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Softimage XSI Character Animation F/x and Design

Softimage XSI Character Animation F/x and Design
Author: Chris Maraffi
Publisher: Coriolis Group Books
Total Pages: 0
Release: 2001
Genre: Computer animation
ISBN: 9781576106426

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Featuring Softimage scene examples and movies, as well as essential files, exercises, and artwork on CD-ROM, a hands-on introduction to three-dimensional character design offers step-by-step instruction in shape animation, muscle control, squash and stretch effects, modeling techniques, and more. Original. (Intermediate).


Maya Character Creation

Maya Character Creation
Author: Chris Maraffi
Publisher: New Riders
Total Pages: 385
Release: 2003-09-11
Genre: Computers
ISBN: 0132798239

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.


MEL Scripting a Character Rig in Maya

MEL Scripting a Character Rig in Maya
Author: Chris Maraffi
Publisher: Peachpit Press
Total Pages: 369
Release: 2010-04-16
Genre: Computers
ISBN: 0132104180

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Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.


Character Animation: 2D Skills for Better 3D

Character Animation: 2D Skills for Better 3D
Author: Steve Roberts
Publisher: Taylor & Francis
Total Pages: 300
Release: 2012-08-06
Genre: Art
ISBN: 113614093X

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Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.


XSI Illuminated--character

XSI Illuminated--character
Author: Anthony Rossano
Publisher:
Total Pages: 0
Release: 2002
Genre: Computer animation
ISBN: 9780970753045

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Experience XSI 4

Experience XSI 4
Author: Aaron Sims
Publisher: Thomson Course Technology
Total Pages: 264
Release: 2004
Genre: Computer animation
ISBN: 9781592004607

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This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.


Blender 3D for Graphics Designers to Animate, Visual Efects & Motion Graphics

Blender 3D for Graphics Designers to Animate, Visual Efects & Motion Graphics
Author: Mark Myers
Publisher: Independently Published
Total Pages: 672
Release: 2019-09-28
Genre:
ISBN: 9781696210850

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Blender Animation is an open source, 3D animation tool designed to build visual effects for movies, games, printed models, or other simulation applications. It uses 3D modeling to create realistic effects across the entire 3D pipeline from modeling to rendering to video editing. It's a community project with input from hundreds of community members. It features production level camera and object tracking, a wide array of modeling tools (including full N-gon support), and a powerful built-in tracer engine (Cycles). It allows you to draw 2D directly in the program and contains high-level support for character animation So Learn to Create 3D Animations, Game Art and Visual Effects with Blender Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it's open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender's toolset is often directly compared to top programs in the 3D field costing thousands, like Maya or 3ds Max. AND Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools This Book Help You To Create 3d Characters , animation and game Sequence , video editing So Buy This Book Now


Elemental Magic, Volume I

Elemental Magic, Volume I
Author: Joseph Gilland
Publisher: Taylor & Francis
Total Pages: 325
Release: 2012-12-12
Genre: Computers
ISBN: 1136137254

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Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.


Character Animation Fundamentals

Character Animation Fundamentals
Author: Steve Roberts
Publisher: CRC Press
Total Pages: 457
Release: 2012-09-10
Genre: Art
ISBN: 1136129502

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Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.


Character Animation in Depth

Character Animation in Depth
Author: Doug Kelly
Publisher: Coriolis Group Books
Total Pages: 1032
Release: 1998
Genre: Computers
ISBN:

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Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.