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Scalable Interactive Visualization

Scalable Interactive Visualization
Author: Achim Ebert
Publisher: MDPI
Total Pages: 245
Release: 2018-05-08
Genre: Technology & Engineering
ISBN: 3038428035

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This book is a printed edition of the Special Issue "Scalable Interactive Visualization" that was published in Informatics


Interactive Data Visualization for the Web

Interactive Data Visualization for the Web
Author: Scott Murray
Publisher: "O'Reilly Media, Inc."
Total Pages: 269
Release: 2013-03-11
Genre: Computers
ISBN: 1449340253

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Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser


Interactive Systems for Scalable Visualization and Analysis

Interactive Systems for Scalable Visualization and Analysis
Author: Dominik Moritz
Publisher:
Total Pages: 191
Release: 2019
Genre:
ISBN:

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While computers can help us manage data, human judgment and domain expertise is what turns it into understanding. Meeting the challenges of increasingly large and complex data requires methods that richly integrate the capabilities of both people and machines. In response to these challenges, this thesis contributes new languages and models for visualization design that power interactive systems for scalable data analysis. In these languages, users can be imprecise about low-level design decisions as the system leverages this ambiguity to optimize the visual design and necessary computation. Vega-Lite is a high-level declarative language for rapidly creating interactive visualizations, while also providing a convenient yet powerful representation for tools that generate visualizations. Vega-Lite uses smart defaults to fill in low-level details to create effective designs. The declarative design facilitates optimization of the required data processing. Draco is a model of visualization design that extends Vega-Lite with shareable design guidelines, formal reasoning over the design space, and visualization recommendation. We show how we can use Draco to construct increasingly sophisticated automated visualization design and recommendation systems, including systems based on weights learned directly from the results of graphical perception experiments. We take a user-centric perspective on systems for scalable exploratory analysis. Considering both the backend and frontend concerns, we present Falcon, an interactive crossfilter application where users can interact with billions of records without latencies that negatively affect their exploration. To scale beyond billions of records, we present Pangloss, a visual analysis system that uses approximate query processing but provides eventual guarantees using Optimistic Visualization. In this concept, we treat approximate query processing as a user experience problem to address users' primary concern: trust in their exploration results. Falcon and Pangloss contribute techniques for scalable interaction and exploration of large data volumes by making principled trade-offs among people's latency tolerance, precomputation, and the level of approximation.


Interactive Visualization of Big Data Leveraging Databases for Scalable Computation

Interactive Visualization of Big Data Leveraging Databases for Scalable Computation
Author: Leilani Marie Battle
Publisher:
Total Pages: 57
Release: 2013
Genre:
ISBN:

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Modern database management systems (DBMS) have been designed to efficiently store, manage and perform computations on massive amounts of data. In contrast, many existing visualization systems do not scale seamlessly from small data sets to enormous ones. We have designed a three-tiered visualization system called ScalaR to deal with this issue. ScalaR dynamically performs resolution reduction when the expected result of a DBMS query is too large to be effectively rendered on existing screen real estate. Instead of running the original query, ScalaR inserts aggregation, sampling or filtering operations to reduce the size of the result. This thesis presents the design and implementation of ScalaR, and shows results for two example applications, visualizing earthquake records and satellite imagery data, stored in SciDB as the back-end DBMS.


Scientific Visualization

Scientific Visualization
Author: Charles D. Hansen
Publisher: Springer
Total Pages: 397
Release: 2014-09-18
Genre: Mathematics
ISBN: 1447164970

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Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization. • Uncertainty visualization deals with uncertain data from simulations or sampled data, uncertainty due to the mathematical processes operating on the data, and uncertainty in the visual representation, • Multifield visualization addresses the need to depict multiple data at individual locations and the combination of multiple datasets, • Biomedical is a vast field with select subtopics addressed from scanning methodologies to structural applications to biological applications, • Scalability in scientific visualization is critical as data grows and computational devices range from hand-held mobile devices to exascale computational platforms. Scientific Visualization will be useful to practitioners of scientific visualization, students interested in both overview and advanced topics, and those interested in knowing more about the visualization process.


ICT Policy, Research, and Innovation

ICT Policy, Research, and Innovation
Author: Svetlana Klessova
Publisher: John Wiley & Sons
Total Pages: 480
Release: 2020-11-02
Genre: Technology & Engineering
ISBN: 1119632552

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A comprehensive discussion of the findings of the PICASSO initiative on ICT policy ICT Policy, Research, and Innovation: Perspectives and Prospects for EU-US Collaboration provides a clearly readable overview of selected information and communication technology (ICT) and policy topics. Rather than deluge the reader with technical details, the distinguished authors provide just enough technical background to make sense of the underlying policy discussions. The book covers policy, research, and innovation topics on technologies as wide-ranging as: Internet of Things Cyber physical systems 5G Big data ICT Policy, Research, and Innovation compares and contrasts the policy approaches taken by the EU and the US in a variety of areas. The potential for future cooperation is outlined as well. Later chapters provide policy perspectives about some major issues affecting EU/US development cooperation, while the book closes with a discussion of how the development of these new technologies is changing our conceptions of fundamental aspects of society.


Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games
Author: Newton Lee
Publisher: Springer Nature
Total Pages: 2150
Release: 2024-01-19
Genre: Computers
ISBN: 3031231619

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA


Big Data and HPC: Ecosystem and Convergence

Big Data and HPC: Ecosystem and Convergence
Author: L. Grandinetti
Publisher: IOS Press
Total Pages: 338
Release: 2018-08-22
Genre: Computers
ISBN: 1614998825

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Due to the increasing need to solve complex problems, high-performance computing (HPC) is now one of the most fundamental infrastructures for scientific development in all disciplines, and it has progressed massively in recent years as a result. HPC facilitates the processing of big data, but the tremendous research challenges faced in recent years include: the scalability of computing performance for high velocity, high variety and high volume big data; deep learning with massive-scale datasets; big data programming paradigms on multi-core; GPU and hybrid distributed environments; and unstructured data processing with high-performance computing. This book presents 19 selected papers from the TopHPC2017 congress on Advances in High-Performance Computing and Big Data Analytics in the Exascale era, held in Tehran, Iran, in April 2017. The book is divided into 3 sections: State of the Art and Future Scenarios, Big Data Challenges, and HPC Challenges, and will be of interest to all those whose work involves the processing of Big Data and the use of HPC.


Data Warehousing and Mining:

Data Warehousing and Mining:
Author: ITLESL
Publisher: Pearson Education India
Total Pages: 271
Release: 2012
Genre:
ISBN: 8131799050

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Data Warehousing and Data Mining is presented in a question-and-answer format following the examination pattern and covers all key topics in the syllabus. The book is designed to make learning fast and effective and is precise, up-to-date and will help students excel in their examinations. The book is part of the Express Learning is a series of books designed as quick reference guides to important undergraduate courses. The organized and accessible format of these books allows students to learn important concepts in an easy-to-understand, question-and-answer format. These portable learning tools have been designed as one-stop references for students to understand and master the subjects by themselves.