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Shadowrun Street Grimoire SC

Shadowrun Street Grimoire SC
Author: Catalyst Game Labs
Publisher:
Total Pages:
Release: 2016-07-06
Genre:
ISBN: 9781936876082

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Spells, Rituals, Alchemical Preparations, Adept Powers, Metamagics - All Of Those Elements And More Can Be Used To Help An Awakened Shadowrunner Move Off The Streets And Get A Taste Of The High Life. Street Grimoire Has More Options For Shadowrun Players, Along With Information On Magical Traditions, Magic Societies, And The Dangers And Benefits Of Living As A Spellcaster In A World Where "Geek The Mage First" Is A Common Adage. With Deeper Rules, Deadlier Threats, And Dozens Of Ways To Have Fun, Street Grimoire Is An Essential Book For Anyone Playing Shadowrun, Fifth Edition.


Shadowrun Street Grimoire Limited Edition (Leather Hardback)

Shadowrun Street Grimoire Limited Edition (Leather Hardback)
Author: Catalyst Game Labs
Publisher:
Total Pages:
Release: 2014-09-10
Genre:
ISBN: 9781936876976

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Spells, Rituals, Alchemical Preparations, Adept Powers, Metamagics - All Of Those Elements And More Can Be Used To Help An Awakened Shadowrunner Move Off The Streets And Get A Taste Of The High Life. Street Grimoire Has More Options For Shadowrun Players, Along With Information On Magical Traditions, Magic Societies, And The Dangers And Benefits Of Living As A Spellcaster In A World Where "Geek The Mage First" Is A Common Adage. With Deeper Rules, Deadlier Threats, And Dozens Of Ways To Have Fun, Street Grimoire Is An Essential Book For Anyone Playing Shadowrun, Fifth Edition.


Grimoire II

Grimoire II
Author: Paul R. Hume
Publisher: FASA Corporation
Total Pages: 156
Release: 1993-04
Genre: Comics & Graphic Novels
ISBN: 9781555601904

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The Grimoire

The Grimoire
Author: Contemporary Books
Publisher: McGraw-Hill/Contemporary
Total Pages: 132
Release: 1990-07
Genre: Fiction
ISBN: 9781555601270

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An expansion of the magic rules from Shadowrun.


Street Magic

Street Magic
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
Total Pages: 192
Release: 2008-09-01
Genre: Games
ISBN: 9781934857113

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Shadowrun Run Faster SC

Shadowrun Run Faster SC
Author: Catalyst Game Labs
Publisher:
Total Pages: 255
Release: 2017-03-22
Genre: Fantasy games
ISBN: 9781942487555

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Every Step, Every Advantage, Every Millisecond Counts. The Streets Of The Sixth World Are Mean, And If They Want To Stay Alive, Shadowrunners Need Every Advantage They Can Get To Gain A Step On The Opposition. Fortunately, Run Faster Is Full Of Them. With It, You Can Learn About More Metatypes For Characters, Including Hobgoblins, Giants, Centaurs, And Sasquatch; Acquire New Qualities, Such As Disgraced, Hawk Eye, And Lightning Reflexes; And, If You Dare, Dabble With The Dangerous And Deadly Infected. Run Faster Also Has Advice On Fleshing Out Characters Of Different Metatypes, Expanded Contact And Lifestyle Rules, And Alternate Character Creation Methods To Help Ensure That Players Can Build Exactly The Character They Want. All These Options Make Run Faster A Crucial Companion To Players Who Want To Get The Most Out Of Their Shadowrun, Fifth Edition Core Rulebook.


Shadowrun Anthology - Spells and

Shadowrun Anthology - Spells and
Author: John Helfers
Publisher: Catalyst Game Labs
Total Pages: 304
Release: 2010-07-01
Genre: Fiction
ISBN: 9781934857236

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Shadowrun Chrome Flesh (Limited Edition)

Shadowrun Chrome Flesh (Limited Edition)
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
Total Pages:
Release: 2015-09-02
Genre:
ISBN: 9781941582954

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Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.


Shadowrun Howling Shadows

Shadowrun Howling Shadows
Author: Catalyst Game Labs
Publisher:
Total Pages:
Release: 2016-07-20
Genre:
ISBN: 9781942487517

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Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.


Target

Target
Author: FASA Corporation
Publisher: Contemporary Books
Total Pages: 80
Release: 1997-01-01
Genre: Games
ISBN: 9781555603144

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The Flash Points sourcebook provides descriptions of exotic global hot spots of warfare and intrigue that enable Shadowrun gamemasters to take their campaigns beyond the usual metroplex streets. Each locale description contains extensive background, profiles of important characters, and suggested player missions far beyond the usual Shadowruns -- which provide gamemasters and players with unprecedented control over the events of their Shadowrun universe and the destinies of their characters.