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Storyteller's Card Game

Storyteller's Card Game
Author: Mrs Wordsmith
Publisher: Mrs Wordsmith Incorporated
Total Pages: 1004
Release: 2020-02-25
Genre: Juvenile Nonfiction
ISBN: 1913235149

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Do you have the words to describe getting stuck in the fridge? An attention-seeking unicorn? A dangerously spicy sauce? Boost kids’ creative writing vocabulary with our hilarious new Storyteller’s Card Game! Our Storyteller's Card Game teaches kids rich, descriptive vocabulary to help them write brilliant stories. -Enjoyed by the whole family -300 word cards, hilariously illustrated by our team of Hollywood artists -200 story prompts to fire kids’ imaginations -Developed with childhood literacy experts -Guaranteed to make the whole family explode with laughter. May the best storyteller win! Playing Storyteller’s Card Game is simple: players take turns to be the Master Storyteller. The Master Storyteller takes a Words For… card and reads it aloud. The other players each pick the word card in their hand that they think best fits the scenario. The Master Storyteller decides which word card is the best - whether it's the funniest, scariest, or simply the most disgusting. Whoever put down the winning card gets to keep the story card. The first person to collect five story cards wins! What are Storytelling Words? The words in this game were chosen to help children write brilliant stories, excel at school and in life. Storyteller’s Card Game features 300 storytelling words, carefully curated into six themes - Character, Settings, Taste and Smell, Action, Emotion, and Weather. It was developed with childhood literacy experts and with word selection informed by cutting-edge machine learning.


Storyteller's Word a Day

Storyteller's Word a Day
Author: Mrs. Wordsmith
Publisher: Mrs Wordsmith Incorporated
Total Pages: 0
Release: 2019-11-12
Genre: Juvenile Nonfiction
ISBN: 9781999610753

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Every day, flip the page and discover a new, hilariously illustrated word that will take your child's storytelling to the next level. Storyteller's Word a Day is packed with discerning data and insight on how to get the most out of every word. Set it on the breakfast table, talk about it together, tell stories, and create a daily word-learning habit that will take kids' storytelling to another planet. Hardcover with spiral binding for easy viewing by kids and parents.


Once Upon a Time

Once Upon a Time
Author: Richard Lambert
Publisher: Trident, Incorporated
Total Pages:
Release: 1995-11-01
Genre: Games
ISBN: 9781887801003

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Collaborative Worldbuilding for Writers and Gamers

Collaborative Worldbuilding for Writers and Gamers
Author: Trent Hergenrader
Publisher: Bloomsbury Publishing
Total Pages: 280
Release: 2018-10-18
Genre: Language Arts & Disciplines
ISBN: 1350016691

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The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.


Fortunes

Fortunes
Author: Jim Markus
Publisher:
Total Pages:
Release: 2021-06
Genre:
ISBN: 9780989410663

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Fortunes: The Tarot Card storytelling game might be played after a rousing seance or during the quietest hours of the night, ideally in a room with a candle. It could be played by an eccentric family who lives in a dilapidated mansion on a hill overlooking a small town in autumn, or it could be played by a curious young couple sitting on a hay bale as a harvest festival finally winds down on a Sunday evening. However it is played, Fortunes is a game for storytellers.Your story might involve a famous mystery writer, increasingly passionate about the potential existence of fairies. It might include a furious magician, desperate to disprove a wealthy medium's supernatural claims. It could introduce a vengeful mouse with connections to a secret society beneath the cobblestones or a roguish airship pilot failing to raise funds for the world's largest dirigible airship.This storytelling game requires a deck of tarot cards or regular playing cards. You'll use this in conjunction with a list of story prompts inside the book.


Blah Blah Blah Card Game

Blah Blah Blah Card Game
Author: MRS WORDSMITH
Publisher: Mrs Wordsmith Incorporated
Total Pages: 648
Release: 2020-02-25
Genre: Juvenile Nonfiction
ISBN: 1913235157

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Finally, a way to make practising phonics fun! Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! Blah Blah Blah is a hilariously fun card game, perfect for kids who are just starting to learn to read. Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! How does Blah Blah Blah work? Every card features a word consisting of three letters (or groups of letters). Each player takes seven cards. One card is placed face-up on the table with the rest of the deck in a pile, face-down. Players must play a card from their hand that contains at least one of the letters that are in the word on the table. The first player to get rid of all their cards wins. But beware! Wild cards hidden in the deck can force you to skip your turn or draw more cards. Blah Blah Blah was developed with a unique proprietary algorithm by our machine learning team to make sure it works. And it was tested with teachers and kids to make sure they love it! Why are phonics so important? English consists of about 44 phonemes (sound variations), but more than 170 graphemes (different written representations for these sounds). This means that English has no strict one-to-one correspondence between letters and sounds, but it’s also not entirely irregular. It involves numerous patterns and regularities. Phonics is the method that helps children become aware of these regularities, and it’s proven to be very effective.


Video Game Storytelling

Video Game Storytelling
Author: Evan Skolnick
Publisher: Watson-Guptill
Total Pages: 210
Release: 2014-12-02
Genre: Games & Activities
ISBN: 0385345836

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UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.


Storyteller's Word a Day 2

Storyteller's Word a Day 2
Author: Mrs Wordsmith Mrs Wordsmith
Publisher: Mrs Wordsmith Incorporated
Total Pages: 364
Release: 2021-01-19
Genre: Juvenile Nonfiction
ISBN: 1913235254

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FIRE YOUR CHILD’S IMAGINATION Storyteller’s Word a Day 2 is kids’ daily dose of rich, descriptive vocabulary for all aspects of storytelling, from describing characters’ appearance, actions, and emotions, to creating vivid, memorable story worlds. Set it on the breakfast table, talk about it together, tell stories, and create a daily word-learning habit that will last a lifetime! 180 BRAND NEW WORDS TO LEARN Has your voracious little wordsmith already devoured the first volume of Storyteller’s Word a Day? Ravenous for more? Its long-awaited sequel is finally here! Storyteller’s Word a Day 2 features 180 more richly descriptive storytelling words, including 60 never-before-seen words and illustrations from our team of Hollywood artists. Storyteller's Word a Day 2 is packed with discerning data and insight on how to get the most out of every word. Set it on the breakfast table, talk about it together, tell stories, and create a daily word-learning habit that will take kids' storytelling to another planet. Hardcover with spiral binding for easy viewing by kids and parents.


The Storyteller's Guide

The Storyteller's Guide
Author: William Mooney
Publisher: august house
Total Pages: 212
Release: 1996
Genre: Literary Criticism
ISBN: 9780874834826

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Guide to becoming a better storyteller, with advice from more than fifty of America's best-known storytellers, who answer questions about such issues as creating original stories, controlling stage fright, marketing and setting fees, and using storytelling in the library and classroom.


Stephen King

Stephen King
Author: Tony Magistrale
Publisher: Bloomsbury Publishing USA
Total Pages: 201
Release: 2009-12-21
Genre: Literary Criticism
ISBN: 0313352291

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This analysis of the work of Stephen King explores the distinctly American fears and foibles that King has celebrated, condemned, and generally examined in the course of his wildly successful career. Stephen King: America's Storyteller explores the particular American-ness of Stephen King's work. It is the first major examination to follow this defining theme through King's 40-year career, from his earliest writings to his most recent novels and films made from them. Stephen King begins by tracing Stephen King's rise from his formative years to his status as a one of the most popular writers in publishing history. It then takes a close look at the major works from his canon, including The Shining, The Stand, It, Dolores Claiborne, and The Dark Tower. In these works and others, author Tony Magistrale focuses on King's deep rooted sense of the American experience, exemplified by his clear-eyed presentation of our historical and cultural foibles and scars; his gallery of unlikely friendships that cross race, age, and class boundaries; and his transcendent portrayals of uniquely American survival instincts, fellowship, and acts of heroism from the least likely of sources.