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Guide to the Software Engineering Body of Knowledge (Swebok(r))

Guide to the Software Engineering Body of Knowledge (Swebok(r))
Author: IEEE Computer Society
Publisher:
Total Pages: 348
Release: 2014
Genre: Computer software
ISBN: 9780769551661

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In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).


Software Engineering 2004

Software Engineering 2004
Author: ACM/IEEE-CS Joint Task Force on Computing Curricula
Publisher:
Total Pages: 152
Release: 2006
Genre: Computers
ISBN:

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SE 2004 provides guidance on what should constitute an undergraduate software engineering education. This report takes into account much of the work that has been done in software engineering education over the last quarter of a century. This volume represents the first such effort by the ACM and the IEEE-CS to develop curriculum guidelines for software engineering.


Essentials of Software Engineering

Essentials of Software Engineering
Author: Frank Tsui
Publisher: Jones & Bartlett Learning
Total Pages: 410
Release: 2011
Genre: Computers
ISBN: 0763785342

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Computer Architecture/Software Engineering


Refinement Techniques in Software Engineering

Refinement Techniques in Software Engineering
Author: Ana Cavalcanti
Publisher: Springer
Total Pages: 402
Release: 2006-10-11
Genre: Computers
ISBN: 3540462546

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This tutorial book presents an augmented selection of the material presented at the First Pernambuco Summer School on Software Engineering, PSSE 2004, held in Receife, Brazil in November/December 2004, jointly with the Brazilian Symposium on Formal Methods (SBMF 2004). The seven tutorial lectures presented are the thoroughly revised versions of the contributions from the invited lecturers. The courses cover a wide spectrum of topics.


Categories for Software Engineering

Categories for Software Engineering
Author: Jose Luiz Fiadeiro
Publisher: Springer Science & Business Media
Total Pages: 255
Release: 2005-08-09
Genre: Computers
ISBN: 354026891X

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Demonstrates how category theory can be used for formal software development. The mathematical toolbox for the Software Engineering in the new age of complex interactive systems.


Formal Engineering for Industrial Software Development

Formal Engineering for Industrial Software Development
Author: Shaoying Liu
Publisher: Springer Science & Business Media
Total Pages: 410
Release: 2013-03-09
Genre: Computers
ISBN: 3662072874

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In any serious engineering discipline, it would be unthinkable to construct a large system without having a precise notion of what is to be built and without verifying how the system is expected to function. Software engineering is no different in this respect. Formal methods involve the use of mathematical notation and calculus in software development; such methods are difficult to apply to large-scale systems with practical constraints (e.g., limited developer skills, time and budget restrictions, changing requirements). Here Liu claims that formal engineering methods may bridge this gap. He advocates the incorporation of mathematical notation into the software engineering process, thus substantially improving the rigor, comprehensibility and effectiveness of the methods commonly used in industry. This book provides an introduction to the SOFL (Structured Object-Oriented Formal Language) method that was designed and industry-tested by the author. Written in a style suitable for lecture courses or for use by professionals, there are numerous exercises and a significant real-world case study, so the readers are provided with all the knowledge and examples needed to successfully apply the method in their own projects.


Facts and Fallacies of Software Engineering

Facts and Fallacies of Software Engineering
Author: Robert L. Glass
Publisher: Addison-Wesley Professional
Total Pages: 218
Release: 2003
Genre: Computers
ISBN: 9780321117427

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Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references.


Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering
Author: Jutta Eckstein
Publisher: Springer Science & Business Media
Total Pages: 372
Release: 2004-06-01
Genre: Computers
ISBN: 3540221379

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Software development is being revolutionized. The heavy-weight processes of the 1980s and 1990s are being replaced by light-weight, so called agile processes. Agile processes move the focus of software development back to what really matters: running software. This is only made possible by accepting that software developmentisacreativejobdoneby,with,andforindividualhumanbeings.For this reason, agile software development encourages interaction, communication, and fun. This was the focus of the Fifth International Conference on Extreme P- grammingandAgileProcessesinSoftwareEngineeringwhichtookplacebetween June 6 and June 10, 2004 at the conference center in Garmisch-Partenkirchen at the foot of the Bavarian Alps near Munich, Germany. In this way the conference provided a unique forum for industry and academic professionals to discuss their needs and ideas for incorporating Extreme Programming and Agile Metho- logies into their professional life under consideration of the human factor. We celebrated this year’s conference by re?ecting on what we had achieved in the last half decade and we also focused on the challenges we will face in the near future.


Advances in Computers

Advances in Computers
Author: Marvin Zelkowitz
Publisher: Elsevier
Total Pages: 368
Release: 2004-07-20
Genre: Computers
ISBN: 9780080471907

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Advances in Computers covers new developments in computer technology. Most chapters present an overview of a current subfield within computer science, with many citations, and often include new developments in the field by the authors of the individual chapters. Topics include hardware, software, theoretical underpinnings of computing, and novel applications of computers. This volume emphasizes software engineering issues in the design of new software systems. The use of the new emerging agile methods is presented as well as timeboxing and model based software engineering (MBASE) as techniques to manage large scale developments. The book series is a valuable addition to university courses that emphasize the topics under discussion in that particular volume as well as belonging on the bookshelf of industrial practitioners who need to implement many of the technologies that are described. In-depth surveys and tutorials on new computer technology Well-known authors and researchers in the field Extensive bibliographies with most chapters Important chapters on new technologies for software development: agile methods, time boxing, MBASE


A Discipline for Software Engineering

A Discipline for Software Engineering
Author: Watts S. Humphrey
Publisher: Pearson Education India
Total Pages: 824
Release: 1995-09
Genre:
ISBN: 9788131703809

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