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Running Your Role-playing Sessions

Running Your Role-playing Sessions
Author: Len Farrior
Publisher: Independently Published
Total Pages: 34
Release: 2021-06-04
Genre:
ISBN:

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The gamemaster prepares the game session for the players and the characters they play (known as player characters or PCs), describes the events taking place, and decides on the outcomes of players' decisions. The gamemaster also keeps track of non-player characters (NPCs) and random encounters, as well as of the general state of the game world....Gamemasters can also be in charge of RPG board games making the events and setting challenges Yes, the role of The GMs is very important in any game. You are a GM but do you know how to run the sessions smoother? Discover this book now. This book is all about making running your role-playing sessions more dynamic, responsive, and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favorite game calls it. The game makes little or no difference. You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have as much fun as they get. This book aims to make running role-playing games more fun. Buy this book now.


Alone Against the Flames

Alone Against the Flames
Author: Gavin Inglis
Publisher: Chaosium
Total Pages: 0
Release: 2016-08
Genre: Call of Cthulhu (Game)
ISBN: 9781568824352

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This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.


Dungeon Master For Dummies

Dungeon Master For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
Total Pages: 410
Release: 2006-07-24
Genre: Games & Activities
ISBN: 0470050888

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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


Running a Training Session

Running a Training Session
Author: Deborah Catesby
Publisher: Select Knowledge Limited
Total Pages: 70
Release: 1997
Genre: Employees
ISBN: 0748267638

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If running training sessions is already part of your role, this title will help you to review the methods and techniques you are using, and identify any areas of improvement. If you are not yet involved in running training sessions, it will give you a chance to establish which methods would be appropriate for the types of training sessions you will be responsible for holding in the future.


Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
Total Pages: 434
Release: 2005-04-08
Genre: Games & Activities
ISBN: 0764599240

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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.


No Thank You Evil

No Thank You Evil
Author: Shanna Germain
Publisher:
Total Pages:
Release: 2015-10-31
Genre:
ISBN: 9781939979421

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Direction

Direction
Author:
Publisher:
Total Pages: 626
Release: 1970
Genre:
ISBN:

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Monte Cooks Arcana Evolved

Monte Cooks Arcana Evolved
Author:
Publisher: Sword & Sorcery Studios
Total Pages: 0
Release: 2005-02
Genre: Dungeons and Dragons (Game)
ISBN: 9781588467805

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On A Roll: Level Up Your RPG

On A Roll: Level Up Your RPG
Author: Ryan Faricelli
Publisher: Lulu.com
Total Pages: 279
Release: 2015-02-10
Genre: Games & Activities
ISBN: 1312907444

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On A Roll: Level Up Your RPG is a book of theories, wisdom, tips and advice for players and game runners of all experience levels. Designed to help break through the egos that so often keep gamers from learning from one another's experiences, On A Roll strives to help make everyone's game better and more fun while acknowledging that no one knows your game better than you. Featuring a foreword by gamer and author of ""The Dresden Files,"" Jim Butcher, On A Roll is an exploration of everything learned in the author's 25 years of gaming. Covering everything from gamer etiquette, character development and problem players to plot creation and community building, On A Roll is everything you need to help you have more fun playing or running your tabletop, LARP or MUSH game.


Snake Eyes: A universal RPG system

Snake Eyes: A universal RPG system
Author: Aron Christensen
Publisher: Loose Leaf Stories
Total Pages: 378
Release: 2023-04-10
Genre: Games & Activities
ISBN: 164319058X

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A table-top role-playing game (TTRPG) combines improvisation, tactical gaming, and dramatic stories into a unique pastime that is gaining a well-deserved mainstream audience. There's never been a better time to pick up role-playing, but how to choose what game? There are so many game genres waiting for you, from high fantasy to science fiction and urban fantasy to high school romance and cosmic horror – plus everything beyond and in between. Many gaming systems pick one of these genres to help you build and enjoy a campaign, but every different system and every genre has something to offer. But Snake Eyes is a role-playing system designed to be flexible and to engage your creativity in building games and characters for any genre! A versatile magic system allows for epic fantasy, a mecha-construction system lets you create your own giant robots or science fiction starships, and a martial arts system gives you all the tools you need for an anime-style campaign! Snake Eyes supports any genre of game, but also different levels of complexity. For a simple game, use the stats only. Comfortable with that? Then add in skills. You can play with or without maps, or even without round-by-round combat at all with our crisis system. Or jump right into the middle of it all with traits and complications, custom attacks and equipment! The Snake Eyes system gives players and Storytellers alike not just the pieces to create campaigns, but guidelines for creating custom traits, complications and more. After all, no game system should limit your imagination.