Response Opportunity Time As An Instructional Design Variable In Concept Learning Using Computer Based Instruction PDF Download

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Computer-based Instruction

Computer-based Instruction
Author: Andrew S. Gibbons
Publisher: Educational Technology
Total Pages: 566
Release: 1998
Genre: Computers
ISBN: 9780877783008

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Methods of Heuristics

Methods of Heuristics
Author: R. Groner
Publisher: Routledge
Total Pages: 431
Release: 2014-07-10
Genre: Psychology
ISBN: 1317838491

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This volume constitutes the edited proceedings of an interdisciplinary symposium on Methods of Heuristics, which was held at the University of Bern, Switzerland, from September 15 to 19, 1980. In organizing the symposium, the editors of the present volume were able to invite specialists from psychology, computer science, and mathematics. From their own perspective they made contributions to the central questions of the conference: What are heuristics, the methods and rules guiding discovery and problem solving in a variety of different fields? How did they develop in individual human beings and in the history of science? Is it possible to arrive at a commonly accepted definition of heuristics as the field unifying all these efforts, and, if yes, what are its basic characteristics?


Resources in Education

Resources in Education
Author:
Publisher:
Total Pages: 306
Release: 1998
Genre: Education
ISBN:

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The Design and Development of Computer Based Instruction

The Design and Development of Computer Based Instruction
Author: J. Steven Soulier
Publisher: Allyn & Bacon
Total Pages: 272
Release: 1988
Genre: Education
ISBN:

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This book is a hands-on guide for designing and developing computer based materials for education and training. The text is written from an educational instructional design aspect rather than from a programming point of view. Topics covered in the book include: (1) design structures of computer based instruction; (2) performing an analysis of the intended instruction; (3) managing, individualizing, and humanizing computer based instruction; (4) designing program management and instructional frames; (5) designing screen displays; (6) using text and graphics in computer based instruction; and (7) developing program documentation and support materials. Many figures are given, representing both positive and negative instances of program design. (MVL)