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Representation and Recognition in Vision

Representation and Recognition in Vision
Author: Shimon Edelman
Publisher:
Total Pages: 362
Release: 2016
Genre:
ISBN: 9780262293310

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Researchers have long sought to understand what the brain does when we see an object, what two people have in common when they see the same object, and what a ""seeing"" machine would need to have in common with a human visual system. Recent neurobiological and computational advances in the study of vision have now brought us close to answering these and other questions about representation. In Representation and Recognition in Vision, Shimon Edelman bases a comprehensive approach to visual representation on the notion of correspondence between proximal (internal) and distal similarities in ob.


Representation and Recognition in Vision

Representation and Recognition in Vision
Author: Shimon Edelman
Publisher: MIT Press
Total Pages: 378
Release: 1999
Genre: Computers
ISBN: 9780262050579

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Shimon Edelman bases a comprehensive approach to visual representation on the notion of correspondence between proximal (internal) and distal similarities in objects. Researchers have long sought to understand what the brain does when we see an object, what two people have in common when they see the same object, and what a "seeing" machine would need to have in common with a human visual system. Recent neurobiological and computational advances in the study of vision have now brought us close to answering these and other questions about representation. In Representation and Recognition in Vision, Shimon Edelman bases a comprehensive approach to visual representation on the notion of correspondence between proximal (internal) and distal similarities in objects. This leads to a computationally feasible and formally veridical representation of distal objects that addresses the needs of shape categorization and can be used to derive models of perceived similarity. Edelman first discusses the representational needs of various visual recognition tasks, and surveys current theories of representation in this context. He then develops a theory of representation that is related to Shepard's notion of second-order isomorphism between representations and their targets. Edelman goes beyond Shepard by specifying the conditions under which the representations can be made formally veridical. Edelman assesses his theory's performance in identification and categorization of 3D shapes and examines it in light of psychological and neurobiological data concerning the object-processing stream in primate vision. He also discusses the connections between his theory and other efforts to understand representation in the brain.


Vision

Vision
Author: David Marr
Publisher: MIT Press
Total Pages: 429
Release: 2010-07-09
Genre: Psychology
ISBN: 0262514621

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Available again, an influential book that offers a framework for understanding visual perception and considers fundamental questions about the brain and its functions. David Marr's posthumously published Vision (1982) influenced a generation of brain and cognitive scientists, inspiring many to enter the field. In Vision, Marr describes a general framework for understanding visual perception and touches on broader questions about how the brain and its functions can be studied and understood. Researchers from a range of brain and cognitive sciences have long valued Marr's creativity, intellectual power, and ability to integrate insights and data from neuroscience, psychology, and computation. This MIT Press edition makes Marr's influential work available to a new generation of students and scientists. In Marr's framework, the process of vision constructs a set of representations, starting from a description of the input image and culminating with a description of three-dimensional objects in the surrounding environment. A central theme, and one that has had far-reaching influence in both neuroscience and cognitive science, is the notion of different levels of analysis—in Marr's framework, the computational level, the algorithmic level, and the hardware implementation level. Now, thirty years later, the main problems that occupied Marr remain fundamental open problems in the study of perception. Vision provides inspiration for the continuing efforts to integrate knowledge from cognition and computation to understand vision and the brain.


Visual Object Recognition

Visual Object Recognition
Author: Kristen Grauman
Publisher: Morgan & Claypool Publishers
Total Pages: 184
Release: 2011
Genre: Computers
ISBN: 1598299689

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The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. This tutorial overviews computer vision algorithms for visual object recognition and image classification. We introduce primary representations and learning approaches, with an emphasis on recent advances in the field. The target audience consists of researchers or students working in AI, robotics, or vision who would like to understand what methods and representations are available for these problems. This lecture summarizes what is and isn't possible to do reliably today, and overviews key concepts that could be employed in systems requiring visual categorization. Table of Contents: Introduction / Overview: Recognition of Specific Objects / Local Features: Detection and Description / Matching Local Features / Geometric Verification of Matched Features / Example Systems: Specific-Object Recognition / Overview: Recognition of Generic Object Categories / Representations for Object Categories / Generic Object Detection: Finding and Scoring Candidates / Learning Generic Object Category Models / Example Systems: Generic Object Recognition / Other Considerations and Current Challenges / Conclusions


Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation
Author: Derek Hoiem
Publisher: Morgan & Claypool Publishers
Total Pages: 172
Release: 2011
Genre: Computers
ISBN: 1608457281

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions


Representations of Vision

Representations of Vision
Author: Andrei Gorea
Publisher: Cambridge University Press
Total Pages: 376
Release: 1991-04-26
Genre: Medical
ISBN: 9780521412285

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This stimulating volume on vision extends well beyond the traditional areas of vision research and places the subject in a much broader philosophical context. The emphasis throughout is to integrate and illuminate the visual process. The first three parts of the volume provide authoritative overviews on computational vision and neural networks, on the neurophysiology of visual cortex processing, and on eye-movement research. Each of these parts illustrates how different research perspectives may jointly solve fundamental problems related to the efficiency of visual perception, to the relationship between vision and eye-movements and to the neurophysiological 'codes' underlying our visual perceptions. In the fourth part, leading vision scientists introduce the reader to some major philosophical problems in vision research such as the nature of 'ultimate' codes for perceptual events, the duality of psycho-physics, the bases of visual recognition and the paradigmatic foundations of computer-vision research.


Touch and Blindness

Touch and Blindness
Author: Morton A. Heller
Publisher: Psychology Press
Total Pages: 395
Release: 2006-04-21
Genre: Psychology
ISBN: 1135619301

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Research on touch and blindness has undergone rapid transformation in recent years, with dramatic developments in technology designed to provide assistance to those who are blind, and advancements in robotics that demand haptic interfaces. Touch and Blindness approaches the study of the topic from the perspectives of psychological methodology and the most sophisticated, state-of-the-art techniques in neuroscience. This book, edited by well-known leaders in the field, is derived from the discussions presented by speakers at a conference held in 2002, and presents current research in the field. The book is arranged in a logical, disciplinary fashion, first discussing touch and blindness from a psychological perspective, followed by an examination from the perspective of neuroscience. Some specific topics include: *processing spatial information from touch and movement; *form, projection, and pictures for the blind; *neural substrate and visual and tactile object representations; and *the role of visual cortex in tactile processing. Touch and Blindness is ideal for researchers in psychology and neuroscience, medicine, and special education.


Visual Texture

Visual Texture
Author: Michal Haindl
Publisher: Springer Science & Business Media
Total Pages: 304
Release: 2013-01-18
Genre: Computers
ISBN: 1447149025

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This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.


Computer Vision and Action Recognition

Computer Vision and Action Recognition
Author: Md. Atiqur Rahman Ahad
Publisher: Springer Science & Business Media
Total Pages: 228
Release: 2011-12-02
Genre: Computers
ISBN: 9491216201

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Human action analyses and recognition are challenging problems due to large variations in human motion and appearance, camera viewpoint and environment settings. The field of action and activity representation and recognition is relatively old, yet not well-understood by the students and research community. Some important but common motion recognition problems are even now unsolved properly by the computer vision community. However, in the last decade, a number of good approaches are proposed and evaluated subsequently by many researchers. Among those methods, some methods get significant attention from many researchers in the computer vision field due to their better robustness and performance. This book will cover gap of information and materials on comprehensive outlook – through various strategies from the scratch to the state-of-the-art on computer vision regarding action recognition approaches. This book will target the students and researchers who have knowledge on image processing at a basic level and would like to explore more on this area and do research. The step by step methodologies will encourage one to move forward for a comprehensive knowledge on computer vision for recognizing various human actions.