Screenwriting for Virtual Reality
Author | : Kath Dooley |
Publisher | : Springer Nature |
Total Pages | : 329 |
Release | : 2024 |
Genre | : |
ISBN | : 3031541006 |
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Author | : Kath Dooley |
Publisher | : Springer Nature |
Total Pages | : 329 |
Release | : 2024 |
Genre | : |
ISBN | : 3031541006 |
Author | : Kath Dooley |
Publisher | : Springer Nature |
Total Pages | : 146 |
Release | : 2021-04-27 |
Genre | : Art |
ISBN | : 3030721477 |
With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.
Author | : Steven Maras |
Publisher | : Springer |
Total Pages | : 263 |
Release | : 2016-11-25 |
Genre | : Performing Arts |
ISBN | : 1137544937 |
Ethics in Screenwriting: New Perspectives is a book that breaks new ground by forging a link between screenwriting research and a burgeoning interest in film, media, and narrative ethics. Going beyond the orthodox discussion of morality of film and television, the collection focuses on ethics in screenwriting. Building on a new wave of screenwriting research, as well as a ‘turn to ethics’ in humanities and media studies scholarship, this title forms a bridge between these areas in a unique analysis of a key area of media practice. Each essay goes beyond the general discussion of ethics and media to engage with specific aspects of screenwriting or scripting. Written for readers interested in questions of ethics as well as screenwriting, the collection offers new perspectives on ethical questions associated with Writers and their Production Environment; Actuality and History; and Character and Narrative.
Author | : Syd Field |
Publisher | : M J F Books |
Total Pages | : 0 |
Release | : 1994 |
Genre | : Motion picture authorship |
ISBN | : 9781567312393 |
Providing examples from well-known movies, Field explains the structural and stylistic elements as well as writing techniques basic to the creation of a successful film script.
Author | : Kath Dooley |
Publisher | : Palgrave Macmillan |
Total Pages | : 0 |
Release | : 2024-11-11 |
Genre | : Social Science |
ISBN | : 9783031649646 |
This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases the increasing diversity and sophistication of recent narrative-based projects. Moving past the initial hype associated with the latest wave of VR, a number of innovative and affective works combining documentary-based or fictional storytelling with game design, live theatre and other elements, have appeared at festivals, or on distribution platforms in recent years. These interdisciplinary works have much to tell us about the future of VR storytelling but have yet to receive sustained analysis. This book aims to correct that. Dooley argues that VR, as an inherently interactive medium that places the user inside a storyworld in a visible or invisible virtual body, offers narratives that incorporate the user’s body as a storytelling tool. This fosters user-centred stories that unfold in three-dimensional space. Adopting phenomenological and formal analysis methodologies, the monograph examines case studies through their approaches to narrative, style, and interactive devices. Key concepts explored include agency, direct address, environmental and spatial storytelling, embodiment and presence. By providing a much-needed analysis of works through a variety of theoretical lenses, the book illustrates how recent VR storytelling fosters powerfully transformative experiences.
Author | : John Bucher |
Publisher | : Taylor & Francis |
Total Pages | : 279 |
Release | : 2017-07-06 |
Genre | : Performing Arts |
ISBN | : 1351809245 |
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com
Author | : Eric R. Williams |
Publisher | : Routledge |
Total Pages | : 274 |
Release | : 2021-02-17 |
Genre | : Performing Arts |
ISBN | : 1000341933 |
Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.
Author | : Stayci Taylor |
Publisher | : Springer Nature |
Total Pages | : 618 |
Release | : 2022-01-04 |
Genre | : Performing Arts |
ISBN | : 3030822346 |
The Palgrave Handbook of Script Development provides the first comprehensive overview of international script development practices. Across 40 unique chapters, readers are guided through the key challenges, roles and cultures of script development, from the perspectives of creators of original works, those in consultative roles and those giving broader contextual case studies. The authors take us inside the writers’ room, alongside the script editor, between development conversations, and outside the mainstream and into the experimental. With authors spanning upwards of 15 countries, and occupying an array of roles – including writer, script editor, producer, script consultant, executive, teacher and scholar, this is a truly international perspective on how script development functions (or otherwise) across media and platforms. Comprising four parts, the handbook guides readers behind the scenes of script development, exploring unique contexts, alternative approaches, specific production cultures and global contexts, drawing on interviews, archives, policy, case study research and the insider track. With its broad approach to a specialised practice, the Palgrave Handbook of Script Development is for anyone who practices, teaches or studies screenwriting and screen production.
Author | : Jeffrey Scott |
Publisher | : Abrams |
Total Pages | : 411 |
Release | : 2003-06-24 |
Genre | : Reference |
ISBN | : 1468304275 |
In recent years, the world of animation has expanded far beyond the Saturday morning cartoons that generations of Americans grew up watching. Recent years have seen a boom in animation—hit prime-time television series, blockbuster cutting-edge digitally animated features, conventional animation. The expanding market is luring writers who have an eye toward the future and an eagerness to work in a medium where the only limit is the depth on one’s imagination. With step-by-step instructions and the insights of a seasoned veteran, award-winning animation writer Jeffrey Scott details the process of developing even the vaguest of ideas into a fully realized animation script. He details every stop on the road from inspiration to presentation, with sections on premises, outlines, treatments, description, and dialogue, and much more.
Author | : Eric R. Williams |
Publisher | : Focal Press |
Total Pages | : 0 |
Release | : 2018 |
Genre | : Motion picture authorship |
ISBN | : 9781138090392 |
Cover -- Title -- Copyright -- Dedication -- Contents -- List of Figures -- List of Tables -- Acknowledgments -- Preface -- Introduction -- 1 The Need for a Road Map -- PART I Defining the Film -- 2 Movie Types and Supergenres -- 3 Macrogenres and Microgenres -- 4 Genre Case Studies -- PART II Refining the Film -- 5 Voice -- 6 Pathway -- 7 Point of View -- 8 Case Studies -- Index