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Super-powered Word Study

Super-powered Word Study
Author: James Bucky Carter
Publisher: Maupin House Publishing, Inc.
Total Pages: 162
Release: 2011
Genre: Education
ISBN: 1934338826

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"Teaching words and word parts through comics"--Cover.


Super Powers

Super Powers
Author: Lucy Calkins
Publisher:
Total Pages:
Release: 2023
Genre: Reading
ISBN: 9780325136523

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"There are five Units of Study in Reading for each grade level, and each unit represents four to six weeks of teaching. The units are the heart of the series. In each unit of study, you will learn a rich repertoire of ways to provide focused and explicit instruction on a specific set of skills and strategies. This is unit 3 of the series is intended for Grade K"--


Influence Is Your Superpower

Influence Is Your Superpower
Author: Zoe Chance
Publisher: Random House
Total Pages: 305
Release: 2022-02-01
Genre: Business & Economics
ISBN: 1984854348

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Rediscover the superpower that makes good things happen, from the professor behind Yale School of Management's most popular class “The new rules of persuasion for a better world.”—Charles Duhigg, author of the bestsellers The Power of Habit and Smarter Faster Better You were born influential. But then you were taught to suppress that power, to follow the rules, to wait your turn, to not make waves. Award-winning Yale professor Zoe Chance will show you how to rediscover the superpower that brings great ideas to life. Influence doesn’t work the way you think because you don’t think the way you think. Move past common misconceptions—such as the idea that asking for more will make people dislike you—and understand why your go-to negotiation strategies are probably making you less influential. Discover the one thing that influences behavior more than anything else. Learn to cultivate charisma, negotiate comfortably and creatively, and spot manipulators before it’s too late. Along the way, you’ll meet alligators, skydivers, a mind reader in a gorilla costume, Jennifer Lawrence, Genghis Khan, and the man who saved the world by saying no. Influence Is Your Superpower will teach you how to transform your life, your organization, and perhaps even the course of history. It’s an ethical approach to influence that will make life better for everyone, starting with you.


Web-Spinning Heroics

Web-Spinning Heroics
Author: Robert Moses Peaslee
Publisher: McFarland
Total Pages: 272
Release: 2014-01-10
Genre: Literary Criticism
ISBN: 0786491671

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This volume collects a wide-ranging sample of fresh analyses of Spider-Man. It traverses boundaries of medium, genre, epistemology and discipline in essays both insightful and passionate that move forward the study of one of the world's most beloved characters. The editors have crafted the book for fans, creators and academics alike. Foreword by Tom DeFalco, with poetry and an afterword by Gary Jackson (winner of the 2009 Cave Canem Poetry Prize).


Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom
Author: Carrye Kay Syma
Publisher: McFarland
Total Pages: 299
Release: 2013-06-24
Genre: Literary Criticism
ISBN: 0786459131

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Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.


A Concise Dictionary of Comics

A Concise Dictionary of Comics
Author: Nancy Pedri
Publisher: Univ. Press of Mississippi
Total Pages: 178
Release: 2022-03-08
Genre: Reference
ISBN: 1496838068

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Written in straightforward, jargon-free language, A Concise Dictionary of Comics guides students, researchers, readers, and educators of all ages and at all levels of comics expertise. It provides them with a dictionary that doubles as a compendium of comics scholarship. A Concise Dictionary of Comics provides clear and informative definitions for each term. It includes twenty-five witty illustrations and pairs most defined terms with references to books, articles, book chapters, and other relevant critical sources. All references are dated and listed in an extensive, up-to-date bibliography of comics scholarship. Each term is also categorized according to type in an index of thematic groupings. This organization serves as a pedagogical aid for teachers and students learning about a specific facet of comics studies and as a research tool for scholars who are unfamiliar with a particular term but know what category it falls into. These features make A Concise Dictionary of Comics especially useful for critics, students, teachers, and researchers, and a vital reference to anyone else who wants to learn more about comics.


Writing Instruction to Support Literacy Success

Writing Instruction to Support Literacy Success
Author: Evan Ortlieb
Publisher: Emerald Group Publishing
Total Pages: 344
Release: 2016-11-21
Genre: Education
ISBN: 1786355256

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This volume will feature prominent researchers sharing evidence-based successes partnering with teachers in K-12 classrooms. It will have 3 sub-sections according to grade level appropriate instruction: K-3, 4-8, 9-12. As a result the book will have wide readership amongst educators in the early childhood, elementary, middle, and high school years.


Popular Culture, Pedagogy and Teacher Education

Popular Culture, Pedagogy and Teacher Education
Author: Phil Benson
Publisher: Routledge
Total Pages: 238
Release: 2014-01-10
Genre: Education
ISBN: 1317821262

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The integration of popular culture into education is a pervasive theme at all educational levels and in all subject areas. Popular Culture, Pedagogy and Teacher Education explores how ‘popular culture’ and ‘education’ come together and interact in research and practice from an interdisciplinary perspective. The international case studies in this edited volume address issues related to: how popular culture ‘teaches’ our students and what they learn from it outside the classroom how popular culture connects education to students’ lives how teachers ‘use’ popular culture in educational settings how far teachers should shape what students learn from engagement with popular culture in school how teacher educators can help teachers integrate popular culture into their teaching Providing vivid accounts of students, teachers and teacher educators, and drawing out the pedagogical implications of their work, this book will appeal to teachers and teacher educators who are searching for practical answers to the questions that the integration of popular culture into education poses for their work.


Connecting Comics to Curriculum

Connecting Comics to Curriculum
Author: Karen W. Gavigan
Publisher: Bloomsbury Publishing USA
Total Pages: 181
Release: 2011-09-29
Genre: Language Arts & Disciplines
ISBN: 1598847694

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Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection—and use its power to engage and inform middle and high school students. Connecting Comics to Curriculum: Strategies for Grades 6–12 provides an introduction to graphic novels and the research that supports their use in schools. The book examines best curriculum practices for using graphic novels with students in grades 6–12, showing teachers and school librarians how they can work together to incorporate these materials across the secondary curriculum. Designed to be an essential guide to harnessing the power of graphic novels in schools, the book covers every aspect of graphic novel use in libraries and classrooms. It illuminates the criteria for selecting titles, explores collection development strategies, and suggests graphic novel tie-ins for subjects taught in secondary schools. One of the first books to provide in-depth lesson plans for teaching a variety of middle and high school standards with graphic novels, the guide offers suggestions for differentiating instruction and includes resource lists of recommended titles and websites.


Using Content-area Graphic Texts for Learning

Using Content-area Graphic Texts for Learning
Author: Meryl Jaffe
Publisher: Capstone
Total Pages: 161
Release: 2013
Genre: Education
ISBN: 1936700603

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What counts as literacy has been redefined in today's classrooms. Teachers must address what it means to read and live in a multi-literate world that includes both print text and image text. Focused specifically on young adult graphic novels in the four primary content areas--math, language arts, social studies, and science--Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms. Using Content-Area Graphic Texts for Learning begins with the building blocks of graphic novel terminology 101, moves into a detailed look at how graphic texts specifically help and empower different types of learners, and then branches off into specific chapters for each of four content areas: math, language arts, social studies, and science. Each of these content-area chapters includes: an overview of how graphic novels help students tackle, integrate, and enhance content-area material; two content-area lesson plans, each utilizing graphic novels in different ways; a demonstration of what that lesson plan is asking students to do, focusing on five learning skills--attention, memory, language, sequencing, and cognition--and how the lesson aligns with the appropriate content area's Common Core Standards; a discussion on how graphic novels help different types of learners succeed in the content-area classrooms; and a list of suggested graphic novels for each content-area classroom. Jaffe and Monnin more than make the case for using graphic novels as valid young adult literary texts that engage students and meet Common Core State Standards within the content-area classroom.