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Super Cool Tech

Super Cool Tech
Author: DK
Publisher: Penguin
Total Pages: 192
Release: 2016-10-11
Genre: Juvenile Nonfiction
ISBN: 1465462155

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See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.


How Super Cool Tech Works

How Super Cool Tech Works
Author: DK
Publisher: Penguin
Total Pages: 192
Release: 2020-09-01
Genre: Juvenile Nonfiction
ISBN: 0744036836

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Discover the mind-blowing high-tech inventions of the future! Incredible images reveal the secret inner workings of everything from drones and supercomputers to underwater hotels and flying cars. How Super Cool Tech Works explains how incredible technologies will shape the world of tomorrow. Explore robotics, space rockets, artificial intelligence, and even game consoles in this cutting-edge non-fiction science book for kids aged 9 and over. Also featured are state-of-the-art buildings, new ways of traveling, imaginative entertainment gadgets, and even how teleportation and invisibility cloaks might be possible in the future. Each exciting subject is explained in detail, via crisp images and engaging, child-friendly text. "How it works" panels explain each subject’s secret inner workings. New and updated for 2020, How Super Cool Tech Works is a one-stop shop for kids who want to know what the latest and greatest technologies are, and how they will shape our world in the years to come.


How Super Cool Stuff Works

How Super Cool Stuff Works
Author: DK
Publisher: Dorling Kindersley Ltd
Total Pages: 192
Release: 2016-09-01
Genre: Juvenile Nonfiction
ISBN: 0241293936

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What's the coolest stuff you can think of? There are robots and rockets for starters. Imagine flying cars and underwater hotels. Don't forget your Playstation console. Whatever you like, this seriously cool book lifts the lid on all this and much, much more so you can see inside for yourself. Following on from the original multi-million seller How Cool Stuff Works, this cutting-edge visual guide for children comes packed with top-notch technology for state-of-the-art buildings, record-breaking transport, mind-blowing entertainment devices, and advanced Artificial Intelligence. What's more, this jam-packed book even looks into fantastic future technologies, including teleportation and invisibility cloaks. ?The eye-catching laptop-style book is full of breathtaking images that reveal the secret workings of the latest and greatest gadgets, alongside easily accessible text to help young readers get to grips with the tricky subject of technology. For total techies and gizmo geeks, books don't come cooler than this.


How to Be an Engineer

How to Be an Engineer
Author: Carol Vorderman
Publisher: Penguin
Total Pages: 144
Release: 2018-05-01
Genre: Juvenile Nonfiction
ISBN: 1465477551

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Clearly explained engineering concepts and fun, simple projects give kids ages 7-9 the chance to put their STEAM knowledge to the test! Teach kids to think like an engineer! The engaging projects in this book will encourage kids to investigate using items from around the house. Build a robot arm out of rulers; learn about jet propulsion with balloons; crush toilet-paper rolls to explore materials; and much more. Read about how engineers use STEAM subjects and their imaginations to think critically and solve problems. Be inspired by engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. Fun questions, engineering experiments, and real-life scenarios come together to make engineering relevant. In How to Be an Engineer, the emphasis is on inspiring kids, which means less time at a computer and more time exploring in the real world.


How to Be Good at Science, Technology, and Engineering

How to Be Good at Science, Technology, and Engineering
Author: DK
Publisher: Penguin
Total Pages: 322
Release: 2018-06-05
Genre: Juvenile Nonfiction
ISBN: 1465479708

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With a visual approach to the STEM subjects, this book makes science easy to understand and shows kids how things work. From molecules and magnetism to rockets and radio waves, How to Be Good at Science, Technology, and Engineering makes complex scientific concepts simple to grasp. Dynamic, visual explanations break down even the trickiest of topics into small steps. Find out how a hot-air balloon rises, how erosion flattens mountains, how light waves zip through space, and how the human eye sees colors. Cool illustrations show the application of science in the real world: see how microchips, tractors, and suspension bridges work. "Try it out" boxes suggest ways children can see the science for themselves. Hands-on projects feature fun experiments to try at home or school: polish up old coins in vinegar, make an erupting volcano with baking soda, learn about different types of solutions, and more. With STEM (science, technology, engineering, and math) subjects ever more important in today's technological world, here is the perfect book to inspire and educate kids and prepare them for the future. All core curriculum areas of science are covered, including physics, biology, chemistry, earth science, and space science.


Super Sneaky Uses for Everyday Things

Super Sneaky Uses for Everyday Things
Author: Cy Tymony
Publisher: Andrews McMeel Publishing
Total Pages: 291
Release: 2011-11-01
Genre: Games & Activities
ISBN: 1449419755

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The popular Sneaky Uses series continues with an all-new volume of more than thirty outlandish inventions made from ordinary objects and materials. Author and mad scientist Cy Tymony has turned his passion for tinkering into sneaky science movement, teaching parents and kids all over the world how to turn ordinary household items into amazing inventions. In this volume of his popular Sneaky Uses series, he shares more than thirty new projects, including homemade toys, games, fashion, science tricks, and more! Each activity begins with a complete list of materials followed by easy-to-follow, step-by-step instructions, and helpful illustrations. Fans of all ages will use their ingenuity to turn everyday objects into something extraordinary with the help of Super Sneaky Uses for Everyday Things.


3D Printing Projects

3D Printing Projects
Author: DK
Publisher: Penguin
Total Pages: 98
Release: 2017-10-03
Genre: Computers
ISBN: 1465472509

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From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from "easy" for beginners to "difficult" for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.


Maker Lab

Maker Lab
Author: Jack Challoner
Publisher: Penguin
Total Pages: 162
Release: 2016-07-05
Genre: Juvenile Nonfiction
ISBN: 1465458727

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Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.


Nick and Tesla and the High-Voltage Danger Lab

Nick and Tesla and the High-Voltage Danger Lab
Author: Bob Pflugfelder
Publisher: Quirk Books
Total Pages: 242
Release: 2013-11-05
Genre: Juvenile Fiction
ISBN: 1594746621

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Nick and Tesla are bright 11-year-old siblings with a knack for science, electronics, and getting into trouble. When their parents mysteriously vanish, they’re sent to live with their Uncle Newt, a brilliant inventor who engineers top-secret gadgets for a classified government agency. It’s not long before Nick and Tesla are embarking on adventures of their own—engineering all kinds of outrageous MacGyverish contraptions to save their skin: 9-volt burglar alarms, electromagnets, mobile tracking devices, and more. Readers are invited to join in the fun as each story contains instructions and blueprints for five different projects. In Nick and Tesla’s High-Voltage Danger Lab, we meet the characters and learn how to make everything from rocket launchers to soda-powered vehicles. Learning about science has never been so dangerous—or so much fun!


How Technology Works

How Technology Works
Author: DK
Publisher: Penguin
Total Pages: 256
Release: 2019-04-09
Genre: Technology & Engineering
ISBN: 0744020468

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Have you ever asked yourself how the inventions, gadgets, and devices that surround us actually work? Discover the hidden workings of everyday technology with this graphic guide. How Technology Works demystifies the machinery that keeps the modern world going, from simple objects such as zip fasteners and can openers to the latest, most sophisticated devices of the information age, including smartwatches, personal digital assistants, and driverless cars. It includes inventions that have changed the course of history, like the internal combustion engine, as well as technologies that might hold the key to our future survival, including solar cells and new kinds of farming to feed a growing population. Throughout the book, step-by-step explanations are supported by simple and original graphics that take devices apart and show you how they work. The opening chapter explains principles that underpin lots of devices, from basic mechanics to electricity to digital technology. From there, devices are grouped by application--such as the home, transportation, and computing--making them easy to find and placing similar devices side by side. How Technology Works is perfect for anyone who didn't have training in STEM subjects at school or is simply curious about how the modern world works.