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The game's ultimate summoner

The game's ultimate summoner
Author: Xu Ze gang
Publisher: Publicationsbooks
Total Pages: 1277
Release:
Genre: Art
ISBN: 1304448401

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Main occupations: samurai, magician, archer, thief, assassin, summoner, priest, seven occupations and (hidden occupation) life occupation: blacksmith, tailor, pharmacist, construction, mining, logging, gathering, all players in the seven occupations are called novice samurai before they start to change jobs: according to the change of jobs, they can learn first-class skills, and black iron warriors can learn second-class skills.


Legendary Summoners

Legendary Summoners
Author: Carl Cramer
Publisher:
Total Pages: 36
Release: 2020-04-14
Genre:
ISBN:

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The Summoner's Handbook

The Summoner's Handbook
Author: Taran Matharu
Publisher: Feiwel & Friends
Total Pages: 256
Release: 2018-10-02
Genre: Young Adult Fiction
ISBN: 125018956X

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"The ability to summon is passed down through the blood..." Summoner: One who is gifted with the ability to summon demonic creatures that are emotionally connected to their human counterparts. As brought to life in the bestselling Summoner series, the magic of summoning is also an art, with a story of its own. The Summoner’s Handbook reveals the story of James Baker -- the epic journal that inspired the series hero, Fletcher, to discover his own summoning abilities. Along with a complete demonology, a guide to the basics of summoning, and glorious artwork from the world of the Hominum Empire, this is the volume that fans of the acclaimed and bestselling series must own.


Summoner's War: Legacy #1

Summoner's War: Legacy #1
Author: Justin Jordan
Publisher: Image Comics
Total Pages: 32
Release: 2021-04-28
Genre: Comics & Graphic Novels
ISBN:

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Skybound dives into the wondrous world of Summoners War, the popular mobile game where magical monsters are summoned in a never-ending battle of good vs. evil! Rai knows there’s only one way out of her nothing town—to become a summoner! But when she’s recruited by Abuus Dein as an apprentice, she embarks on the adventure of a lifetime and is thrust into a war for the fate of the world. Journey to Alea alongside JUSTIN JORDAN (THE STRANGE TALENT OF LUTHER STRODE, REAVER) and newcomer LUCA CLARETTI for an action-packed fantasy like none other!


The Novice

The Novice
Author: Taran Matharu
Publisher: Macmillan
Total Pages: 366
Release: 2015-05-05
Genre: Juvenile Fiction
ISBN: 125006712X

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When blacksmith apprentice Fletcher discovers that he has the ability to summon demons from another world, he travels to Adept Military Academy where must decide where his loyalties lie.


Summoners War Vol. 1

Summoners War Vol. 1
Author: Justin Jordan
Publisher: Image Comics
Total Pages: 132
Release: 2021-10-27
Genre: Comics & Graphic Novels
ISBN: 1534322515

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Skybound dives into the wondrous world of SUMMONERS WAR, the popular mobile game where magical monsters are summoned in a never-ending battle of good vs. evil! Rai knows there’s only one way out of her nothing town—to become a summoner! But when she’s recruited by Abuus Dein as an apprentice, she embarks on the adventure of a lifetime and is thrust into a war for the fate of the world. Journey to Alea alongside JUSTIN JORDAN (THE STRANGE TALENT OF LUTHER STRODE, REAVER) and newcomer LUCA CLARETTI for an action-packed fantasy perfect for new readers. Collects SUMMONERS WAR: LEGACY #1-6


Video Game Policy

Video Game Policy
Author: Steven Conway
Publisher: Routledge
Total Pages: 288
Release: 2015-10-14
Genre: Social Science
ISBN: 1317607228

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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.


The Inquisition

The Inquisition
Author: Taran Matharu
Publisher: Feiwel & Friends
Total Pages: 352
Release: 2016-05-10
Genre: Young Adult Fiction
ISBN: 1250086892

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A New York Times Bestseller! A Publishers Weekly Bestseller! A year has passed since the Tournament. Fletcher and Ignatius have been locked away in Pelt's dungeons, but now they must face trial at the hands of the Inquisition, a powerful institution controlled by those who would delight in Fletcher's downfall. The trial is haunted by ghosts from the past with shocking revelations about Fletcher's origins, but he has little time to dwell on them; the graduating students of Vocans are to be sent deep into the orc jungles to complete a dangerous mission for the king and his council. If they fail, the orcish armies will rise to power beyond anything the Empire has ever seen. With loyal friends Othello and Sylva by his side, Fletcher must battle his way to the heart of Orcdom and save Hominum from destruction . . . or die trying, in this sequel to The Novice by Taran Matharu.


The Play Versus Story Divide in Game Studies

The Play Versus Story Divide in Game Studies
Author: Matthew Wilhelm Kapell
Publisher: McFarland
Total Pages: 207
Release: 2015-11-16
Genre: Games & Activities
ISBN: 0786497238

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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.


Earnest Games

Earnest Games
Author: Carl Lindahl
Publisher: Indiana University Press
Total Pages: 208
Release: 1987
Genre: Christian pilgrims and pilgrimages in literature
ISBN: 9780253325037

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In Ernest Games Carl Lindahl recovers a folkloric world long hidden from readers of Chaucer. Lindahl is the first critic to demonstrate how the poem reflects the social and artistic patterns of medieval folk performance. Combining current approaches from the fields of literary criticism, social history, and folklore, Earnest Games begins with a study of Chaucer's setting and characters. Lindahl discovers that Chaucer gives each community -- the gentils, the churls, and the pilgrims -- a game strategy that faithfully reflects the social realities of the English Middle Ages.