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Swordquest: Realworld

Swordquest: Realworld
Author: Chad Bowers
Publisher: Dynamite Entertainment
Total Pages: 155
Release: 2018-02-07
Genre: Comics & Graphic Novels
ISBN: 1524104914

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In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!


Swordquest #0

Swordquest #0
Author: Chad Bowers
Publisher: Dynamite Entertainment
Total Pages: 30
Release: 2017-05-03
Genre: Comics & Graphic Novels
ISBN:

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Peter Case was a boy on a quest. The quest to win the prizes from Atari’s SwordQuest challenge! He was counting down the days to the release of the final game, AirWorld, only to be shattered when the news surfaced that it would never be released. Now Peter is an adult…and things aren’t going well. The bad news is he has to move back in with his mother. The good news is she still has all of his old Atari stuff. With nothing else to look forward to, his obsession with SwordQuest is reignited, in a more…ummm, interesting way… Written by Chad Bowers and Chris Sims (X-Men ’92, Down Set Fight) and art by Scott Kowalchuk (Batman ’66, Down Set Fight). This is the SwordQuest comic we’ve been waiting for since 1983!


Atari Classics: Swordquest

Atari Classics: Swordquest
Author: Roy Thomas
Publisher: Dynamite Entertainment
Total Pages: 176
Release: 2017-09-13
Genre: Comics & Graphic Novels
ISBN: 152410406X

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For the first time ever, the classic Swordquest mini-comics created by comic book industry legends Roy Thomas, Gerry Conway, George Perez, and Dick Giordano (and originally packaged with the Atari cartridges of their namesake) are gloriously remastered and collected in a trade paperback for long-waiting fans to enjoy! Adventurous siblings Torr and Tarra set forth on a quest across four worlds to recover the Sword of Ultimate Sorcery...a prize that sets them one step closer to overthrowing King Tyrannus and his sinister ally, the wizard Konjuro.


Swordquest #1

Swordquest #1
Author: Chad Bowers
Publisher: Dynamite Entertainment
Total Pages: 30
Release: 2017-06-21
Genre: Comics & Graphic Novels
ISBN:

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The Atari Age returns to comics with the most unexpected story of the year: SwordQuest! In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!


Archaeogaming

Archaeogaming
Author: Andrew Reinhard
Publisher: Berghahn Books
Total Pages: 236
Release: 2018-06-18
Genre: Social Science
ISBN: 1785338749

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Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.


Sword Quest

Sword Quest
Author: Nancy Yi Fan
Publisher: Harper Collins
Total Pages: 316
Release: 2009-10-13
Genre: Juvenile Fiction
ISBN: 006175725X

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One magical sword. Two rivals. Wind-voice the half-dove, formerly enslaved, is now free, and Maldeor, the one-winged archaeopteryx, hungers for supreme power. The adversaries will both embark on their own epic quest to find the sword that will determine the future of birdkind. An exciting prequel to the New York Times bestseller Swordbird.


Swordquest #4

Swordquest #4
Author: Chad Bowers
Publisher: Dynamite Entertainment
Total Pages: 29
Release: 2017-10-18
Genre: Comics & Graphic Novels
ISBN:

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Armed with the knowledge of the history of the Sword, Peter and his team continue their plan to plan to steal it, while dodging the conspiracies brought here from another world! Or are they a bunch of crazy people trying to steal a prize from a video game expo? YOU DECIDE!


Comics and Videogames

Comics and Videogames
Author: Andreas Rauscher
Publisher: Routledge
Total Pages: 361
Release: 2020-10-18
Genre: Comics & Graphic Novels
ISBN: 100022421X

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This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.


Ready Player One

Ready Player One
Author: Ernest Cline
Publisher: Ballantine Books
Total Pages: 386
Release: 2011-08-16
Genre: Fiction
ISBN: 0307887456

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#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9


Myst and Riven

Myst and Riven
Author: Mark J. P. Wolf
Publisher: University of Michigan Press
Total Pages: 134
Release: 2011-05-26
Genre: Games & Activities
ISBN: 0472051490

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The inaugural title in the Landmark Video Games series