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Representing and Learning Affordance-based Behaviors

Representing and Learning Affordance-based Behaviors
Author: Tucker Ryer Hermans
Publisher:
Total Pages:
Release: 2014
Genre: Autonomous robots
ISBN:

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Autonomous robots deployed in complex, natural human environments such as homes and offices need to manipulate numerous objects throughout their deployment. For an autonomous robot to operate effectively in such a setting and not require excessive training from a human operator, it should be capable of discovering how to reliably manipulate novel objects it encounters. We characterize the possible methods by which a robot can act on an object using the concept of affordances. We define affordance-based behaviors as object manipulation strategies available to a robot, which correspond to specific semantic actions over which a task-level planner or end user of the robot can operate. This thesis concerns itself with developing the representation of these affordance- based behaviors along with associated learning algorithms. We identify three specific learning problems. The first asks which affordance-based behaviors a robot can successfully apply to a given object, including ones seen for the first time. Second, we examine how a robot can learn to best apply a specific behavior as a function of an object's shape. Third, we investigate how learned affordance knowledge can be transferred between different objects and different behaviors. We claim that decomposing affordance-based behaviors into three separate factors -- a control policy, a perceptual proxy, and a behavior primitive -- aids an autonomous robot in learning to manipulate. Having a varied set of affordance-based behaviors available allows a robot to learn which behaviors perform most effectively as a function of an object's identity or pose in the workspace. For a specific behavior a robot can use interactions with previously encountered objects to learn to robustly manipulate a novel object when first encountered. Finally, our factored representation allows a robot to transfer knowledge learned with one behavior to effectively manipulate an object in a qualitatively different manner by using a distinct controller or behavior primitive. We evaluate all work on a bimanual, mobile-manipulator robot. In all experiments the robot interacts with real-world objects sensed by an RGB-D camera.


Towards Affordance-Based Robot Control

Towards Affordance-Based Robot Control
Author: Erich Rome
Publisher: Springer Science & Business Media
Total Pages: 219
Release: 2008-02-11
Genre: Computers
ISBN: 3540779140

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Today’s mobile robot perception is insufficient for acting goal-directedly in unconstrained, dynamic everyday environments like a home, a factory, or a city. Subject to restrictions in bandwidth, computer power, and computation time, a robot has to react to a wealth of dynamically changing stimuli in such environments, requiring rapid, selective attention to decisive, action-relevant information of high current utility. Robust and general engineering methods for effectively and efficiently coupling perception, action and reasoning are unavailable. Interesting performance, if any, is currently only achieved by sophisticated robot programming exploiting domain features and specialties, which leaves ordinary users no chance of changing how the robot acts. The purpose of this volume - outcome of a GI-Dagstuhl Seminar held in Dagstuhl Castle in June 2006 - is to give a first overview on the concept of affordances for the design and implementation of autonomous mobile robots acting goal-directedly in a dynamic environment. The aim is to develop affordance-based control as a method for robotics. The potential of this new methodology will be shown by going beyond navigation-like tasks towards goaldirected autonomous manipulation in the project demonstrators.


Whole-Body Affordances for Humanoid Robots: A Computational Approach

Whole-Body Affordances for Humanoid Robots: A Computational Approach
Author: Kaiser, Peter
Publisher: KIT Scientific Publishing
Total Pages: 266
Release: 2018-08-29
Genre: Androids
ISBN: 3731507986

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The goal of this work is the development of a novel computational formalization of whole-body affordances which is suitable for the multimodal detection and validation of interaction possibilities in unknown environments. The hierarchical framework allows the consistent fusion of affordance-related evidence and can be utilized for realizing shared autonomous control of humanoid robots. The affordance formalization is evaluated in several experiments in simulation and on real humanoid robots.


The Design of Instruction and Evaluation

The Design of Instruction and Evaluation
Author: Mitchell Rabinowitz
Publisher: Routledge
Total Pages: 230
Release: 2004-09-22
Genre: Education
ISBN: 1135651507

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This book is about empirically tested knowledge and principles that inform the design of instructional and evaluation systems, and the use and promise of media and technology within such systems. Historically, psychology has informed the design of instructional and evaluation systems in different ways. A behavioral perspective emphasizes the role of the environment in determining behavior--a factor external to the learner. A cognitive perspective focuses on the role of cognitive processing and constraints in determining learning--factors that are internal to the learner. This volume presents the affordances approach--which addresses how the environment and the affordances within it interact with cognitive processes to determine learning. Insights into this interaction are presented. It is the book's contention that the affordance approach represents an advancement over the behavioral and cognitive perspectives; it is an evolution within the cognitive approach--not an alternative to it. The Design of Instruction and Evaluation: Affordances of Using Media and Technology is intended for education practitioners responsible for the implementation of media and technology in classrooms, for researchers and faculty, and for use as a text in courses on media and technology use in educational settings, instructional design, and psychology of learning.


Connectionist Models of Behaviour and Cognition II - Proceedings of the 11th Neural Computation and Psychology Workshop

Connectionist Models of Behaviour and Cognition II - Proceedings of the 11th Neural Computation and Psychology Workshop
Author: Julien Mayor
Publisher: World Scientific
Total Pages: 427
Release: 2009-04-21
Genre: Computers
ISBN: 9812834230

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The neural computational approach to cognitive and psychological processes is relatively new. However, Neural Computation and Psychology Workshops (NCPW), first held 16 years ago, lie at the heart of this fast-moving discipline, thanks to its interdisciplinary nature OCo bringing together researchers from different disciplines such as artificial intelligence, cognitive science, computer science, neurobiology, philosophy and psychology to discuss their work on models of cognitive processes."


From Motor Learning to Interaction Learning in Robots

From Motor Learning to Interaction Learning in Robots
Author: Olivier Sigaud
Publisher: Springer Science & Business Media
Total Pages: 534
Release: 2010-02-04
Genre: Computers
ISBN: 3642051804

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From an engineering standpoint, the increasing complexity of robotic systems and the increasing demand for more autonomously learning robots, has become essential. This book is largely based on the successful workshop “From motor to interaction learning in robots” held at the IEEE/RSJ International Conference on Intelligent Robot Systems. The major aim of the book is to give students interested the topics described above a chance to get started faster and researchers a helpful compandium.


Advances in Italian Robotics

Advances in Italian Robotics
Author: Giulio Rosati
Publisher: MDPI
Total Pages: 294
Release: 2020-07-03
Genre: Technology & Engineering
ISBN: 3039289314

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This book disseminates the latest research achievements, findings, and ideas in the robotics field, with particular attention to the Italian scenario. Book coverage includes topics that are related to the theory, design, practice, and applications of robots, such as robot design and kinematics, dynamics of robots and multi-body systems, linkages and manipulators, control of robotic systems, trajectory planning and optimization, innovative robots and applications, industrial robotics, collaborative robotics, medical robotics, assistive robotics, and service robotics. Book contributions include, but are not limited to, revised and substantially extended versions of selected papers that have been presented at the 2nd International Conference of IFToMM Italy (IFIT 2018).


KI 2007: Advances in Artificial Intelligence

KI 2007: Advances in Artificial Intelligence
Author: Joachim Hertzberg
Publisher: Springer Science & Business Media
Total Pages: 525
Release: 2007-08-30
Genre: Computers
ISBN: 3540745645

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This book constitutes the thoroughly refereed proceedings of the 30th Annual German Conference on Artificial Intelligence, KI 2007, held in Osnabrück, Germany, September 2007. The papers are organized in topical sections on cognition and emotion, semantic Web, analogy, natural language, reasoning, ontologies, spatio-temporal reasoning, machine learning, spatial reasoning, robot learning, classical AI problems, and agents.


ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning
Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
Total Pages:
Release: 2020-09-24
Genre: Education
ISBN: 1912764709

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These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.