Star Trek Roleplaying Game Players Guide PDF Download

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Star Trek the Next Generation Roleplaying Game

Star Trek the Next Generation Roleplaying Game
Author: Christian Moore
Publisher: Last Unicorn Games, Incorporated
Total Pages: 158
Release: 1999-08
Genre:
ISBN: 9780671035037

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Starfleet was founded on the principle of diversity, uniting sentient races to fulfill the Starfleet mission. There are many different roles within Starfleet, and all the varied talents of the member races of the United Federation of Planets are called into service. Starfleet needs diplomats as well as warriors, engineers as well as scholars - and sentient beings of all races to learn these skills. The Star Trek: The Next Generation Player's Guide is an expansion for both players and Narrators. Players will find new skills, more alien races, and expanded character creation rules. Narrators will find guidelines for using miniatures in play, new rules (for medications, explosives, and hand-to-hand combat), and a new Starbase setting. Book jacket.


Star Trek: Kirk Fu Manual

Star Trek: Kirk Fu Manual
Author: Dayton Ward
Publisher: Insight Editions
Total Pages: 64
Release: 2020-03-03
Genre: Performing Arts
ISBN: 1683835212

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In unabashed celebration of Captain James T. Kirk’s singular fighting skills, Star Trek: Kirk Fu Manual is every Starfleet cadet's must-have training guide for surviving the final frontier. As captain of the legendary U.S.S. Enterprise, James T. Kirk engaged in his share of fisticuffs, besting opponents with a slick combination of moves and guile that remains unmatched. Is there anyone you’d rather have watching your back as you take on Klingons, alien gladiators, genetically engineered supermen, and even the occasional giant walking reptile? Kirk Fu is a series of unarmed combat techniques developed by one of Starfleet’s most celebrated starship captains over several years of encounters with alien species on any number of strange new worlds. A blend of various fighting styles, Kirk Fu incorporates elements of several Earth-based martial arts forms as well as cruder methods employed in bars and back alleys on planets throughout the galaxy. It is as unorthodox in practice as it is unbelievable to behold. Including excerpts from Kirk’s own notes and personal logs, the Star Trek: Kirk Fu Manual is the perfect training guide for surviving the depths of space. With proper training and practice, every Starfleet cadet can become one with Kirk Fu.


The Final Reflection

The Final Reflection
Author: John M. Ford
Publisher: Simon and Schuster
Total Pages: 262
Release: 1999
Genre:
ISBN: 0671038532

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Klingon Capt. Krenn is a ruthless war strategist. But on a mission to Earth, Krenn learns a lesson in peace when his empire hatches a covert plan to shatter the Federation. Only Krenn can prevent a war--at the risk of his own life!


Star Trek Adventures - Beta Quadrant

Star Trek Adventures - Beta Quadrant
Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
Total Pages:
Release: 2018-10
Genre: Games & Activities
ISBN: 9781910132913

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YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.


Official Pocket Player's Guide to Star Trek

Official Pocket Player's Guide to Star Trek
Author: Tom Braunlich
Publisher: Bradygames
Total Pages: 274
Release: 1995
Genre: Games & Activities
ISBN: 9781566862486

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Loaded with successful combat missions and trading strategies, this work highlights the basics of the game, and shows how to customize your deck for maximum results.


Star Trek Adventures - Command Division

Star Trek Adventures - Command Division
Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
Total Pages:
Release: 2018-10
Genre: Games & Activities
ISBN: 9781910132876

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COMMAND A STARSHIP. A HUNDRED DECISIONS A DAY, HUNDREDS OF LIVES, STAKED ON YOU MAKING EVERY ONE OF THEM RIGHT.


Symbaroum Advanced Player's Guide

Symbaroum Advanced Player's Guide
Author: Modiphius
Publisher: Modiphius
Total Pages:
Release: 2017-07
Genre:
ISBN: 9789187915208

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The chanting of the cultists came drifting with the breeze. Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child one of few to survive the massacre had asked how he dared to travel the woods alone. In Davokar you are never alone, he had answered. Not me, nor you, no one Aided by mystical rituals Dorael had managed to follow the cold tracks, but now the enemy was close enough for his friend and servant, the owl Strigi, to take over the hunt. He raised his black sword, took a deep breath and placed the Horn Mask over his face; vengeful spirits immediately flocked around him, veiling him from the world. The sword quivered in his hand, hungering for tainted flesh and blood. Soon my dear, soon, he whispered. For this enemy, simpler steel will do. He put the hallowed sword back in its scabbard and drew the shorter blade that had belonged to his sister. Soon he lunged through the forest, with Strigi soaring at his side. The first enemy fell before any of the cultists realized that the avenger had come. The Advanced Players Guide expands on every aspect of the Players Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Players Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar! Featured content Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead. About twenty new occupations, o


Knights of the Old Republic Campaign Guide

Knights of the Old Republic Campaign Guide
Author: Rodney Thompson
Publisher:
Total Pages: 0
Release: 2008
Genre: Card games
ISBN: 9780786949236

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This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. Featuring new game material, this book presents an entire campaign during the violent days of the Old Republic.