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Spooks! Welcome to the Great Beyond

Spooks! Welcome to the Great Beyond
Author: Nathan Reese Maher
Publisher: Nathan Reese Maher
Total Pages: 362
Release:
Genre: Games & Activities
ISBN:

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Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.


Spooks! Welcome to the Great Beyond - Mortal Intrusion

Spooks! Welcome to the Great Beyond - Mortal Intrusion
Author: Nathan Maher
Publisher:
Total Pages: 0
Release: 2015-12
Genre: Fiction
ISBN: 9780990320135

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For thousands of years the dead have invaded the living, haunting our towns and stalking our streets. Now, it's our turn. The veil has been torn and the living have found the methods to cross into the Hereafter. Play as the blessed, exemplars, faekin, magi, psychics and were creatures. Encounter several secret organizations or even join them on their mission to expand their influence across the globe and into the Great Beyond. Hunt monsters, uncover mysteries, thwart the advance of evil undead. But remember, death comes for us all and once your character falls to the darkness they will emerge in the Great Beyond themselves able to continue their adventures in the afterlife or find a way to return to the Land of the Living to take care of their unfinished business.The Mortal Intrusion is not a standalone game. It is an expansion to "Spooks! Welcome to the Great Beyond" and the core rulebook is needed to play.This game requires the use of d6s and several decks of playing cards.


The Faerie Spell Deck

The Faerie Spell Deck
Author: Nathan Maher
Publisher:
Total Pages: 73
Release: 2020-06-09
Genre:
ISBN:

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For use with: "Spooks! Welcome to the Great Beyond", "Mortal Intrusion", "Lights Out - The Roleplaying Game", "The Invisible World", and "Sea Space". This book details the spell deck used by the fae. Inside you'll find 50 new spells to enhance your game, some additional information pertaining to faeries, and the Changeling playable race.


The Bleak

The Bleak
Author: Nathan R Maher
Publisher:
Total Pages: 0
Release: 2023-12-20
Genre: Juvenile Fiction
ISBN: 9780990320180

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Eleanor falls through the floor and into a dark dimension. Armed with her wits, and a little bit of magic, Eleanor must brave the Bleak below her private school in order to rescue a fellow student.


Lights Out - the Roleplaying Game

Lights Out - the Roleplaying Game
Author: Nathan Maher
Publisher:
Total Pages: 0
Release: 2017-07
Genre: Fiction
ISBN: 9780990320142

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No school. No parents. No rules.The children of Applewood woke one morning and discovered that all the adults have disappeared and better yet, they all have superpowers! With no one to tell them to comb their hair or brush their teeth, the kids could do whatever they wanted. All was great until that same night when the electricity shut off and monsters started stalking the streets. Now the children must band together in order to survive the night.Grab your friends, built a clubhouse, thwart bullies and defeat the horrors that go bump in the dark. Do you think you have what it takes to survive in a world without grown-ups? Find out in "Lights Out - The Roleplaying Game" which is based upon the "Lights Out" children chapter series.This game is recommended for kids ages 7 and up with assistance from an adult storyteller, or for ages 10+ without an adult. Build a legacy of gaming with your children. This book contains everything you need in order for you to create endless adventures. It uses 2d6 and a single deck of playing cards for players to share.This book is compatible with "Spooks! Welcome to the Great Beyond" and "Mortal Intrusion"!


I Know Why the Caged Bird Sings

I Know Why the Caged Bird Sings
Author: Maya Angelou
Publisher: Random House
Total Pages: 289
Release: 2010-07-21
Genre: Biography & Autobiography
ISBN: 030747772X

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Here is a book as joyous and painful, as mysterious and memorable, as childhood itself. I Know Why the Caged Bird Sings captures the longing of lonely children, the brute insult of bigotry, and the wonder of words that can make the world right. Maya Angelou’s debut memoir is a modern American classic beloved worldwide. Sent by their mother to live with their devout, self-sufficient grandmother in a small Southern town, Maya and her brother, Bailey, endure the ache of abandonment and the prejudice of the local “powhitetrash.” At eight years old and back at her mother’s side in St. Louis, Maya is attacked by a man many times her age—and has to live with the consequences for a lifetime. Years later, in San Francisco, Maya learns that love for herself, the kindness of others, her own strong spirit, and the ideas of great authors (“I met and fell in love with William Shakespeare”) will allow her to be free instead of imprisoned. Poetic and powerful, I Know Why the Caged Bird Sings will touch hearts and change minds for as long as people read. “I Know Why the Caged Bird Sings liberates the reader into life simply because Maya Angelou confronts her own life with such a moving wonder, such a luminous dignity.”—James Baldwin From the Paperback edition.


Halo: Mortal Dictata

Halo: Mortal Dictata
Author: Karen Traviss
Publisher: Simon and Schuster
Total Pages: 469
Release: 2019-01-01
Genre: Fiction
ISBN: 1982111860

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The final novel of the Kilo-Five Trilogy by #1 New York Times bestselling author Karen Traviss—part of the expanded universe based on the award-winning video game series Halo! 2553. With the thirty-year-long Covenant War finally over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. Angry and bitter colonists—still wanting to settle scores from an insurrection put on hold for three decades—crave justice…as does a man whose life was torn apart by ONI when his young daughter was abducted for the SPARTAN-II program. Black-ops squad Kilo-Five now find its collective loyalty tested beyond the breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth’s cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with someone long dead, and a conscience that still survives in the most unlikely, undiscovered place…


THE GREAT IMPERSONATION (Spy Thriller Classic)

THE GREAT IMPERSONATION (Spy Thriller Classic)
Author: E. Phillips Oppenheim
Publisher: DigiCat
Total Pages: 202
Release: 2023-12-07
Genre: Fiction
ISBN:

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This carefully crafted ebook: "THE GREAT IMPERSONATION (Spy Thriller Classic)" is formatted for your eReader with a functional and detailed table of contents. German Leopold von Ragastein meets his doppelganger, Englishman Everard Dominey, in Africa, and plans to murder him and steal his identity in order to spy on English high society just prior to World War I. However, doubts of the returned Dominey's true identity begin to arise in this tale of romance, political intrigue, and a (literally) haunting past. E. Phillips Oppenheim, the Prince of Storytellers (1866-1946) was an internationally renowned author of mystery and espionage thrillers. His novels and short stories have all the elements of blood-racing adventure and intrigue and are precursors of modern-day spy fictions.


Wild Cards XI: Dealer's Choice

Wild Cards XI: Dealer's Choice
Author: George R. R. Martin
Publisher: Tor Books
Total Pages: 386
Release: 2020-09-01
Genre: Fiction
ISBN: 1250168147

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Soon to be a TV show! Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. After too many disastrous raids and military embarrassments, the Nats order a full-out, no-holds-barred blitzkrieg against Bloat and his genetic outcasts. The mission is clear: destroy Ellis Island, no survivors. As the final battle rages, the Turtle throws in the towel, Modular Man switches sides, Reflector faces defeat, Legion “dies”—and assassins reach Bloat’s chamber. This is it, folks. The final days of the Rox. The Wild Cards series explodes into apocalyptic battle action, edited by #1 New York Times bestselling author George R. R. Martin and Melinda M. Snodgrass, featuring the writing talents of Edward W. Bryant, Stephen Leigh, John Jos. Miller, George R. R. Martin and Walter Jon Williams. The Wild Cards Universe The Original Triad #1 Wild Cards #2 Aces High #3 Jokers Wild The Puppetman Quartet #4: Aces Abroad #5: Down and Dirty #6: Ace in the Hole #7: Dead Man’s Hand The Rox Triad #8: One-Eyed Jacks #9: Jokertown Shuffle #10: Double Solitaire #11: Dealer's Choice #12: Turn of the Cards The Card Sharks Triad #13: Card Sharks #14: Marked Cards #15: Black Trump #16: Deuces Down #17: Death Draws Five The Committee Triad #18: Inside Straight #19: Busted Flush #20: Suicide Kings American Hero (ebook original) The Fort Freak Triad #21: Fort Freak #22: Lowball #23: High Stakes The American Triad #24: Mississippi Roll #25: Low Chicago #26: Texas Hold 'Em #27: Knaves Over Queens At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


The Cuckoo's Egg

The Cuckoo's Egg
Author: Cliff Stoll
Publisher: Simon and Schuster
Total Pages: 432
Release: 2024-07-02
Genre: Biography & Autobiography
ISBN: 1668048167

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In this white-knuckled true story that is “as exciting as any action novel” (The New York Times Book Review), an astronomer-turned-cyber-detective begins a personal quest to expose a hidden network of spies that threatens national security and leads all the way to the KGB. When Cliff Stoll followed the trail of a 75-cent accounting error at his workplace, the Lawrence Berkeley National Laboratory, it led him to the presence of an unauthorized user on the system. Suddenly, Stoll found himself crossing paths with a hacker named “Hunter” who had managed to break into sensitive United States networks and steal vital information. Stoll made the dangerous decision to begin a one-man hunt of his own: spying on the spy. It was a high-stakes game of deception, broken codes, satellites, and missile bases, one that eventually gained the attention of the CIA. What started as simply observing soon became a game of cat and mouse that ultimately reached all the way to the KGB.