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Spatial Auditory Human-Computer Interfaces

Spatial Auditory Human-Computer Interfaces
Author: Jaka Sodnik
Publisher: Springer
Total Pages: 88
Release: 2015-09-03
Genre: Computers
ISBN: 3319221116

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This book focuses on a special group of auditory interfaces using spatial sound for the representation of information. The addition of information on the location of a selected sound source or a group of sources shows many advantages over a mere single-channel audio. This survey explains the most important limitations of the human hearing system and the perception of spatial sound. It also includes some technical background and basic processing and programming techniques for the creation and reproduction of spatial sounds with different audio equipment. Spatial auditory interfaces have evolved significantly in the last couple of years and can be found in a variety of environments where visual communication is obstructed or completely blocked by other activities, such as walking, driving, flying, operating multimodal virtual displays, etc. An entire chapter of this survey is dedicated to the most important areas of spatial auditory displays: mobile devices and computers, virtual environments, aircrafts and vehicles, visually impaired and blind computers users, and brain-computer interfaces.


Auditory Interfaces

Auditory Interfaces
Author: Stefania Serafin
Publisher: CRC Press
Total Pages: 241
Release: 2022-08-03
Genre: Computers
ISBN: 1000626520

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Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science.


Auditory User Interfaces

Auditory User Interfaces
Author: T.V. Raman
Publisher: Springer Science & Business Media
Total Pages: 156
Release: 2012-12-06
Genre: Computers
ISBN: 1461562252

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Auditory User Interfaces: Toward the Speaking Computer describes a speech-enabling approach that separates computation from the user interface and integrates speech into the human-computer interaction. The Auditory User Interface (AUI) works directly with the computational core of the application, the same as the Graphical User Interface. The author's approach is implemented in two large systems, ASTER - a computing system that produces high-quality interactive aural renderings of electronic documents - and Emacspeak - a fully-fledged speech interface to workstations, including fluent spoken access to the World Wide Web and many desktop applications. Using this approach, developers can design new high-quality AUIs. Auditory interfaces are presented using concrete examples that have been implemented on an electronic desktop. This aural desktop system enables applications to produce auditory output using the same information used for conventional visual output. Auditory User Interfaces: Toward the Speaking Computer is for the electrical and computer engineering professional in the field of computer/human interface design. It will also be of interest to academic and industrial researchers, and engineers designing and implementing computer systems that speak. Communication devices such as hand-held computers, smart telephones, talking web browsers, and others will need to incorporate speech-enabling interfaces to be effective.


Principles and Applications of Spatial Hearing

Principles and Applications of Spatial Hearing
Author: Yôiti Suzuki
Publisher: World Scientific Publishing Company Incorporated
Total Pages: 503
Release: 2011
Genre: Computers
ISBN: 9789814313872

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Section 3. Capturing and controlling the spatial sound field. A study on 3D sound image control by two loudspeakers located in the transverse plane / K. Iida, T. Ishii, and Y. Ishii. Selective listening point audio based on blind signal separation and 3D audio effect / T. Nishino [und weitere]. Selective listening point audio based on blind signal separation and 3D audio effect / T. Nishino. Sweet spot size in virtual sound reproduction : A temporal analysis / Y. Lacouture Parodi and P. Rubak. Psychoacoustic evaluation of different methods for creating individualized, headphone-presented virtual auditory space from B-format room impulse responses / A. Kan, C. Jin, and A. van Schaik. Effects of microphone arrangements on the accuracy of a spherical microphone array (SENZI) in acquiring high-definition 3D sound space information / J. Kodama [und weitere]. Perception-based reproduction of spatial sound with directional audio coding / V. Pulkki [und weitere]. Capturing and recreating auditory virtual reality / R. Duraiswami [und weitere]. Reconstructing sound source directivity in virtual acoustic environments / M. Noisternig, F. Zotter, and B.F.G. Katz. Implementation of real-time room auralization using a surrounding loudspeaker array / T. Okamoto [und weitere]. Spatialisation in audio augmented reality using finger snaps / H. Gamper and T. Lokki. Generation of sound ball : Its theory and implementation / Y.-H. Kim [und weitere]. Estimation of high-resolution sound properties for realizing an editable sound-space system / T. Okamoto, Y. Iwaya, and Y. Suzuki -- Section 4. Applying virtual sound techniques in the real world. Binaural hearing assistance system based on frequency domain binaural model / T. Usagawa and Y. Chisaki. A spatial auditory display for telematic music performances / J. Braasch [und weitere]. Auditory orientation training system developed for blind people using PC-based wide-range 3-D sound technology / Y. Seki [und weitere]. Mapping musical scales onto virtual 3D spaces / J. Villegas and M. Cohen. Sonifying head-related transfer unctions / D. Cabrera and W.L. Martens. Effects of spatial cues on detectability of alarm signals in noisy environments / N. Kuroda [und weitere]. Binaural technique for active noise control assessment / Y. Watanabe and H. Hamada


Auditory Interfaces

Auditory Interfaces
Author: Stefania Serafin
Publisher: Focal Press
Total Pages: 0
Release: 2022
Genre: Computers
ISBN: 9781003260202

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"Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science"--


Virtual Reality

Virtual Reality
Author: National Research Council
Publisher: National Academies Press
Total Pages: 557
Release: 1995-01-13
Genre: Computers
ISBN: 0309051355

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Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.


Contribution of Three-dimensional Sound to the Human-computer Interface

Contribution of Three-dimensional Sound to the Human-computer Interface
Author: Mark Aaron Vershel
Publisher:
Total Pages: 100
Release: 1981
Genre: Computer sound processing
ISBN:

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Sound inherently has a spatial quality, an ability to be localized in three dimensions. This is the essence of 3-D, or spatial, sound. A system capable of recording sounds as digitized samples and playing them back in a localized fashion was developed in the course of this research. This sound system combines special hardware and interactive software to create a system more flexible and powerful than previous systems. The spatial qualities of 3-D sound contribute to man's ability to interact with sound as data. An application which capitalized on these qualities was developed, allowing the user to interact with 3-D sound in a spatial environment. This application, called the Spatial Audio Notemaker, was not unlike a bulletin board, where the paper notes were recorded messages and the bulletin board was the user's environment. Using the Spatial Audio Notemaker, exploration into the manipulation of 3-D sound and the necessary interaction (using voice and gesture) and feedback (both visual and audio) to aid in this manipulation was accomplished.


People and Computers XIX - The Bigger Picture

People and Computers XIX - The Bigger Picture
Author: Tom McEwan
Publisher: Springer Science & Business Media
Total Pages: 509
Release: 2007-12-20
Genre: Computers
ISBN: 1846282497

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As a new medium for questionnaire delivery, the Internet has the potential to revolutionize the survey process. Online (Web-based) questionnaires provide several advantages over traditional survey methods in terms of cost, speed, appearance, flexibility, functionality, and usability [Bandilla et al. 2003; Dillman 2000; Kwak & Radler 2002]. Online-questionnaires can provide many capabilities not found in traditional paper-based questionnaires: they can include pop-up instructions and error messages; they can incorporate links; and it is possible to encode difficult skip patterns making such patterns virtually invisible to respondents. Despite this, and the emergence of numerous tools to support online-questionnaire creation, current electronic survey design typically replicates the look-and-feel of pap- based questionnaires, thus failing to harness the full power of the electronic survey medium. A recent environmental scan of online-questionnaire design tools found that little, if any, support is incorporated within these tools to guide questionnaire design according to best-practice [Lumsden & Morgan 2005]. This paper briefly introduces a comprehensive set of guidelines for the design of online-questionnaires. It then focuses on an informal observational study that has been conducted as an initial assessment of the value of the set of guidelines as a practical reference guide during online-questionnaire design. 2 Background Online-questionnaires are often criticized in terms of their vulnerability to the four standard survey error types: namely, coverage, non-response, sampling, and measurement errors.


An Investigation of Eyes-free Spatial Auditory Interfaces for Mobile Devices

An Investigation of Eyes-free Spatial Auditory Interfaces for Mobile Devices
Author: Yolanda Vazquez-Alvarez
Publisher:
Total Pages:
Release: 2013
Genre:
ISBN:

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Auditory interfaces offer a solution to the problem of effective eyes-free mobile interactions. However, a problem with audio, as opposed to visual displays, is dealing with multiple simultaneous information streams. Spatial audio can be used to differentiate between different streams by locating them into separate spatial auditory streams. In this thesis, we consider which spatial audio designs might be the most effective for supporting multiple auditory streams and the impact such spatialisation might have on the users' cognitive load. An investigation is carried out to explore the extent to which 3D audio can be effectively incorporated into mobile auditory interfaces to offer users eyes-free interaction for both multitasking and accessing location-based information. Following a successful calibration of the 3D audio controls on the mobile device of choice for this work (the Nokia N95 8GB), a systematic evaluationof 3D audio techniques is reported in the experimental chapters of this thesis which considered the effects of multitasking, multi-level displays, as well as differences between egocentric and exocentric designs. One experiment investigates the implementation and evaluation of a number of different spatial (egocentric) and non-spatial audio techniques for supporting eyes-free mobile multitasking that included spatial minimisation. The efficiency and usability of these techniques was evaluated under varying cognitive load. This evaluation showed an important interaction between cognitive load and the method used to present multiple auditory streams. The spatial minimisation technique offered an effective means of presenting and interacting with multiple auditory streams simultaneously in a selective-attention task (low cognitive load) but it was not as effective in a divided-attention task (high cognitive load), in which the interaction benefited significantly from the interruption of one of the stream. Two further experiments examine a location-based approach to supporting multiple information streams in a realistic eyes-free mobile environment. An initial case study was conducted in an outdoor mobile audio-augmented exploratory environment that allowed for the analysis and description of user behaviour in a purely exploratory environment. 3D audio was found to be an effective technique to disambiguate multiple sound sources in a mobile exploratory environment and to provide a more engaging and immersive experience as well as encouraging an exploratory behaviour. A second study extended the work of the previous case study by evaluating a number of complex multi-level spatial auditory displays that enabled interaction with multiple location-based information in an indoor mobile audio-augmented exploratory environment. It was found that a consistent exocentric design across levels failed to reduce workload or increase user satisfaction, so this design was widely rejected by users. However, the rest of spatial auditory displays tested in this study encouraged an exploratory behaviour similar to that described in the previous case study, here further characterised by increased user satisfaction and low perceived workload.


Handbook of Virtual Environments

Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
Total Pages: 1273
Release: 2002-01-01
Genre: Technology & Engineering
ISBN: 080583270X

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This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.