Rogers' Drawing and Design
Author | : Nehemiah Hawkins |
Publisher | : |
Total Pages | : 500 |
Release | : 1903 |
Genre | : Machine design |
ISBN | : |
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Author | : Nehemiah Hawkins |
Publisher | : |
Total Pages | : 500 |
Release | : 1903 |
Genre | : Machine design |
ISBN | : |
Author | : N. (Nehemiah) 1833 Hawkins |
Publisher | : Wentworth Press |
Total Pages | : 456 |
Release | : 2016-08-27 |
Genre | : History |
ISBN | : 9781363733156 |
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Author | : N. Hawkins |
Publisher | : Forgotten Books |
Total Pages | : 456 |
Release | : 2016-09-17 |
Genre | : Technology & Engineering |
ISBN | : 9781333643928 |
Excerpt from Rogers' Drawing and Design: An Educational Treatise Relating to Linear Drawing, Machine Design, Working Drawings, Transmission Methods, Steam, Electrical and Metal Working Machines and Parts, Lathes, Boiler and Parts, Instruments and Their Use, Tables, Etc Education does not consist merely in storing the head with materials that makes a lumber room of it but in learning how to turn those materials into useful products that makes a factory of it: and no man is educated unless his brain is a factory, with storeroom, machinery and material complete. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Author | : |
Publisher | : |
Total Pages | : 486 |
Release | : 1942 |
Genre | : Mechanical drawing |
ISBN | : |
Author | : Nehemiah Hawkins |
Publisher | : |
Total Pages | : 449 |
Release | : 1944 |
Genre | : Machine design |
ISBN | : |
Author | : Scott Rogers |
Publisher | : John Wiley & Sons |
Total Pages | : 515 |
Release | : 2010-09-29 |
Genre | : Computers |
ISBN | : 0470970928 |
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Author | : Nehemiah Hawkins |
Publisher | : |
Total Pages | : 390 |
Release | : 1963 |
Genre | : Machine design |
ISBN | : |
Author | : Richard Rogers |
Publisher | : Circa |
Total Pages | : 212 |
Release | : 2021-06-10 |
Genre | : |
ISBN | : 9781911422341 |
- Lavishly produced with silk case, one gatefold, and 28 pages of insertions on special pages - A collaboration between renowned architect Richard Rogers and architect and writer Ivan Margolius - Features the drawn designs for some of Kaplický's best work -- including the International Space Station - An excellent reference for architects and students of architecture Jan Kaplický (1937-2009) was a visionary architect with a passion for drawing. It was his way of discovering, describing and constructing; and through drawing he presented beguiling architectural imagery of the highest order. Many of his sketches, cutaway drawings and photomontages are brought together and celebrated in this book. These drawings date from the early years of his independent practice, Future Systems, in the 1970s, to his final ink drawings, executed in the mid-1990s. Featured projects range from design studies for the International Space Station, undertaken with NASA, to the Media Centre at Lord's Cricket Ground, in London, winner of the 1999 Stirling Prize.
Author | : Nehemiah Hawkins |
Publisher | : |
Total Pages | : 449 |
Release | : 1944 |
Genre | : Machine design |
ISBN | : |
Author | : Hannah Star Rogers |
Publisher | : MIT Press |
Total Pages | : 327 |
Release | : 2022-05-17 |
Genre | : Science |
ISBN | : 0262369591 |
How the tools of STS can be used to understand art and science and the practices of these knowledge-making communities. In Art, Science, and the Politics of Knowledge, Hannah Star Rogers suggests that art and science are not as different from each other as we might assume. She shows how the tools of science and technology studies (STS) can be applied to artistic practice, offering new ways of thinking about people and objects that have largely fallen outside the scope of STS research. Arguing that the categories of art and science are labels with specific powers to order social worlds—and that art and science are best understood as networks that produce knowledge—Rogers shows, through a series of cases, the similarities and overlapping practices of these knowledge communities. The cases, which range from nineteenth-century artisans to contemporary bioartists, illustrate how art can provide the basis for a new subdiscipline called art, science, and technology studies (ASTS), offering hybrid tools for investigating art–science collaborations. Rogers’s subjects include the work of father and son glassblowers, the Blaschkas, whose glass models, produced in the nineteenth century for use in biological classification, are now displayed as works of art; the physics photographs of documentary photographer Berenice Abbott; and a bioart lab that produces work functioning as both artwork and scientific output. Finally, Rogers, an STS scholar and contemporary art–science curator, draws on her own work to consider the concept of curation as a form of critical analysis.