Street Fighter II Turbo, Hyper Fighting :b SNES
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Total Pages | : |
Release | : 2016 |
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Total Pages | : |
Release | : 2016 |
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Author | : Tien Hung-Mao |
Publisher | : Gamepro Pub |
Total Pages | : 164 |
Release | : 1995-10-01 |
Genre | : Games |
ISBN | : 9781882455027 |
Author | : Betsy Haynes |
Publisher | : HarperPrism |
Total Pages | : 148 |
Release | : 1994 |
Genre | : Fiction |
ISBN | : 9780061061974 |
Kyle and Annie want to celebrate Thanksgiving like the pilgrims. They want to wear stovepipe hats, bake their own pies--even raise their own turkey. Then they meet Frankenturkey! Frankenturkey is big, bad, and mad. If Kyle and Annie don't watch out, Frankenturkey will eat them for Thanksgiving dinner.
Author | : Robert Famighetti |
Publisher | : St. Martin's Press |
Total Pages | : 976 |
Release | : 1995-11 |
Genre | : Almanacs |
ISBN | : 9780886877804 |
A set of encyclopedia information in one simple to use book.
Author | : Bitmap Books |
Publisher | : Bitmap Books Limited |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Electronic games industry |
ISBN | : 9780993012969 |
Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.
Author | : Gala Ferriere |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2005-11-08 |
Genre | : Video games |
ISBN | : 9781932796247 |
"This special 15th anniversary collection contains 2 major sections covering the expansive world of Street fighter. The Art works section showcases illustrations chosen from the series' beginnings with Street fighter all the way through to the ultimate 2D fighting game, Street fighter III: 3rd strike. The History section analyzes the series' evolution over the years with in-depth observations and information."--Page 3
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Total Pages | : 0 |
Release | : 1993 |
Genre | : Nintendo video games |
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Author | : Tony Mott |
Publisher | : Hachette UK |
Total Pages | : 1773 |
Release | : 2011-12-05 |
Genre | : Games & Activities |
ISBN | : 1844037150 |
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Author | : |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Martial arts |
ISBN | : 9781926778013 |
Enter the world of Street Fighter, where fighters of every size, shape, and color collide in a global battle for supremacy. Combatants fight for reasons as diverse as their nationalities, each which their own unique moves and fighting style. Now you can learn the whole story behind the world's greatest fighters in The Street Fighter World Warrior Encyclopedia! Inside you will find detailed profiles of every Street Fighter character, including their histories, strengths, allies, enemies, and more! Each profile is accompanied by pulse-pounding artwork by top UDON artists like Alvin Lee, Jo Chen, Arnold Tsang, Jeffrey Cruz, Joe Ng, and Omar Dogan.
Author | : Mia Consalvo |
Publisher | : MIT Press |
Total Pages | : 269 |
Release | : 2022-06-07 |
Genre | : Games & Activities |
ISBN | : 0262545764 |
The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.