Rig It Right Maya Animation Rigging Concepts PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Rig It Right Maya Animation Rigging Concepts PDF full book. Access full book title Rig It Right Maya Animation Rigging Concepts.
Author | : Tina O'Hailey |
Publisher | : Taylor & Francis |
Total Pages | : 304 |
Release | : 2013 |
Genre | : Art |
ISBN | : 0240820797 |
Download Rig it Right! Book in PDF, ePub and Kindle
Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.
Author | : Tina O'Hailey |
Publisher | : Routledge |
Total Pages | : 256 |
Release | : 2018-07-27 |
Genre | : Art |
ISBN | : 0429866755 |
Download Rig it Right! Maya Animation Rigging Concepts, 2nd edition Book in PDF, ePub and Kindle
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required – but encouraged.
Author | : Tina Ohailey |
Publisher | : |
Total Pages | : 256 |
Release | : 2018 |
Genre | : Electronic books |
ISBN | : |
Download Rig it Right! Maya Animation Rigging Concepts, Second Edition Book in PDF, ePub and Kindle
Breaking it down so that you can achieve a fundamental understanding of the concept, this book will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, and much more. --
Author | : Eric Luhta |
Publisher | : Taylor & Francis |
Total Pages | : 321 |
Release | : 2013-03-20 |
Genre | : Computers |
ISBN | : 1136127496 |
Download How to Cheat in Maya 2012 Book in PDF, ePub and Kindle
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
Author | : Jason Osipa |
Publisher | : John Wiley & Sons |
Total Pages | : 432 |
Release | : 2010-10-25 |
Genre | : Computers |
ISBN | : 0470609907 |
Download Stop Staring Book in PDF, ePub and Kindle
The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Author | : Lee Montgomery |
Publisher | : Taylor & Francis |
Total Pages | : 570 |
Release | : 2012 |
Genre | : Art |
ISBN | : 0123852226 |
Download Tradigital Maya Book in PDF, ePub and Kindle
Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tool set.
Author | : Cheryl Cabrera |
Publisher | : CRC Press |
Total Pages | : 409 |
Release | : 2012-09-10 |
Genre | : Art |
ISBN | : 1136140069 |
Download An Essential Introduction to Maya Character Rigging with DVD Book in PDF, ePub and Kindle
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
Author | : Kiaran Ritchie |
Publisher | : |
Total Pages | : 253 |
Release | : 2005 |
Genre | : Computer animation |
ISBN | : |
Download The Art of Rigging Book in PDF, ePub and Kindle
Author | : Eric Allen |
Publisher | : John Wiley & Sons |
Total Pages | : 539 |
Release | : 2011-03-31 |
Genre | : Computers |
ISBN | : 1118058763 |
Download Body Language Book in PDF, ePub and Kindle
Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.
Author | : Eyal Assaf |
Publisher | : CRC Press |
Total Pages | : 392 |
Release | : 2015-11-19 |
Genre | : Computers |
ISBN | : 1317802942 |
Download Rigging for Games Book in PDF, ePub and Kindle
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website