Bonn, W. Germany, from August 23 to 27. It was organized by the Institut fUr Okonometrie und Operations Re search of the University of Bonn in collaboration with the Sonderforschungs bereich 21 of the Deutsche Forschungsgemeinschaft. This volume constitutes part of the outgrowth of this symposium and docu ments its scientific activities. Part I of the book contains information about the symposium, welcoming addresses, lists of committees and sponsors and a brief review about the Ful kerson Prize and the Dantzig Prize which were awarded during the opening ceremony.