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Soulcalibur® III

Soulcalibur® III
Author: Adam Davis
Publisher: BradyGames
Total Pages: 208
Release: 2005-10
Genre: Games & Activities
ISBN: 9780744005981

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BradyGames' SOULCALIBURIII Official Fighter's Guide includes the following: Extensive "versus" strategy. Detailed area maps pinpointing unlockables. Complete coverage of all character movelists and techniques. In-depth content of the various game modes such as create your own fighter and edge master mode Signature Series guide provides bonus poster and much more! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale North America only.


Devil May Cry Series

Devil May Cry Series
Author:
Publisher: PediaPress
Total Pages: 127
Release:
Genre:
ISBN:

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Soul Calibur V

Soul Calibur V
Author: FuturePress (Firm)
Publisher: Prima Games
Total Pages: 0
Release: 2012-02
Genre: Imaginary wars and battles
ISBN: 9783869930558

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SoulCalibur V picks up 17 years after the events of SoulCalibur IV with new heroes and returning warriors clashing in an epic showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with the Soul swords.


Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
Author: Robin James Stuart Sloan
Publisher: CRC Press
Total Pages: 175
Release: 2015-05-07
Genre: Computers
ISBN: 1498760260

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more


Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Author: Alexis Pulos
Publisher: Springer
Total Pages: 223
Release: 2016-12-24
Genre: Social Science
ISBN: 3319438174

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This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.


Terms of Play

Terms of Play
Author: Zach Waggoner
Publisher: McFarland
Total Pages: 245
Release: 2013-06-06
Genre: Games & Activities
ISBN: 0786469706

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This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.


Japanese Culture Through Videogames

Japanese Culture Through Videogames
Author: Rachael Hutchinson
Publisher: Routledge
Total Pages: 534
Release: 2019-05-28
Genre: Games & Activities
ISBN: 0429655940

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Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.


SPIN

SPIN
Author:
Publisher:
Total Pages: 112
Release: 2005-11
Genre:
ISBN:

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From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.


Rapunzel and the Lost Lagoon: A Tangled Novel

Rapunzel and the Lost Lagoon: A Tangled Novel
Author: Leila Howland
Publisher: Disney Electronic Content
Total Pages: 284
Release: 2017-09-05
Genre: Juvenile Fiction
ISBN: 1368002293

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Rapunzel is not your typical princess. For one thing, she has returned to her kingdom after eighteen years spent trapped in a tower and she's still getting to know her parents. For another, she has to get used to royal customs, like the proper ways to sit and curtsy, when she'd really rather climb a tree and paint. Plus, she hates wearing shoes. Cassandra is not your typical lady-in-waiting. As the daughter of the captain of the guard, she has grown up fascinated by security and weaponry. It has been her life's goal to become a soldier in the guard, and princess-sitting doesn't really fit into her plan—especially when that princess's aggravating boyfriend is always hanging around. But when Rapunzel and Cassandra stumble upon a secret lagoon said to hold the key to the kingdom's greatest power, it will be up to them to solve the mystery... before someone more sinister does. Follow this tale of adventure and intrigue, love and destiny, and, most important, friendship.


Nintendo Heroes

Nintendo Heroes
Author: Tracey West
Publisher: Scholastic
Total Pages: 74
Release: 2006-01-01
Genre: Children's stories
ISBN: 9780439843645

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Link and his fairy guide, Navi, are journeying through Hyrule when they learn that an interdimensional portal has been opened and is sucking in anything and everything that gets near it!