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Software Prototyping in Data and Knowledge Engineering

Software Prototyping in Data and Knowledge Engineering
Author: G. Guida
Publisher: Springer Science & Business Media
Total Pages: 416
Release: 2013-03-07
Genre: Computers
ISBN: 940114267X

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This monograph describes an innovative prototyping framework for data and knowledge intensive systems. The proposed approach will prove especially useful for advanced and research-oriented projects that aim to develop a traditional database perspective into fully-fledged advanced database approaches and knowledge engineering technologies. The book is organised in two parts. The first part, comprising chapters 1 to 4, provides an introduction to the concept of prototyping, to database and knowledge-based technologies, and to the main issues involved in the integration of data and knowledge engineering. The second part, comprising chapters 5 to 12, illustrates the proposed approach in technical detail. Audience: This volume will be of interest to researchers in the field of databases and knowledge engineering in general, and for software designers and knowledge engineers who aim to expand their expertise in data and knowledge intensive systems.


Advances in Software Engineering and Knowledge Engineering

Advances in Software Engineering and Knowledge Engineering
Author: Vincenzo Ambriola
Publisher: World Scientific
Total Pages: 208
Release: 1993
Genre: Computers
ISBN: 9789810215941

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The papers collected in the book were invited by the editors as tutorial courses or keynote speeches for the Fourth International Conference on Software Engineering and Knowledge Engineering. It was the editors' intention that this book should offer a wide coverage of the main topics involved with the specifications, prototyping, development and maintenance of software systems and knowledge-based systems. The main issues in the area of software engineering and knowledge engineering are addressed and for each analyzed topic the corresponding of state research is reported.


Prototyping

Prototyping
Author: Reinhard Budde
Publisher: Springer
Total Pages: 232
Release: 1992
Genre: Computers
ISBN:

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Prototyping is an approach used in evolutionary system development. In this book, the authors show which forms of prototyping can be employed to tackle which problems. They take a look at the tools used in everyday software development with a view to determining their suitability for prototyping, and attempt to elucidate prototyping as a methodological concept. Part I of the book looks at prototyping as an approach for constructing and evaluating models. Traditional approaches and phase-oriented life cycle plans are discussed. Prototyping overcomes fundamental problems associated with life cycle plans. The authors present their own concept of evolutionary system development. Part II shows to what extent technical support of evolutionary system development is possible. Various tools for supporting prototyping are discussed and prospective trends are indicated. Criteria are listed to help the reader choose between the various development environments currently available or likely to become available in the near future. Case studies are used to illustrate how prototype construction can be integrated in software projects.


Approaches to Prototyping

Approaches to Prototyping
Author: R. Budde
Publisher: Springer Science & Business Media
Total Pages: 468
Release: 2012-12-06
Genre: Computers
ISBN: 3642697968

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"This conference will focus on the user-oriented development of information systems. Against a background of recent concepts for the implementation of distributed systems based on workstation computers, various communicational, organizational and social issues gain increasing importance in the construct ion of computer based information systems. There is an urgent need to integrate end-users and other affected groups into the development process. New strategies for system development are thus needed. " This was the beginning of the Call for Papers to the Working Conference on Prototyping. Working in the fields of user-oriented software construct ion and the analysis of communication problems between developers and users we, that is the GMD team involved in this conference and in preparing its Proceedings, sooner or later came across various new concepts to overcome the problems sketched above. Concepts focusing on the quick construct ion of an operative system such as "rapid prototyping" or concepts aiming at the human and organizational side of the development process such as "Systemeering". Even on a second look, the multitude of different approaches, terms and tools still caused confusion. But despite the differences every concept seemed to have something to do with "Prototyping". This, however, proved to be of little help to us, because the term "Prototyping" itself turned out to be quite "fuzzy". In this obviously confused situation we decided that it was time for a working con ference.


Software Engineering and Knowledge Engineering

Software Engineering and Knowledge Engineering
Author: W. David Hurley
Publisher: World Scientific
Total Pages: 340
Release: 1995
Genre: Computers
ISBN: 9789812798022

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This volume focuses on current and future trends in the interplay between software engineering and artificial intelligence. This interplay is now critical to the success of both disciplines, and it also affects a wide range of subject areas. The articles in this volume survey the significant work that has been accomplished, describe the state of the art, analyze the current trends, and predict which future directions have the most potential for success. Areas covered include requirements engineering, real-time systems, reuse technology, development environments and meta-environments, process representations, safety-critical systems, and metrics and measures for processes and products.


Knowledge-based Software Development for Real-time Distributed Systems

Knowledge-based Software Development for Real-time Distributed Systems
Author: Jeffrey J.-P. Tsai
Publisher: World Scientific
Total Pages: 244
Release: 1993
Genre: Computers
ISBN: 9789810211288

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The interplay of artificial intelligence and software engineering has been an interesting and an active area in research institution and industry. This book covers the state of the art in the use of knowledge-based approaches for software specification, design, implementation, testing and debugging. Starting with an introduction to various software engineering paradigms and knowledge-based software systems, the book continues with the discussion of using hybrid knowledge representation as a basis to specify software requirements, to facilitate specification analysis and transformation of real-time distributed software systems. A formal requirements specification language using non-monotonic logic, temporal logic, frames and production systems for new software engineering paradigms (such as rapid prototyping, operational specification and transformational implementation) is also discussed in detail. Examples from switching and other applications are used to illustrate the requirements language. Finally, the development, specification and verification of knowledge-based systems are investigated.


Creating and Using Virtual Prototyping Software

Creating and Using Virtual Prototyping Software
Author: Douglass E. Post
Publisher: Addison-Wesley Professional
Total Pages: 401
Release: 2021-12-28
Genre: Computers
ISBN: 0136567010

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Develop, Deploy, and Sustain High-Performance Virtual Prototyping for Advanced R&D Organizations must reduce time-to-market, costs, and risks while producing higher-quality products that grow ever more complex. In response, many are turning to advanced software for rapidly creating and analyzing virtual prototypes, and accurately predicting the performance and behavior of the systems they represent. This requires a deep understanding of physics-based digital engineering and high-performance computing, as well as unique organizational and management skills. Now, Douglass Post and Richard Kendall bring together knowledge that engineers, scientists, developers, and managers will need to build, deploy, and sustain these specialized applications—including information previously available only in proprietary environments. Post and Kendall illuminate key issues with a detailed book-length case study based on their work at the U.S. DoD's pioneering Computational Research and Engineering Acquisition Tools and Environments (CREATE) program, which developed eleven of the field's most advanced software tools. You'll find a detailed roadmap for planning, organizing, managing, and navigating complex organizations to successful delivery; as well as detailed descriptions of each step in the process, with clear rationales and concrete examples. The authors share detailed references, a convenient glossary and bibliography, sidebars on overcoming real-world challenges, and more. The book reviews the essentials of computational engineering and science and the pivotal role of virtual prototyping. It helps readers to: Plan and manage the paradigm shift from physical to virtual prototyping Establish, execute, and evolve Agile processes for developing virtual prototyping software Understand and implement virtual prototyping tools and workflows Verify and validate prototyping systems to ensure accuracy and utility Recruit and retain a specialized workforce, and train and support users Explore additional emerging roles for virtual prototyping


Prototyping

Prototyping
Author: M. Lipp
Publisher: Pergamon
Total Pages: 230
Release: 1986
Genre: Computers
ISBN:

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Object-oriented Rapid Prototyping

Object-oriented Rapid Prototyping
Author: John L. Connell
Publisher: Prentice Hall
Total Pages: 232
Release: 1995
Genre: Computers
ISBN:

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For programmers interested in object-oriented methods, this how-to book provides a guide for understanding and practicing one of the new development paradigms--the object-oriented rapid prototyper--that can produce high-quality, clearly-documented, easily-maintainable software providing the highest possible user satisfaction with minimum total effort.