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Role-Play Simulations

Role-Play Simulations
Author: Alexander R. Bolinger
Publisher: Edward Elgar Publishing
Total Pages: 176
Release: 2020-08-28
Genre: Education
ISBN: 1788979141

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Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.


Role-Play Simulations

Role-Play Simulations
Author: Alexander R. Bolinger
Publisher: Edward Elgar Publishing
Total Pages: 192
Release: 2020-08-28
Genre:
ISBN: 9781788979153

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Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes. Professors Bolinger and Stanton have taught role-plays in the classroom and online for over 30 years combined. In Role-Play Simulations the authors describe the history and theories underlying the use and articulate the chief benefits of the method. They explain when and why role-play simulations are useful in business education classes and discuss a variety of considerations for implementing them, from advance preparation to post-activity debriefing. The book walks the reader through specific examples of different length simulations and their resource requirements. Included with their insights is an annotated bibliography with additional resources and examples of published role-play simulations across a variety of business disciplines.Whether new or experienced in using active learning methods and role-play simulations in the business classroom, instructors will benefit greatly from the wealth of information provided. The information and advice provided will also benefit corporate trainers, executives, or other practitioners who would like to learn more about the use of role-play simulations as a teaching tool.


Role-Play Simulations

Role-Play Simulations
Author: Alexander R. Bolinger
Publisher: Edward Elgar Publishing
Total Pages: 192
Release: 2020-08-28
Genre:
ISBN: 9781788979139

Download Role-Play Simulations Book in PDF, ePub and Kindle

Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes. Professors Bolinger and Stanton have taught role-plays in the classroom and online for over 30 years combined. In Role-Play Simulations the authors describe the history and theories underlying the use and articulate the chief benefits of the method. They explain when and why role-play simulations are useful in business education classes and discuss a variety of considerations for implementing them, from advance preparation to post-activity debriefing. The book walks the reader through specific examples of different length simulations and their resource requirements. Included with their insights is an annotated bibliography with additional resources and examples of published role-play simulations across a variety of business disciplines.Whether new or experienced in using active learning methods and role-play simulations in the business classroom, instructors will benefit greatly from the wealth of information provided. The information and advice provided will also benefit corporate trainers, executives, or other practitioners who would like to learn more about the use of role-play simulations as a teaching tool.


Simulations, Games and Role Play in University Education

Simulations, Games and Role Play in University Education
Author: Claus Nygaard
Publisher: Libri Publishing Limited
Total Pages: 0
Release: 2012
Genre: Antologier
ISBN: 9781907471674

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This anthology advances a radical agenda for higher education, arguing that teaching activities should focus not primarily on knowledge acquisition but behavior. Noting that today's students face the double challenge of having to survive organizations and having to help organizations survive, this work discusses how these students will be called upon to help organizations find and realize innovative strategies for a sustainable future. Consequently, this works posits, higher education curricula must focus on key components of professional behavior and experiential learning must be central to this strategy.


Simulations and Student Learning

Simulations and Student Learning
Author: Matthew Schnurr
Publisher: University of Toronto Press
Total Pages: 315
Release: 2020-12-07
Genre: Education
ISBN: 1487536844

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Simulation-based education (SBE) is a teaching strategy in which students adopt a character as part of the learning process. SBE has become a fixture in the university classroom based on its ability to stimulate student interest and deepen analytical thinking. Simulations and Student Learning is the first piece of scholarship that brings together experts from the social, natural, and health sciences in order to open up new opportunities for learning about different strategies, methods, and practices of immersive learning. This collection advances current scholarly thinking by integrating insights from across a range of disciplines on how to effectively design, execute, and evaluate simulations, leading to a deeper understanding of how SBE can be used to cultivate skills and capabilities that students need to achieve success after graduation.


Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
Author: Dubbels, Brock R.
Publisher: IGI Global
Total Pages: 333
Release: 2018-10-19
Genre: Computers
ISBN: 152257462X

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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.


Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
Author: Gibson, David
Publisher: IGI Global
Total Pages: 540
Release: 2009-04-30
Genre: Business & Economics
ISBN: 1605663239

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Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.


Simulation and Role Play

Simulation and Role Play
Author: Marilyn Buckner
Publisher: Amer Society for Training &
Total Pages: 16
Release: 1999-01-01
Genre: Business & Economics
ISBN: 9781562861483

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This issue describes the various types of simulations and offers guidelines on designing successful simulations. Inside you'll find tips for designing and conducting role plays.


Exploring the Effectiveness of Online Role Play Simulations to Reduce Groupthink in Crisis Management Training

Exploring the Effectiveness of Online Role Play Simulations to Reduce Groupthink in Crisis Management Training
Author: Chi-Lun Lawrence Leung
Publisher: Open Dissertation Press
Total Pages:
Release: 2017-01-26
Genre:
ISBN: 9781361337202

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This dissertation, "Exploring the Effectiveness of Online Role Play Simulations to Reduce Groupthink in Crisis Management Training" by Chi-lun, Lawrence, Leung, 梁志倫, was obtained from The University of Hong Kong (Pokfulam, Hong Kong) and is being sold pursuant to Creative Commons: Attribution 3.0 Hong Kong License. The content of this dissertation has not been altered in any way. We have altered the formatting in order to facilitate the ease of printing and reading of the dissertation. All rights not granted by the above license are retained by the author. Abstract: Crisis management in law enforcement context is considered to be a kind of Naturalistic Decision-making (NDM), which is hard to acquire due to the ill-structured, non-determined nature of crisis is also a challenge. Crisis either natural or man-made comes in all forms and degree of intensity. In a NDM situation, the crisis management personnel are usually anticipated in a dynamic environment of high level stress and uncertainty. Therefore, each critical incident is different; it can neither be treated identically nor pre-determined. In addition, crisis management is a small group activity that involves a number of parties or roles at different geographic locations. Groupthink is a term coined by psychologist (Janis, 1972), Groupthink victims ignore alternatives and tend to make irrational decisions in facing crises. The literature review finds that group think tendency is high for crisis management, especially in law enforcement agencies. In fact, the danger of groupthink is the most serious threat to good decision-making for effective crisis management. There are two sets of research questions for this study. The first set comprises three research questions on how the design features of an online role play simulation affect the effectiveness of crisis management training in a law enforcement context. The research focuses on three aspects: storytelling, use of multimedia and recording facilities. The second set comprises two research questions on whether and how the use of an online role play simulation affects trainees' learning and understanding of groupthink tendency. Many researchers suggest that role play simulation (RPS) is a suitable tool for crisis management training for the realisation of collaboration and authentic situation awareness. In this paper, a case study of crisis management training in the context of law enforcement using online RPS is illustrated. By using Bales' Interaction Process Analysis (IPA) method, the interactions of participants in training are observed and categorised. The results show that using online role play simulation in crisis management training has positive effect on the reduction of Groupthink tendency. The existing groupthink research is mainly based on content analysis of retrospective data, and information or empirical observations gathered in laboratory settings. Very often, only a partial model is examined. Therefore, online role play simulations can be a new method to groupthink research. Since online role play simulations can provide a holistic scenario for the crisis management exercise. As such, the whole crisis process can be visualised by researchers and facilitators. Finally, the groupthink tendency can be observed, recorded and analysed. In fact, due to the complexity of the groupthink model, many researchers can only focus on partial or several variables of the whole process in their studies. This study provides a ground work on online role play simulation research with an application on crisis management training. Design-based Research (DBR) is adopted in this study and this methodology is new to this kind of research. DBR is proved to be a suitable methodology as researcher can improve and generate evidence-based claims about learning through iterations of refinement. In addition, this study also shows that online role play simulation can be a research tool for the


Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2164
Release: 2010-11-30
Genre: Games & Activities
ISBN: 1609601963

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.