Simulation Games in Action
Author | : Colin J. Marsh |
Publisher | : |
Total Pages | : 129 |
Release | : 1979 |
Genre | : Educational games |
ISBN | : 9780868960593 |
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Author | : Colin J. Marsh |
Publisher | : |
Total Pages | : 129 |
Release | : 1979 |
Genre | : Educational games |
ISBN | : 9780868960593 |
Author | : H A Davison |
Publisher | : Routledge |
Total Pages | : 204 |
Release | : 2013-09-05 |
Genre | : Education |
ISBN | : 1136223789 |
First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.
Author | : Clark Aldrich |
Publisher | : John Wiley & Sons |
Total Pages | : 578 |
Release | : 2009-09-17 |
Genre | : Business & Economics |
ISBN | : 0470506741 |
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Author | : Toshiyuki Kaneda |
Publisher | : Springer Nature |
Total Pages | : 309 |
Release | : 2022-01-03 |
Genre | : Business & Economics |
ISBN | : 9811620113 |
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Author | : Cathy S. Greenblat |
Publisher | : John Wiley & Sons |
Total Pages | : 470 |
Release | : 1975 |
Genre | : Social Science |
ISBN | : |
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 1609601963 |
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 64 |
Release | : 2013-12-27 |
Genre | : Computers |
ISBN | : 0133812200 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : R. H. Buskirk |
Publisher | : |
Total Pages | : 408 |
Release | : 1976 |
Genre | : |
ISBN | : |
Author | : Lynn Quitman Troyka |
Publisher | : Prentice Hall |
Total Pages | : 168 |
Release | : 1975 |
Genre | : Education |
ISBN | : |
Author | : Marcin Wardaszko |
Publisher | : Akademia Leona Kozminskiego |
Total Pages | : 687 |
Release | : 2019-08-30 |
Genre | : Business & Economics |
ISBN | : 8366502015 |
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.