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Soul Calibur IV

Soul Calibur IV
Author: Adam Deats
Publisher: BradyGames
Total Pages: 0
Release: 2008
Genre: Games & Activities
ISBN: 9780744010060

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What's Within Your Soul? The epic struggle between the holy sword Soul Calibur and its cursed counterpart, Soul Edge, comes full circle as the next chapter in the battle begins. Part of BradyGames' Signature Series, this indispensible guide prepares you for deadly combat against formidable combatants from all over the world--and from a galaxy far, far away... Exhaustive Character Content Comprehensive profiles and combat analysis for all 34 fighters--26 standard and 5 bonus characters, plus Darth Vader, Yoda, and The Apprentice! Complete Movelists We provide all the moves for every character, and we show you the deadliest ways to use them! Expert Fighting Tactics Fully exploit Soul Crushes, Critical Finishes, and our devastating combos--gain the advantage at any range and in any situation! Tower of Souls Coverage Completion requirements and item awards for every floor of both Ascent and Descent modes! That's Not All! Complete Achievement and Honor Award Lists, Full Weapon Coverage, Game Secrets and Unlockables, Including Bonus Costumes and Items, and Much More! Platform: PS3, Xbox 360 Genre: FightingThis product is available for sale in North America and Europe.


Soulcalibur IV

Soulcalibur IV
Author: Maciej Kurowiak
Publisher: Litres
Total Pages: 104
Release: 2020-08-04
Genre: Computers
ISBN: 5042740686

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Poradnik do gry „Soul Calibur IV” pomoże ukończyć Tower of Lost Souls oraz zdobyć wszystkie punkty osiągnięć. Znajdziecie tu opis każdego piętra wieży, listę wszystkich umiejętności, wskazówki dotyczące sterowania i wykonywania trudniejszych technik. Soulcalibur IV – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Ascending 1F – 10F (Tower of Lost Souls) Sterowanie (cz.1) Power Skills (Skills) Sterowanie (cz.2) Descending (Tower of Lost Souls) Gauge Skills (Skills) Ascending 21F – 30F (Tower of Lost Souls) Ascending 41F – 50F (Tower of Lost Souls) Impact Skills (Skills) Boost Skills (Skills) Informacja o grze Soul Calibur IV to kolejna bijatyka z popularnej serii, traktującej o walkach mistrzów posługiwania się rozmaitymi typami broni. Niniejsza pozycja jest zarazem pierwszą we wspomnianym cyklu, zapowiedzianą wyłącznie z myślą o konsoli PlayStation 3 i Xbox 360. Gra Soulcalibur IV, dobrze przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku bijatyk. Tytuł wydany został w Polsce w 2008 roku i dostępny jest na platformach: PS3, X360. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.


Soul Calibur

Soul Calibur
Author: Adam Deats
Publisher: BradyGames
Total Pages: 0
Release: 2008-07-22
Genre: Computer games
ISBN: 9780744010312

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What's Within Your Soul? The epic struggle between the holy sword Soul Calibur and its cursed counterpart, Soul Edge, comes full circle as the next chapter in the battle begins. Part of BradyGames' Signature Series, this indispensible guide prepares you for deadly combat against formidable combatants from all over the world--and from a galaxy far, far away... Exhaustive Character Content Comprehensive profiles and combat analysis for all 34 fighters--26 standard and 5 bonus characters, plus Darth Vader, Yoda, and The Apprentice! Complete Movelists We provide all the moves for every character, and we show you the deadliest ways to use them! Expert Fighting Tactics Fully exploit Soul Crushes, Critical Finishes, and our devastating combos--gain the advantage at any range and in any situation! Tower of Souls Coverage Completion requirements and item awards for every floor of both Ascent and Descent modes! That's Not All! Complete Achievement and Honor Award Lists, Full Weapon Coverage, Game Secrets and Unlockables, Including Bonus Costumes and Items, and Much More! BradyGames' SOULCALIBUR IV Limited Edition Fighter's Guide also includes the soundtrack to SOULCALIBUR IV on CD! Platform: PS3, Xbox 360 Genre: FightingThis product is available for sale in North America and Europe.


1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
Total Pages: 1773
Release: 2011-12-05
Genre: Games & Activities
ISBN: 1844037150

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In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.


Game Anim

Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
Total Pages: 307
Release: 2021-04-19
Genre: Computers
ISBN: 1000357805

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The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.


The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.


Soul Calibur V

Soul Calibur V
Author: FuturePress (Firm)
Publisher: Prima Games
Total Pages: 0
Release: 2012-02
Genre: Imaginary wars and battles
ISBN: 9783869930558

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SoulCalibur V picks up 17 years after the events of SoulCalibur IV with new heroes and returning warriors clashing in an epic showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with the Soul swords.


Trigger Happy

Trigger Happy
Author: Steven Poole
Publisher: Arcade Publishing
Total Pages: 268
Release: 2004
Genre: Computers
ISBN: 9781559705981

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Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.


Air Gear

Air Gear
Author: Oh!Great
Publisher: Kodansha Comics
Total Pages: 194
Release: 2016-02-23
Genre: Comics & Graphic Novels
ISBN: 1682331806

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Ikki Minami is a junior high school student with a dream – to become the best Air Trek rider in town. It won’t be easy, as he faces a lot of competition from boys and girls alike. What is Air Trek? Just the latest craze that involves taking a two-wheel inline skate and adding a motor, suspension and a shock absorber to enable the wearer to execute the wildest, wackiest, most aggressive moves you can imagine. Ikki has a lot to learn as he fights his way to the top in this wild, sexy manga from the creator of Tenjho Tenge!


Tenjho Tenge

Tenjho Tenge
Author: Oh! great
Publisher: DC Comics
Total Pages: 220
Release: 2005
Genre: Comics & Graphic Novels
ISBN: 9781401205638

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The "F" team/group attacks have split up the Juken Club, and it won't be easy for Masataka get them back together. He can only do it by defeating Madoka, the final "F" fighter with the spirit to strip down to the bare essentials (in every sense) to go up against him. Her boss has reason to believe that the Juken Club presents a real threat -- but even Madoka's loyalty to the mysterious Sohaku is questioned as the story behind her allegiance is explained. Bob's in the hospital, Aya's prisoner and the resurrected Fu Chien's furious... things have Never looked worse for the Juken Club!