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See to Play

See to Play
Author: Michael A. Peters
Publisher: Hillcrest Publishing Group
Total Pages: 315
Release: 2012
Genre: Biography & Autobiography
ISBN: 1938008006

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Only the best eyes make it -- Superhuman acuity -- See wide for champion side vision -- Move your eyes! -- Fast focus finishes first -- Eye-hand-body coordination -- Visual noise -- Using and expanding your mind's eye -- Lifestyle choices for athletic eyes -- Eye injuries -- Early career exercises -- See to play vision exercises -- See to play ranking method.


See Play Do

See Play Do
Author: Louise Cuckow
Publisher:
Total Pages: 100
Release: 2016-10
Genre:
ISBN: 9780994120519

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See Play Do is a children¿s activity annual which encourages open-ended creative play with 3- to 10-year-olds. It is a collaboration between creatives of all ages; from chefs to scientists to 5-year-olds, and is filled with fun ideas ¿ make glitter playdough and dress a dinosaur in your own clothes. See Play Do was conceived by designer Louise Cuckow after seeing her young daughter frustrated that her finished artwork ¿didn¿t look like the picture¿. There is no one ¿picture¿ to follow in See Play Do ¿ all creations can be celebrated.


Play On

Play On
Author: Jeff Bercovici
Publisher: HarperCollins
Total Pages: 315
Release: 2018-05-01
Genre: Sports & Recreation
ISBN: 0544935322

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A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of “peak age.” Season after season, today’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.


Power at Play

Power at Play
Author: Michael A. Messner
Publisher: Beacon Press
Total Pages: 260
Release: 1995-04-30
Genre: Sports & Recreation
ISBN: 9780807041055

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Based on interviews with a diverse group of former high school, college, and professional athletes, Power at Play examines the important role sports play in defining masculinity for American men.


See Me Play

See Me Play
Author: Paul Meisel
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-12-08
Genre: Juvenile Fiction
ISBN: 082343835X

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What fun! A playful pack of dogs chase a ball and find new friends! This Level C book is perfect for kindergarteners and rising first graders. I see a ball. The bird has the ball. The whale has the ball. The lion has the ball. Gulp! No more ball! This is the third book in an award-winning series. See Me Run is a Theodor Seuss Geisel Honor Award Winner, and See Me Dig is a a Kirkus Reviews Best Book of the Year. Level C books are suitable for mid-to-late kindergarten readers who have mastered basic sight words are ready for more. When Level C is mastered, follow up with Level D. The award-winning I Like to Read® series focuses on guided reading levels A through G, based upon Fountas and Pinnell standards. Acclaimed author-illustrators--including winners of Caldecott, Theodor Seuss Geisel, and Coretta Scott King honors--create original, high-quality illustrations that support comprehension of simple text and are fun for kids to read again and again with their parents, teachers or on their own! A Junior Library Guild Selection!


How to See a Play

How to See a Play
Author: Richard Burton
Publisher: DigiCat
Total Pages: 105
Release: 2022-09-16
Genre: History
ISBN:

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DigiCat Publishing presents to you this special edition of "How to See a Play" by Richard Burton. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.


Join In and Play

Join In and Play
Author: Cheri J. Meiners
Publisher: Free Spirit Publishing
Total Pages: 42
Release: 2003-12-15
Genre: Juvenile Nonfiction
ISBN: 1575428024

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It’s fun to make friends and play with others, but it’s not always easy to do. You have to make an effort, and you have to know the rules—like ask before joining in, take turns, play fair, and be a good sport. This book teaches the basics of cooperation, getting along, making friends, and being a friend. Includes ideas for games adults can use with kids to reinforce the skills being taught. The Learning to Get Along® Series The Learning to Get Along series helps children learn, understand, and practice basic social and emotional skills. Real-life situations, lots of diversity, and concrete examples make these read-aloud books appropriate for home and childcare settings, schools, and special education settings. Each book ends with a section of discussion questions, games, and activities adults can use to reinforce what children have learned. All titles are available in English-Spanish bilingual editions.


Gods at Play: An Eyewitness Account of Great Moments in American Sports

Gods at Play: An Eyewitness Account of Great Moments in American Sports
Author: Tom Callahan
Publisher: W. W. Norton & Company
Total Pages: 283
Release: 2020-09-22
Genre: Sports & Recreation
ISBN: 1324004282

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A beautifully observed narrative of American sport: character, grit, tragedy, unremarked heroism, and, always, the illuminating story behind the story. As a columnist for Time magazine, among many other publications, Tom Callahan witnessed an extraordinary number of defining moments in American sport across four decades. He takes us from Roberto Clemente clinching his 3,000th, and final, regular-season hit in Pittsburgh; to ringside for the Muhammad Ali–George Foreman fight in Zaire; and to Arthur Ashe announcing, at a news conference, that he’d tested positive for HIV. There are also little-known private moments: Joe Morgan whispering thank you to a virtually blind Jackie Robinson on the field at the 1972 World Series, or Kareem Abdul-Jabbar saying he was more interested in being a good man than in being the greatest basketball player. Brimming with colorful vignettes and enlivened by Callahan’s eye for detail, Gods at Play offers surprising portraits of the most celebrated names in sports. Roger Rosenblatt calls Callahan “the most complete sportswriter in America. He knows the most and writes the best."


World of Eric Carle: What Do You See? a Magnifying Glass and Sound Book

World of Eric Carle: What Do You See? a Magnifying Glass and Sound Book
Author: Jennifer H. Keast
Publisher: Pi Kids
Total Pages: 0
Release: 2012-12-26
Genre: Juvenile Fiction
ISBN: 9781450860444

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Explore the smaller side of life! Your little one will enjoy getting up close and personal with amazing Eric Carle illustrated animals and plants. The book comes with a real magnifying glass with 3x magnification power so they can explore the amazing World of Eric Carle! Press 5 buttons right on the handle play fun sounds that make the story come alive.


Watch Us Roll

Watch Us Roll
Author: Shelly Jones
Publisher: McFarland
Total Pages: 227
Release: 2021-08-03
Genre: Games & Activities
ISBN: 1476643431

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Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.