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Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2164
Release: 2010-11-30
Genre: Games & Activities
ISBN: 1609601963

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.


Elegant Simulations: From Simple Oscillators To Many-body Systems

Elegant Simulations: From Simple Oscillators To Many-body Systems
Author: Julien Clinton Sprott
Publisher: World Scientific
Total Pages: 325
Release: 2022-12-20
Genre: Science
ISBN: 9811263582

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A recent development is the discovery that simple systems of equations can have chaotic solutions in which small changes in initial conditions have a large effect on the outcome, rendering the corresponding experiments effectively irreproducible and unpredictable. An earlier book in this sequence, Elegant Chaos: Algebraically Simple Chaotic Flows provided several hundred examples of such systems, nearly all of which are purely mathematical without any obvious connection with actual physical processes and with very limited discussion and analysis.In this book, we focus on a much smaller subset of such models, chosen because they simulate some common or important physical phenomenon, usually involving the motion of a limited number of point-like particles, and we discuss these models in much greater detail. As with the earlier book, the chosen models are the mathematically simplest formulations that exhibit the phenomena of interest, and thus they are what we consider 'elegant.'Elegant models, stripped of unnecessary detail while maximizing clarity, beauty, and simplicity, occupy common ground bordering both real-world modeling and aesthetic mathematical analyses. A computational search led one of us (JCS) to the same set of differential equations previously used by the other (WGH) to connect the classical dynamics of Newton and Hamilton to macroscopic thermodynamics. This joint book displays and explores dozens of such relatively simple models meeting the criteria of elegance, taste, and beauty in structure, style, and consequence.This book should be of interest to students and researchers who enjoy simulating and studying complex particle motions with unusual dynamical behaviors. The book assumes only an elementary knowledge of calculus. The systems are initial-value iterated maps and ordinary differential equations but they must be solved numerically. Thus for readers a formal differential equations course is not at all necessary, of little value and limited use.


Geostatistical Simulations

Geostatistical Simulations
Author: M. Armstrong
Publisher: Springer Science & Business Media
Total Pages: 258
Release: 2013-06-29
Genre: Mathematics
ISBN: 940158267X

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When this two-day meeting was proposed, it was certainly not conceived as a celebration, much less as a party. However, on reflection, this might have been a wholly appropriate gesture because geostatistical simulation came of age this year: it is now 21 years since it was first proposed and implemented in the form of the turning bands method. The impetus for the original development was the mining industry, principally the problems encountered in mine planning and design based on smoothed estimates which did not reflect the degree of variability and detail present in the real, mined values. The sustained period of development over recent years has been driven by hydrocarbon applications. In addition to the original turning bands method there are now at least six other established methods of geostatistical simulation. Having reached adulthood, it is entirely appropriate that geostatistical simulation should now be subjected to an intense period of reflection and assessment. That we have now entered this period was evident in many of the papers and much of the discussion at the Fontainebleau meeting. Many questions were clearly articulated for the first time and, although many ofthem were not unambiguously answered, their presentation at the meeting and publication in this book will generate confirmatory studies and further research.


Plasma Simulations by Example

Plasma Simulations by Example
Author: Lubos Brieda
Publisher: CRC Press
Total Pages: 348
Release: 2019-12-13
Genre: Science
ISBN: 0429801068

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The study of plasmas is crucial in improving our understanding of the universe, and they are being increasingly utilised in key technologies such as spacecraft thrusters, plasma medicine, and fusion energy. Providing readers with an easy to follow set of examples that clearly illustrate how simulation codes are written, this book guides readers through how to develop C++ computer codes for simulating plasmas primarily with the kinetic Particle in Cell (PIC) method. This text will be invaluable to advanced undergraduates and graduate students in physics and engineering looking to learn how to put the theory to the test. Features: Provides a step-by-step introduction to plasma simulations with easy to follow examples Discusses the electrostatic and electromagnetic Particle in Cell (PIC) method on structured and unstructured meshes, magnetohydrodynamics (MHD), and Vlasov solvers Covered topics include Direct Simulation Monte Carlo (DSMC) collisions, surface interactions, axisymmetry, and parallelization strategies. Lubos Brieda has over 15 years of experience developing plasma and gas simulation codes for electric propulsion, contamination transport, and plasma-surface interactions. As part of his master’s research work, he developed a 3D ES-PIC electric propulsion plume code, Draco, which is to this date utilized by government labs and private aerospace firms to study plasma thruster plumes. His Ph.D, obtained in 2012 from George Washington University, USA, focused on a multi-scale model for Hall thrusters utilizing fluid-kinetic hybrid PIC codes. He has since then been involved in numerous projects involving development and the use of plasma simulation tools. Since 2014 he has been teaching online courses on plasma simulations through his website: particleincell.com.


Clinical Trial Simulations

Clinical Trial Simulations
Author: Holly H. C. Kimko
Publisher: Springer Science & Business Media
Total Pages: 540
Release: 2010-12-09
Genre: Medical
ISBN: 1441974156

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This edition includes both updates and new uses and issues concerning CTS, along with case studies of how clinical trial simulations are being applied in various therapeutic and application areas. Importantly, the book expands on the utility of CTS for informing decisions during drug development and regulatory review. Each chapter author was selected on the basis of demonstrated expertise in state-of-the-art application of CTS. The target audience for this volume includes researchers and scientists who wish to consider use of simulations in the design, analysis, or regulatory review and guidance of clinical trials. This book does not embrace all aspects of trial design, nor is it intended as a complete recipe for using computers to design trials. Rather, it is an information source that enables the reader to gain understanding of essential background and knowledge for practical applications of simulation for clinical trial design and analysis. It is assumed that the reader has a working understanding of pharmacokinetics and pharmacodynamics, modeling, pharmacometric analyses, and/or the drug development and regulatory processes.


Learning Online with Games, Simulations, and Virtual Worlds

Learning Online with Games, Simulations, and Virtual Worlds
Author: Clark Aldrich
Publisher: John Wiley & Sons
Total Pages: 136
Release: 2009-09-22
Genre: Education
ISBN: 0470438347

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Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University


Computer Simulations of Space Societies

Computer Simulations of Space Societies
Author: William Sims Bainbridge
Publisher: Springer
Total Pages: 254
Release: 2018-06-09
Genre: Computers
ISBN: 3319905600

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At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.


Simulations in Bulk Solids Handling

Simulations in Bulk Solids Handling
Author: Don McGlinchey
Publisher: John Wiley & Sons
Total Pages: 277
Release: 2023-04-24
Genre: Technology & Engineering
ISBN: 3527350101

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Simulations in Bulk Solids Handling Valuable resource for engineers and professionals dealing with bulk granular or powdered materials across industries using Discrete Element Methods (DEM) In many traditional university engineering programmes, no matter whether undergraduate or postgraduate, the behavior of granular materials is not covered in depth or at all. This omission leaves recent engineering graduates with little formal education in the major industrial area of bulk solids handling. This book teaches young professionals and engineers to find appropriate solutions for handling granular and powdered materials. It also provides valuable information for experienced engineers to gain an understanding and appreciation of the most significant simulation methods–DEM chief amongst them. For any student or professional involved with bulk solids handling, this book is a key resource to understand the most efficient and effective stimulation methods that are available today. Its comprehensive overview of the topic allows for upcoming professionals to ensure they have adequate knowledge in the field and for experienced professionals to improve their skills and processes.


Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations
Author: Adrian Dobre
Publisher: Apress
Total Pages: 547
Release: 2012-01-31
Genre: Computers
ISBN: 1430236752

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Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.


Computer Simulations and Gaming

Computer Simulations and Gaming
Author: Cooper, James W.
Publisher: Edward Elgar Publishing
Total Pages: 176
Release: 2022-07-08
Genre: Business & Economics
ISBN: 1839102438

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Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.