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Scene Design Rendering & Media

Scene Design Rendering & Media
Author: Wenhai Ma
Publisher: Focus
Total Pages: 0
Release: 2012
Genre: Theaters
ISBN: 9781585103935

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Scene Design: Rendering and Media is intended to help students or practitioners improve their skills at making finished renderings of scene designs for theater. Hundreds of color illustrations explain the process, methods and tools used to successfuly transform ideas into useful drawings.


Theatrical Design and Production

Theatrical Design and Production
Author: J. Michael Gillette
Publisher: Palo Alto, Calif. : Mayfield Publishing Company
Total Pages: 532
Release: 1987
Genre: Performing Arts
ISBN: 9780874845785

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This is a comprehensive survey of the technical and design aspects of play production, including scene design and construction, lighting, sound, costume, and makeup. Health and safety precautions for the backstage crew appear throughout in boxes labeled " Safety Tips, " and " Design Inspiration" boxes show how professional designers create the desired look.


Drawing & Rendering for Theatre

Drawing & Rendering for Theatre
Author: Clare P. Rowe
Publisher: Taylor & Francis
Total Pages: 284
Release: 2007
Genre: Art
ISBN: 0240805542

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First Published in 2007. Routledge is an imprint of Taylor & Francis, an informa company.


The Craft and Art of Scenic Design

The Craft and Art of Scenic Design
Author: Robert Klingelhoefer
Publisher: Focal Press
Total Pages: 0
Release: 2017
Genre: Theaters
ISBN: 9781138937659

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Research the Locations and Things in the Play


Scene Design: Rendering and Media

Scene Design: Rendering and Media
Author: Wenhai Ma
Publisher: Hackett Publishing
Total Pages: 290
Release: 2012-03-02
Genre: Performing Arts
ISBN: 1585104809

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Scene Design: Rendering and Media is intended to help students or practitioners improve their skills at making finished renderings of scene designs for theater. The book demonstrates the process of creating the renderings through real world methods and techniques. Chapters are dedicated to a detailed discussion of various tools including drawing, light and shadow, color mixing, painting, figures, and other media, and the book is rife with colorful and inspirational examples.


Perspective Rendering for the Theatre

Perspective Rendering for the Theatre
Author: William H. Pinnell
Publisher: SIU Press
Total Pages: 200
Release: 1996
Genre: Art
ISBN: 9780809320530

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William H. Pinnell first issues an "invitation to investigate the magic of perspective and explore its wondrous surround," then escorts the beginning as well as the advanced student through the complex process of artistically conveying scene designs via the scenographic drawing. Step by step, he illustrates the principles of perspective that apply to stage design. Starting with a brief history of perspective, he furnishes all of the information designers will need to transform a blank surface into a unique expression of theatrical space. As Pinnell makes clear, a stage setting must be fully planned far in advance of its actual construction. Each designer must have a picture of how the setting will appear when it is ready for opening night. The scenic designer must then be able to render that picture, to communicate his or her ideas through a series of initial sketches that, combined with directorial consultation, eventually evolve into an approved plan for the actual setting. Many of these plans take the form of working drawings--floor plans, elevations, and the related schematics necessary for the shop staff to construct the design. Pinnell insists that as closely as possible, the model--the graphic and tangible rendering of the designer's vision--must reflect what the actual stage set will look like when the audience sees it in the performance. His concern is to show how one faithfully and accurately represents the actual, finished stage design through theatrical rendering. Pinnell achieves this goal through an introduction and six chapters. He provides the historical background in a chapter titled "The Perspective Phenomenon," which covers preclassical Greece, Greek and Roman notions of perspective, and the concepts of the Italian Renaissance. "The Perspective Grid: Learning the Basics" deals with drafting tools, drawing the perspective grid, and the basics of measuring on the perspective grid. "The Perspective Grid: Expanding the Basics" discusses transferring a simple interior setting, plotting curves, and creating levels. "The Perspective Grid: Variations" analyzes the thrust stage, the raked stage, and the two-point perspective grid. "Coloration and Form" explains varied backgrounds, color media, and rendering with gouache. Finally, "Presentation" explains protection, framing, duplication, and the portfolio. Except for the intricacies of the human anatomy, there is nothing a designer must draw scenically that is not covered in this book.


Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher: Focal Press
Total Pages: 230
Release: 2018-04-09
Genre: Performing Arts
ISBN: 9781138954359

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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.


Projection Design for Theatre and Live Performance

Projection Design for Theatre and Live Performance
Author: Alison C. Dobbins
Publisher: Routledge
Total Pages: 108
Release: 2021-10-06
Genre: Performing Arts
ISBN: 1000450910

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Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.


Digital Painting and Rendering for Theatrical Design

Digital Painting and Rendering for Theatrical Design
Author: Jen Gillette
Publisher: Taylor & Francis
Total Pages: 434
Release: 2024-02-19
Genre: Performing Arts
ISBN: 1003826989

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Digital Painting and Rendering for Theatrical Design explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design. By focusing on technique rather than the structure of a particular software, this book trains theatrical designers to think and paint digitally, regardless of the software or hardware they choose. The text begins with the construction of the artist’s physical and digital workspace, then delves into an explanation of tool functionality, technique-building exercises, and examples from professional theatrical designers to help contextualize the concepts presented. Each chapter gradually progresses in complexity through skill-building exercises and advanced tool functionality, covering concepts like brush construction, various forms of masking, and layer interaction. The book explores various methods of constructing a digital rendering, including producing digital paintings that look like traditional media and photo bashing – the practice of using extant photographs to create a collaged image. Concepts are contextualized throughout the text using illustrations, quotes, and interviews with working professional designers. This beautifully illustrated guide is written for professional theatrical artists, students of theatrical design, and other visual artists looking to broaden their digital painting skillset.


Scene Design

Scene Design
Author: Henning Nelms
Publisher: Courier Corporation
Total Pages: 96
Release: 1975-01-01
Genre: Performing Arts
ISBN: 0486231534

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This invaluable guide for amateur and semi-professional groups, high school students, and even puppeteers offers completely practical and specific design and construction instructions for sets, scenery, stage furniture, and props. Handy tips show how to cut down on wasted materials, save time, and work out sightlines. Includes 110 drawings and diagrams.